#176921 - blessingta@hotmail.co.uk - Fri Oct 21, 2011 9:51 am
hi
How is the background memory laid out?
How many frames can you store within its buffer?
And is there a simple newbie guide code, to dmonstrate it?
#176924 - sverx - Fri Oct 21, 2011 1:50 pm
#176984 - blessingta@hotmail.co.uk - Wed Nov 16, 2011 5:03 pm
the guy doesn't seems to be using devkitpro, or more speciafically its naming conversion, is his code generally safe to compile? (Im a noob thats why im worried)
#176988 - elhobbs - Wed Nov 16, 2011 6:44 pm
yes, it may be a little out of date and might require some minor adjustments to compile.
#176992 - Cearn - Thu Nov 17, 2011 8:06 pm
elhobbs wrote: |
yes, it may be a little out of date and might require some minor adjustments to compile. |
I just noticed that I messed up of the links to grit in some of the advanced demos ^_^;;. With that fixed everything just compile just fine though.
blessingta@hotmail.co.uk wrote: |
the guy doesn't seems to be using devkitpro, or more speciafically its naming conversion, is his code generally safe to compile? (Im a noob thats why im worried) |
I think you may be mixing up a few things:
'devkitpro' is the vendor, 'devkitarm' is the toolchain contains all the tools that you need to build a GBA project (there are others, but they are very old). 'libgba' is a code library with a number of utility functions. Strictly speaking, it's not necessary to use that, other libraries exist as well. libtonc is an example of this.
#176993 - blessingta@hotmail.co.uk - Fri Nov 18, 2011 11:53 am
my lecturer will be using devkitpro & libgba, which is why it would be safe for me to use it too, plus again I've got less than 2weeks to get everything running.