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Graphics > Tile Studio exporting each layer?

#150632 - SiW - Fri Feb 08, 2008 11:43 pm

I just started using Tile Studio as it seems to be the nicest map editor for DS development (someone tell me if I'm wrong :P) and it's working fine Edorul's GBA C code generator for basic export, so that's what I'm using as the base for my own custom generator.

The main issue is that it merges the back/mid/front layers into one. I could work around this by just making different maps in Tile Studio, but I'd rather make use of the layer feature. The docs seem to indicate I can use TSMidTile and so on to pull out each layer separately, but it doesn't seem to work properly with 8x8 tinytiles, giving me "corrupted" results.

Any ideas?

#150965 - strat - Sat Feb 16, 2008 2:46 am

I've been using TileStudio to draw graphics for my GBA game. Then I export them to bitmaps and use Usenti to export the half-word arrays.

For maps I sketch them with TS, but don't export them. Instead I hardcode the map as a metatile array and wrote a parser to unravel the metatiles into the full tile map.