#165023 - Cearn - Sat Dec 06, 2008 11:04 pm
In principle, color bank used for a tile will be the determined by the colors of the tile in question. If, say, the tile uses colors from the 0xF0-0xFF range, the screen-entry will use bank 15.
If you really need to use another bank for it, the easiest way would be to move the colors in the original bitmap. Alternatively, you could try the map-offset option, -ma. This adds a number each screen-entry, so if all the actual colors are in the first 16 colors, `-ma 0xF000' would effectively make each screen-entry use the last color bank.
#165040 - Cearn - Sun Dec 07, 2008 1:18 pm
Yeah. I originally did the masking thing to keep the tile indices from overflowing into other sections, but I guess it's not really necessary to do that. I'll change it soon enough.
#165045 - Cearn - Sun Dec 07, 2008 6:59 pm
I've changed it so that the offset applies to each field separately; no overwriting things that they shouldn't. It should work now.