#8011 - magictoy - Mon Jun 30, 2003 7:03 pm
Okay, I'm trying to achieve a similar effect to the floor in streetfighter 2. It looks to me like capcom have the floor as one background and they are changing the xposition of the background with every HBLANK interrupt.
I'm currently using HAM devkit and have tried to achieve this effect but I think the reason why I am failing is due to the double buffering. The background is updaed every time I call ham_CopyObjToOAM(); which flips the offscreen canvas and the one that is displayed.
Am I on the right track? I've already tried changing the colour palettes on each HBLANK but it mucks up. So any hints on achieving gradients that way would be appreciated too.
Fingers crossed someone has already succeeded in what I'm attempting to do. Oh, I'm using screenmode 1 btw, I've already used the rotating bg and one of the tiled backgrounds already in my project which leeaves me with the one remaining tiled bg. I'm reluctant to waste sprites to create a less appealing effect but with every hour I lose more hair the more likely it seems that I will have to use them...
please help
Nick
_________________
-------
To the winch, wench!
I'm currently using HAM devkit and have tried to achieve this effect but I think the reason why I am failing is due to the double buffering. The background is updaed every time I call ham_CopyObjToOAM(); which flips the offscreen canvas and the one that is displayed.
Am I on the right track? I've already tried changing the colour palettes on each HBLANK but it mucks up. So any hints on achieving gradients that way would be appreciated too.
Fingers crossed someone has already succeeded in what I'm attempting to do. Oh, I'm using screenmode 1 btw, I've already used the rotating bg and one of the tiled backgrounds already in my project which leeaves me with the one remaining tiled bg. I'm reluctant to waste sprites to create a less appealing effect but with every hour I lose more hair the more likely it seems that I will have to use them...
please help
Nick
_________________
-------
To the winch, wench!