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Graphics > Mode 0, only rendering via tile/map and sprites?

#9246 - wbb - Thu Jul 31, 2003 8:19 am

Hello

I am new at GBA programing, just started 4 days ago. When I use Mode 0 (or 1,2) I can use tile/maps and sprites functionality to display things. Are these the only way to draw on the screen in mode 0,1,2?


Best regards
Bastian

#9248 - tepples - Thu Jul 31, 2003 8:28 am

Modes 0, 1, 2 have tiles and sprites. It's possible to trick a tile map into behaving as a bitmap, but that's an advanced topic.
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#9249 - sgeos - Thu Jul 31, 2003 9:04 am

One can also use h-blank tricks to change the color of the backdrop each line. One can get a nice gradient backdrop if they care to do so.

-Brendan

#9256 - Touchstone - Thu Jul 31, 2003 1:25 pm

tepples wrote:
It's possible to trick a tile map into behaving as a bitmap, but that's an advanced topic.


Are you talking about having unique tiles for each map entry or is it really some sort of advanced trick involved?
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#9265 - tepples - Thu Jul 31, 2003 6:30 pm

Touchstone wrote:
Are you talking about having unique tiles for each map entry

Yes.

Quote:
or is it really some sort of advanced trick involved?

There does exist a map trick that makes pixel addressing of a rot/scale tiled background look a bit like that of mode 4.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.