#15598 - Tim - Sun Jan 25, 2004 11:59 pm
Hi, this is first post so go easy on me. :)
I've been using gfx2gba, but as far as I can tell, the 4bit colour mode can only output a map with all tiles set to the same palette. (palette zero by default)
Can anyone recommend a similar tool which can set up the correct palette bits in the map data output?
I'm not looking for a quantizer, just something that takes a 256 colour input picture (already compatibly tiled and paletted, like the output of Deku Tree 64's Quither), and sets the palette number for each map tile accordingly.
Thanks for the help,
Tim.
I've been using gfx2gba, but as far as I can tell, the 4bit colour mode can only output a map with all tiles set to the same palette. (palette zero by default)
Can anyone recommend a similar tool which can set up the correct palette bits in the map data output?
I'm not looking for a quantizer, just something that takes a 256 colour input picture (already compatibly tiled and paletted, like the output of Deku Tree 64's Quither), and sets the palette number for each map tile accordingly.
Thanks for the help,
Tim.