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Graphics > converter gif in pcx file how?

#4965 - Link - Tue Apr 15, 2003 11:07 pm

how?
furthermore i would ask u with which graphics program i can decide to save the image in gif at 256bit or btmp at 256bit or tiff...??
what is the saved extension better used to converter in pcx file?

#4966 - tepples - Wed Apr 16, 2003 12:10 am

Link wrote:
furthermore i would ask u with which graphics program i can decide to save the image in gif at 256bit or btmp at 256bit or tiff...??

If you're looking for a graphics program, try GIMP for UNIX or GIMP for Windows. It can save in BMP, PCX, PNG, or any of several other popular image formats.
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#4971 - Saj - Wed Apr 16, 2003 10:25 am

Yo Link, Check out the beginner's Section of the forum.
Loads of great answers there.

http://forum.gbadev.org/viewforum.php?f=14
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#4973 - Link - Wed Apr 16, 2003 11:09 am

can i do the same with Photoshop, or Paintshop or CorelDraw?
How?

how can i save the image with GIMP windows release?

#4982 - tepples - Wed Apr 16, 2003 5:22 pm

Photoshop, Paint Shop Pro, etc. should be able to save in PCX format, but you may have to use the "Export" command. Read your paint program's manual.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#4991 - Link - Wed Apr 16, 2003 9:18 pm

when i use this comand pcx2gba.exe mode image outfile [name] at [name] i must put in the extension or not?

e.s. [miky] or [miky.raw] ??

#4994 - tepples - Wed Apr 16, 2003 10:16 pm

Try it both ways and see what happens. It won't break your computer.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#5002 - Link - Thu Apr 17, 2003 12:00 pm

^ ^
O

However, if i use the [miky] command i get a file without extension, i f i use [miky.raw] i get an "extensioned" file!!

GBA request the first or the second form?

#5010 - niltsair - Thu Apr 17, 2003 3:01 pm

It doesn't matter, the file content remain the same. The .raw is only to tell Windows or Linux, which program to use to open the file when you double-click it. The content of the file is a table of constant, the compiler doesn't care one bit about the name fo the file, as long as your put the right filename in the #include.

Seems to me that some forum on C/C++ programming might be helpfull to you.

#5194 - Link - Tue Apr 22, 2003 10:39 pm

what is the best solution to use image in GBA, using .h palette file or using .raw file?

for the second way, with which function i call this image fle? How i manage this method?

for the first one, i have .raw image and i would convert using gfx2gba in .h file, but i don't success, how i must do correctlly? What are the dimension of the image? i must express them?

i use this comand by the run of Windows:

'c:\GBA_graphics_editor\gfx2gba test.raw prova [-15]'

what i wrong?