gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

Graphics > Changing modes to make a game title

#139141 - JJGamer123456 - Sun Sep 02, 2007 7:07 pm

I wanted to ask that when you make a title for a game, do you start with Mode 3 for the title screen and then when the game starts, you switch to Mode 0 for tile mode.

#139144 - tepples - Sun Sep 02, 2007 8:19 pm

It depends on 1. how much space you have in the ROM, 2. what kind of compression you're using for the title screen (as some compression schemes work better with some modes), and 3. what visual effects you are doing on the title screen. I've seen title screens that use mode 1, with most of the screen as a text background and the actual title as a rotation background so that it can zoom in and jiggle a bit once it appears.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#139150 - thegamefreak0134 - Sun Sep 02, 2007 8:57 pm

If you're just going to do a static image for a title, then yes mode 3 or 4 would work fine. I actually recommend for GBA that you use 4, because if I recall correctly that will save you a lot of space. (Mode 4 is a 256 color palette image, whereas mode 3 is just a bitmap, which is rather huge.)

Keep in mind that you can still use sprites and such on these modes for motion. However, as tepples said, it really depends on how much you want your title screen to actually move.

-gamefreak
_________________
What if the hokey-pokey really is what it's all about?

[url=http:/www.darknovagames.com/index.php?action=recruit&clanid=1]Support Zeta on DarkNova![/url]

#139245 - gauauu - Mon Sep 03, 2007 10:39 pm

I've also just used mode 0. There's enough tiles available to cover the screen with unique tiles. Then I used sprites for anything "interesting" or dynamic.