#141203 - Moby Disk - Sun Sep 23, 2007 5:00 am
What tools do you use for creating/editing sprites for DS/GBA development? Photoshop doesn't seem to have good palette tools. I tried Graphics Gale, and the docs show it has all kinds of palette functions (making gradients, etc.) but I can't figure out how to use them. (It is almost like I'm missing a menu or something)
I need to create 256-color palettes, reserve some colors, and let the rest map to the best match for a series of icons and images. (It looks like Graphics Gale can do this, but I just can't make it work).
Any suggestions?
#141246 - RegalSin - Sun Sep 23, 2007 3:30 pm
I have been reading up on commonly used editing materials. It seems CorelDraw has been constantly used in the past.
About Photoshop during the time when CorelDraw was popular Photoshop was in it's 1.0 stages. Again I am limited to my tools as I am using a 566Mhz Celeron 98 machine that could use a good PCI 3d accellerator and CPU upgrade but at the moment is limited to 256 Memory which I would like to upgrade the bios but I don't want that ugly Blue Screen AWARDS Bios.
Your computer needs vasts amounts of memory to use high end image editing tools. The Qaurk I was using last last semester year in college was running extremly slow on the only G5 Machine left in the building ( which looks pretty slick ) then one of the extinct Imacs there a 19 incher ( the first release ) was really slow when I tried to use any of the new installed tools and G3 was the one used to dev Saturn games.
I need to get around and install some of the programs and somehow get a computer that can at least run XSI.
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Graphics Design Major currently enrolled in CUNY for a start in art world. A figure artist who can create people, babies, Aliens, animals, cowboys, beasties, warriors, cyborgs, monsters. I am limited by tools, refrence materials that is provided.
#141396 - Miked0801 - Mon Sep 24, 2007 11:15 pm
Go Dpaint! ;)
The old-school editor that natively allowed nice palette cycling stuff.