#7737 - Cranium Megahurt - Mon Jun 23, 2003 7:10 pm
Just a few quick questions about performance of the GBA in a particular situation... I know many here will not know the exact answer, but I would appreciate estimations and guestimations...
1. When you use Mode 5 (160x128x16bit) and rotate it, I've read in a faq that you need to kill 8 pixels for a smooth image. I can understand why you would want to do this for smooth diagonal lines from one corner of the screen to another, but is it really necessary? And more importantly, does it increase performance by a corresponding amount?
2. What sort of performance are the middle-of-the road 3D engines getting? In polygons and pixels per sec... And what sort of performance are the high-end engines getting?
3. Any word on purchasing/licensing a 3D engine? Reasonable or absurd?
Sorry to sound like such a moron about this.
_________________
"I see dead pixels..."
1. When you use Mode 5 (160x128x16bit) and rotate it, I've read in a faq that you need to kill 8 pixels for a smooth image. I can understand why you would want to do this for smooth diagonal lines from one corner of the screen to another, but is it really necessary? And more importantly, does it increase performance by a corresponding amount?
2. What sort of performance are the middle-of-the road 3D engines getting? In polygons and pixels per sec... And what sort of performance are the high-end engines getting?
3. Any word on purchasing/licensing a 3D engine? Reasonable or absurd?
Sorry to sound like such a moron about this.
_________________
"I see dead pixels..."