#140656 - thegamefreak0134 - Tue Sep 18, 2007 10:21 pm
This is really frustrating to me right now. I've successfully created a simple 3D engine before, but I lost it and I am trying to re-create it. I had a really good tutorial with the proper information to translate and rotate object in a 3D field before projecting them to a 2D plane, with all the information on z-sorting polygons and such, but I can't seem to find it.
If you can help me find this tutorial again, it was a guy writing a 3D engine in QBasic. Everything about it was just great, he was really easy to understand.
If you can't find that (I had no luck with a variety of search options) could someone please post here the formulas I would need to re-create my engine? (Not in matrix form, I can't work with that yet.) I just need the formulas to translate and rotate in 3D, and then the projection formula that can account for a viewport size and the formula used for calculating Z-normals. I think I can run from there with the rest, this is going to be a simple engine.
Thanks!
-gamefreak
_________________
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If you can help me find this tutorial again, it was a guy writing a 3D engine in QBasic. Everything about it was just great, he was really easy to understand.
If you can't find that (I had no luck with a variety of search options) could someone please post here the formulas I would need to re-create my engine? (Not in matrix form, I can't work with that yet.) I just need the formulas to translate and rotate in 3D, and then the projection formula that can account for a viewport size and the formula used for calculating Z-normals. I think I can run from there with the rest, this is going to be a simple engine.
Thanks!
-gamefreak
_________________
What if the hokey-pokey really is what it's all about?
[url=http:/www.darknovagames.com/index.php?action=recruit&clanid=1]Support Zeta on DarkNova![/url]