#6589 - MumblyJoe - Fri May 30, 2003 1:07 am
OK, I have been trying to nut this one out all morning.
If I use 16 color sprites I get character number 0 to 1023.
If I use 256 color sprites I get 512 to 1023.
If 256 color tiles take up twice as much room, why do I only get half the space? Wouldnt it make more sense to get twice as much?
Only reason I can think of for this is that the GBA calculates the number based on the color mode bit of the sprite, but this doesnt sound right.
I have re-read some tutorials and some other peoples code but still dont get it. Anyone wanna post a brief run down on the topic for me?
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www.hungrydeveloper.com
Version 2.0 now up - guaranteed at least 100% more pleasing!
If I use 16 color sprites I get character number 0 to 1023.
If I use 256 color sprites I get 512 to 1023.
If 256 color tiles take up twice as much room, why do I only get half the space? Wouldnt it make more sense to get twice as much?
Only reason I can think of for this is that the GBA calculates the number based on the color mode bit of the sprite, but this doesnt sound right.
I have re-read some tutorials and some other peoples code but still dont get it. Anyone wanna post a brief run down on the topic for me?
_________________
www.hungrydeveloper.com
Version 2.0 now up - guaranteed at least 100% more pleasing!