#132726 - ThousandKnives - Thu Jun 28, 2007 10:57 pm
Hi there.
I see use of a lot of PCX functions such as LoadPCX in the code samples people throw around but I don't see where in libgba these are defined. Also it seems that they involve the use of an "image" struct. pcx.h only includes a definition of DecodePCX, which is a useful function but hardly complete functionality. The header that bin2o creates doesn't even include a way of accessing the width of the image, which is vital for the functions I have been using to slice up tiles and frames.
I've googled and searched the forums but haven't come up with anything useful referencing these functions and nothing about them is included in the examples. So I'm thinking maybe its a seperate library? Or maybe they are just hand written?
If someone can point me to a file or web page referencing this stuff I would appreciate it. Thanks.
I see use of a lot of PCX functions such as LoadPCX in the code samples people throw around but I don't see where in libgba these are defined. Also it seems that they involve the use of an "image" struct. pcx.h only includes a definition of DecodePCX, which is a useful function but hardly complete functionality. The header that bin2o creates doesn't even include a way of accessing the width of the image, which is vital for the functions I have been using to slice up tiles and frames.
I've googled and searched the forums but haven't come up with anything useful referencing these functions and nothing about them is included in the examples. So I'm thinking maybe its a seperate library? Or maybe they are just hand written?
If someone can point me to a file or web page referencing this stuff I would appreciate it. Thanks.