#16654 - Dymitrix - Sun Feb 22, 2004 4:07 am
I just started looking into GBA development, and I am planning on writing a 2d fighting game. I'm pretty experience programmer, I just have to get use to and familirize myself with the GBA hardware. Anyhow, I have two quick questions... From my research I found that sprites can be at most 64x64... am I right? If that's the case, with the screen size at 240x160... wouldn't that make the sprites a little small for a fighting game? That would mean you have to split the sprite up. This cannot be the limitation, can it? With commercial games, I sure the sprites stand higher than a third of the screen.
My second question is just an opinion. For a background, would a tile mode rather than a bitmap be better since it will allow for subtle animation in the background and what not.
And one last thing that popped in my mind... is there a fighter demo with source at there? I find the best way to learn is through examples...
Thanx in advance for any input
My second question is just an opinion. For a background, would a tile mode rather than a bitmap be better since it will allow for subtle animation in the background and what not.
And one last thing that popped in my mind... is there a fighter demo with source at there? I find the best way to learn is through examples...
Thanx in advance for any input