#9996 - Lupin - Sun Aug 24, 2003 1:16 pm
How could I create arrays? I want to create arrays wich I initialize at startup of the rom (arrays in iwram). And how could I put code into IWRAM?
Theoretically I know how to do this, but I need to do it using ARM SDT/ADS
#10056 - Lupin - Mon Aug 25, 2003 10:23 pm
AREA fixedpointcode, CODE, READWRITE
...instead of....
AREA fixedpointcode, CODE, READONLY
...and...
reciproc space 1024
I'm wondering why nobody uses arm ads, it's the best compiler (even though you have to pay lots of bugs or get it illegal :( - wich I wouldn't recommend of course)
#10057 - tepples - Mon Aug 25, 2003 10:57 pm
Many professional GBA developers use ARM ADS, but I'm guessing that many professional GBA development houses keep their developers under strict NDAs that ban posting on sites such as gbadev.org.
Most hobbyist GBA developers cannot afford even a one-seat license for ARM ADS.
_________________
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-- Who?
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-- I think he moved to Tilwick.
#10064 - torne - Tue Aug 26, 2003 10:59 am
Many professional GBA developers also use GCC, btw. The official Nintendo dev kit supplies suitable tools for working with both the ADS and GCC (in fact, it supplies a suitable ARM build of GCC in its entirety, much like DevKitAdvance).
#10066 - Lupin - Tue Aug 26, 2003 11:57 am
so, where could I get the nintendo sdk?
#10068 - torne - Tue Aug 26, 2003 12:03 pm
You can't, only licenced N developers get a copy. DevKitAdvance is pretty much the same, anyway. =)