#8449 - RaBBi - Thu Jul 10, 2003 11:37 pm
Hello,
I keep on learning gba dev since 4 days now, with HAM.
I'm working on tiles mode and try to show a 256x256 bmp (125 unique colors).
I converted it by gfx2gba 0.13 > OK
But when I load it, the emulator returns me a error message :
It seems the SIZEOF tiles array is too big (25216) for the memory...
I had a sprite so I think it took too memory, so I disabled it, but I always have this message...
When I re-think that there are 128 simultaneous sprites at a time...
I'm still sceptic about it, if just one pic take the whole mem ^^
Can anyone take time to make a point on tiles memory please ?
than U
_________________
Sorry for my poor english, but it would be worst for you to understand me if I speak in my native language, French ^^
I keep on learning gba dev since 4 days now, with HAM.
I'm working on tiles mode and try to show a 256x256 bmp (125 unique colors).
I converted it by gfx2gba 0.13 > OK
But when I load it, the emulator returns me a error message :
Code: |
assertion failed: (( I+CNT)x32)
in file: memory.c at line: +299 message: HAM_MEMALLOCVRAM BG MEM FULL..DEALLOCATLE FIRST |
It seems the SIZEOF tiles array is too big (25216) for the memory...
I had a sprite so I think it took too memory, so I disabled it, but I always have this message...
When I re-think that there are 128 simultaneous sprites at a time...
I'm still sceptic about it, if just one pic take the whole mem ^^
Can anyone take time to make a point on tiles memory please ?
than U
_________________
Sorry for my poor english, but it would be worst for you to understand me if I speak in my native language, French ^^