#136944 - RegalSin - Mon Aug 06, 2007 7:03 pm
I just discovered the program I commonly use to convert GIF files "irfanview" is not converting them to legit GIF files but mimiced GIF files displaying
"This is not a gif file" message when I use it with etc program.
So I did search on the error message and found out the reason for PCX and
PNG usage.
http://www.gnu.org/philosophy/gif.html
So I am requesting if somebody can give me a free program that can accomplish this or direct me to a program that will convert to the correct file type. Maybe something that was used early when the ineternet was wide spread during 1989 or 1990.
_________________
Graphics Design Major currently enrolled in CUNY for a start in art world. A figure artist who can create people, babies, Aliens, animals, cowboys, beasties, warriors, cyborgs, monsters. I am limited by tools, refrence materials that is provided.
#136946 - keldon - Mon Aug 06, 2007 7:47 pm
#139908 - RegalSin - Tue Sep 11, 2007 1:24 pm
Well I have been trying these programs and have been installing them but I need something that will convert to a REAL gif file type.
Honestly I am looking into SNES developement being the system I grewed up with and have seen as the limit. The reason for that is the SNES is being emulated on many systems, computers, and even hand hedl PDA devices even the GBA and NDS.
I have been reading assembler commands every now and then making an attempt to make a self users guide for myself. I will tell you more about this when I get everything more organized.
The SNES unlike the Gba that use PNG use GIF files for bitmaps and other sprites. The PNG format replaced GIF files due to licenesing disputes.
Maybe an earlier graphics conversion program from early 1989 or even 1991 that will convert anything it can read to a true GIF format. I fear I might end uo buying an Apple II original in order to achieve this.
Generally a program from the first days of the Internet.
_________________
Graphics Design Major currently enrolled in CUNY for a start in art world. A figure artist who can create people, babies, Aliens, animals, cowboys, beasties, warriors, cyborgs, monsters. I am limited by tools, refrence materials that is provided.
#139909 - tepples - Tue Sep 11, 2007 1:26 pm
The Super NES doesn't use GIF files. It uses tile data, just like the PC Engine and much like the Game Boy, Sega Genesis, and Game Boy Advance. The emulators might use GIF files.
But by now, the LZW patent has expired worldwide. You can use GIMP to save GIF files, which as far as I can tell have a conforming LZW pixel stream. I used GIMP to save GIF animations for my two Tetris-related YTMNDs (infinitespin and tetrispwned).
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#139950 - RegalSin - Wed Sep 12, 2007 12:06 am
Then what compressive format that is high in resolution would I use to convert to Spirte data that is usable in a SNEs game???
_________________
Graphics Design Major currently enrolled in CUNY for a start in art world. A figure artist who can create people, babies, Aliens, animals, cowboys, beasties, warriors, cyborgs, monsters. I am limited by tools, refrence materials that is provided.
#139983 - tepples - Wed Sep 12, 2007 11:21 am
If you're writing your own Super NES game in 65C816 assembly language, you can have the sprite cel decoder process just about anything that doesn't need more than 64 KiB (half the Super NES's main RAM) to decompress, and you can make the conversion program accept any common image format (BMP, PCX, GIF, PNG).
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.