#177116 - blessingta@hotmail.co.uk - Tue Dec 13, 2011 3:01 am
The two functions I have below are giving me a real headache as neither won't clear my frame. (this corrupts my states, left over drawings ruining my game)
//ghost effect error func
//the freeze my screen func
//ghost effect error func
Code: |
void clear_sprites()
{ //Max x = 230,MAx y = 150; int i_x_sp = 0, i_y_sp = 0; for (i_y_sp = 0;i_y_sp < 150 ;i_y_sp++ ) { for (i_x_sp = 0;i_x_sp < 230 ;i_x_sp++ ) { psMy_OAM_Sprites16[0 * 4 + 0] = ((0<<14)|(0<<7)|(i_y_sp<<0)); psMy_OAM_Sprites16[0 * 4 + 1] = ((0<<14)|(0<<13)|(0<<12)|(0<<8)|(i_x_sp<<0)); psMy_OAM_Sprites16[0 * 4 + 2] = ((0<<12)|(0<<10)|(0<<8)|(0<<0)); psMy_OAM_Sprites16[0 * 4 + 3] = 0; } } } |
//the freeze my screen func
Code: |
void clear_sprites()
{ int ixasm = 0; while (ixasm < 512) { //do stuff here psMy_OAM_Sprites16[ixasm] = 0; ixasm++; } } |