#154556 - Polaris - Fri Apr 18, 2008 2:09 am
I'm trying to load a large sprite made up several smaller ones on the NDS.
Got a couple of questions:
1) What should I be adding on the Makefile so that Objective automatically takes an image and do its thing when I build my project? And where should I place Objective.exe. I'm guessing it is all similar to how grit is set up, but a more comprehensive explanation would be apreciated.
2) I did make a small test using the command line to see what Objective's output was, and it worked fine, or so it seems. My problem is that I still can't figure out how should I use all the data. In short, what would be the fastest way to have the bigger image made up of the smaller ones up and running?
Got a couple of questions:
1) What should I be adding on the Makefile so that Objective automatically takes an image and do its thing when I build my project? And where should I place Objective.exe. I'm guessing it is all similar to how grit is set up, but a more comprehensive explanation would be apreciated.
2) I did make a small test using the command line to see what Objective's output was, and it worked fine, or so it seems. My problem is that I still can't figure out how should I use all the data. In short, what would be the fastest way to have the bigger image made up of the smaller ones up and running?