#8995 - RaBBi - Fri Jul 25, 2003 10:35 pm
Hi,
In order to apply what Peter (author of Visual HAM) tought me about tiled bg in 16 colors ^^, I tried to re-compose a map taken from the game Golden Sun 2. (always for test not for rip ^^)
The map uses BG 3 to BG 1, and each BG uses tiles that are defined with different palettes of 16 colors.
And the palette don't have the same index 0 color.
So I have some difficulty to understand the concept of using several palette by BGs and define that a tile use a palette (and not another).
Does I have to use tricks in a map editor ?
I suppose I have to export separatly the 3 layers, but next ?
If I do that, there will be a palette by BG but it will not be 16 colors coz I'd use tiles from different palettes.
I'm lost with these concepts.
_________________
Sorry for my poor english, but it would be worst for you to understand me if I speak in my native language, French ^^
In order to apply what Peter (author of Visual HAM) tought me about tiled bg in 16 colors ^^, I tried to re-compose a map taken from the game Golden Sun 2. (always for test not for rip ^^)
The map uses BG 3 to BG 1, and each BG uses tiles that are defined with different palettes of 16 colors.
And the palette don't have the same index 0 color.
So I have some difficulty to understand the concept of using several palette by BGs and define that a tile use a palette (and not another).
Does I have to use tricks in a map editor ?
I suppose I have to export separatly the 3 layers, but next ?
If I do that, there will be a palette by BG but it will not be 16 colors coz I'd use tiles from different palettes.
I'm lost with these concepts.
_________________
Sorry for my poor english, but it would be worst for you to understand me if I speak in my native language, French ^^