#97657 - Spaceface - Thu Aug 10, 2006 10:31 pm
Hey there,
I'm kind of stuck with this problem. And both google and the search failed to give me the information (forgive me if it's already on gbadev's forums).
Anyways, I've made this background for a game that is 240x160 in size, which results in a 30x20 = 600 tiles background. From what I'm reading is that a rotation background can at max consist of 256 tiles. Now when I started looking I stumbled upon this image, which (correct me if I'm wrong, cause I've got the feeling I am) looks like a background consisting of 30x20 tiles.
Is there any way I can achieve such a thing in mode 0 - 2 for my background?
Last edited by Spaceface on Thu Aug 10, 2006 10:35 pm; edited 1 time in total
I'm kind of stuck with this problem. And both google and the search failed to give me the information (forgive me if it's already on gbadev's forums).
Anyways, I've made this background for a game that is 240x160 in size, which results in a 30x20 = 600 tiles background. From what I'm reading is that a rotation background can at max consist of 256 tiles. Now when I started looking I stumbled upon this image, which (correct me if I'm wrong, cause I've got the feeling I am) looks like a background consisting of 30x20 tiles.
Is there any way I can achieve such a thing in mode 0 - 2 for my background?
Last edited by Spaceface on Thu Aug 10, 2006 10:35 pm; edited 1 time in total