#18023 - RaBBi - Thu Mar 18, 2004 8:58 pm
Hi ^^
I have some questions about the future and the features ^^ of this great map editor for GBA ^^
As me and my teamates make an old school RPG, we essentially use 16 colors BG, so this editor is almost perfect for this task.
almost, because I encoutered some points that made this task a little bit more complex than thought.
The fact is that we use 2 (sometimes 3 layers (BGs)) so we create our maps in an unique mapEd map file.
But sometimes we need to add another layer not linked to the map, for instance the dialogbox.
Dialogbox that we created with mapEd too.
But this layer is isolated from the other maps we can create, so when exporting it to header, it use palettes from palette 0.
And if we want to display it on a screen that have other maps yet, and thus other palettes loaded, we need to programmatically adjust map info for this dialog box BG (updating palette number in bits 12-15).
So I wanted to know if there's a way to tell the editor an offset to palettes so the exported map header would be ok, and the palette too.
If no, is it possible to have it in a next version of mapEd?
Finally I notice another thing.
Always with this dialogbox which only uses 16 colors.
I have to say that the original tileset use a 256 colors palette, but each tile is 16 color (the validateTileset tool say Yeah! ^^).
I create the map with mapEd, and when I export it, the palette contains 2 rows :
- the first row of the initial palette of the tileset
- the row of the palette used by dialogbox map
So, is this a bug?
Is there a way not to have it ?
Hope I haven't been too "heavy" in my explanation.
Thanks ^^
_________________
Sorry for my poor english, but it would be worst for you to understand me if I speak in my native language, French ^^
I have some questions about the future and the features ^^ of this great map editor for GBA ^^
As me and my teamates make an old school RPG, we essentially use 16 colors BG, so this editor is almost perfect for this task.
almost, because I encoutered some points that made this task a little bit more complex than thought.
The fact is that we use 2 (sometimes 3 layers (BGs)) so we create our maps in an unique mapEd map file.
But sometimes we need to add another layer not linked to the map, for instance the dialogbox.
Dialogbox that we created with mapEd too.
But this layer is isolated from the other maps we can create, so when exporting it to header, it use palettes from palette 0.
And if we want to display it on a screen that have other maps yet, and thus other palettes loaded, we need to programmatically adjust map info for this dialog box BG (updating palette number in bits 12-15).
So I wanted to know if there's a way to tell the editor an offset to palettes so the exported map header would be ok, and the palette too.
If no, is it possible to have it in a next version of mapEd?
Finally I notice another thing.
Always with this dialogbox which only uses 16 colors.
I have to say that the original tileset use a 256 colors palette, but each tile is 16 color (the validateTileset tool say Yeah! ^^).
I create the map with mapEd, and when I export it, the palette contains 2 rows :
- the first row of the initial palette of the tileset
- the row of the palette used by dialogbox map
So, is this a bug?
Is there a way not to have it ?
Hope I haven't been too "heavy" in my explanation.
Thanks ^^
_________________
Sorry for my poor english, but it would be worst for you to understand me if I speak in my native language, French ^^