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Graphics > Map size

#14335 - doudou - Mon Jan 05, 2004 5:18 pm

We are making an isometric RPG with a 45 degree view so we loose 50% of the map size since maps are square. So, if I remember, in mode 0 each background map is 64x64 with tiles 8x8 = 512x512 pixels. Cut this in half so we have 256x256 pixels for our scrolling map, which in a 240x160 screen means not much scrolling. Do you have a solution or a suggestion for us ?

#14345 - poslundc - Mon Jan 05, 2004 6:42 pm

Yes; see this topic.

Dan.

#14355 - doudou - Mon Jan 05, 2004 7:44 pm

thank you