#11245 - ken2 - Tue Sep 30, 2003 12:49 am
I was loading a homebrew file with tile and map data, and the map data seems to be working properly, but everytime I try to turn the bmp tiledata into the .h for the binary file, the map data works fine, but the tiles are messed up. I used bmp2spr (got it from the tools page on this site) on a bmp file. But when i loaded the tileset from another person's rom (gbajunkie's background things), it worked perfectly. Are the colors im using not supported? Just in case though, could someone give me a tutorial on turning a bmp into a .h file, i never really understood.