#167667 - moonlightcheese - Sat Mar 21, 2009 5:33 pm
so basically, i've only got 512 bytes of sprite palette memory, right? so if i want more than one 256 color sprite on the screen, i have to use the same color palette, right? what if i don't want to use the same color palette? am i doomed to using several 16 color sprites?
i notice that when wingrit makes 256 color sprites with tile and palette output that the palette doesn't really use 256 colors, so i'm thinking i can make more 256 color sprites in this manner and add the palettes together, placing each palette at some offset and editing the image to contain the correct offset but... as you would guess... editing all those images would be a painstaking process. i could write a script, but is there no way to do this with tools available on the interwebs?
edit: also, is there an easy way to add two hex values? can i just use the regular old '+' operator or will i have to build a hex addition function myself?
i notice that when wingrit makes 256 color sprites with tile and palette output that the palette doesn't really use 256 colors, so i'm thinking i can make more 256 color sprites in this manner and add the palettes together, placing each palette at some offset and editing the image to contain the correct offset but... as you would guess... editing all those images would be a painstaking process. i could write a script, but is there no way to do this with tools available on the interwebs?
edit: also, is there an easy way to add two hex values? can i just use the regular old '+' operator or will i have to build a hex addition function myself?