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Graphics > What does GBA use to render graphics?

#13500 - AcidGame - Mon Dec 15, 2003 3:35 am

Ok, I am very new here, and to GBA developement. I am semi-good at C/++ programming. My question is. ( I am making my own GBA engine based off a shareware programs language called GML ( from GameMaker ) ) Anyway, my simple question is ( as I may have missed somewhere ) what does the GBA use to render graphics? I mean like, OpenGL, or DirectDraw? If it can use both, which is the best?

#13501 - tepples - Mon Dec 15, 2003 4:13 am

AcidGame wrote:
Anyway, my simple question is ( as I may have missed somewhere ) what does the GBA use to render graphics? I mean like, OpenGL, or DirectDraw? If it can use both, which is the best?

Neither. Please read through the PERN Project tutorial. If you are familiar only with PC graphics architecture, GBA's most basic graphics mode could best be compared to text mode, albeit four layers of text mode with customizable 16-color fonts, with 128 hardware mouse pointer images on top of it.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.

#13504 - AcidGame - Mon Dec 15, 2003 5:08 am

Yeah. The PERN helped me tons. Thanks man!