#19130 - mr_schmoe - Sun Apr 11, 2004 7:58 pm
If I had 8 frames of animation for each of the four directions my character would travel. And each frame is 16 x 32 (8 tiles). That would be about 256 tiles. And then 6 frames an animation for each direction for the weapon usage. 192 tiles. That's nearly half of the sprite memory available. That wouldn't leave much room for the rest of the bad guys. So, my question is this, instead of changing the character name in the OAM, simply swap the character data on the vblank?