#150632 - SiW - Fri Feb 08, 2008 11:43 pm
I just started using Tile Studio as it seems to be the nicest map editor for DS development (someone tell me if I'm wrong :P) and it's working fine Edorul's GBA C code generator for basic export, so that's what I'm using as the base for my own custom generator.
The main issue is that it merges the back/mid/front layers into one. I could work around this by just making different maps in Tile Studio, but I'd rather make use of the layer feature. The docs seem to indicate I can use TSMidTile and so on to pull out each layer separately, but it doesn't seem to work properly with 8x8 tinytiles, giving me "corrupted" results.
Any ideas?
The main issue is that it merges the back/mid/front layers into one. I could work around this by just making different maps in Tile Studio, but I'd rather make use of the layer feature. The docs seem to indicate I can use TSMidTile and so on to pull out each layer separately, but it doesn't seem to work properly with 8x8 tinytiles, giving me "corrupted" results.
Any ideas?