#6182 - Daedro - Mon May 19, 2003 4:22 am
I know this is a very newbie question, but Im tired and enoyed.
I have an image, its in 256 colors format. It has about 112 colors. Only about 21 or so colors are showing up and I get a very unblended image.
I know it is something with my coding, becuase it looks fine before I convert it into c. Also I have seen real-life pictures on gba with what looks like more than 256 colors, so what am I doing wrong?
I have
thats the only thing to define the color setting, but that doesnt matter becuase even in 16 color i can get 256 color.. what is going on..
I also have:
if it helps any.
Thanks in advance.
I have an image, its in 256 colors format. It has about 112 colors. Only about 21 or so colors are showing up and I get a very unblended image.
I know it is something with my coding, becuase it looks fine before I convert it into c. Also I have seen real-life pictures on gba with what looks like more than 256 colors, so what am I doing wrong?
I have
Code: |
REG_BG0CNT = BG_COLOR_256 | TEXTBG_SIZE_256x256 | (31 << SCREEN_SHIFT) | WRAPAROUND; |
thats the only thing to define the color setting, but that doesnt matter becuase even in 16 color i can get 256 color.. what is going on..
I also have:
Code: |
SetMode(MODE_0 | BG0_ENABLE | BG1_ENABLE); |
if it helps any.
Thanks in advance.