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Graphics > Raycasting engines

#2056 - sp3c - Tue Jan 28, 2003 3:14 pm

Has anyone on this board created a working raycasting engine?
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#2147 - Maddox - Thu Jan 30, 2003 4:02 am

Yes.
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You probably suck. I hope you're is not a game programmer.

#2151 - tepples - Thu Jan 30, 2003 5:38 am

I've made one for the PC, and I plan on porting it to the GBA on my next break from school.
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#2168 - sp3c - Thu Jan 30, 2003 12:35 pm

show us your stuff maddox :D
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The same thing we do every night pinky ...

#2216 - Maddox - Fri Jan 31, 2003 5:43 am

Thank you for your recent request in my raycasting. I regret to inform you that I am unable to share this with you because of legal contracts I have signed. I can, however, answer any questions you may have about algorithms, etc.
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You probably suck. I hope you're is not a game programmer.

#2226 - sp3c - Fri Jan 31, 2003 11:37 am

O I didn't realise you where a professional programmer.

I'm in the process of creating a raycasting fps (I'm using somebody else's engine because I'm not that good at coding (... yet) http://www.l8night.co.uk/mwynn/gbadev/rayengine/) I don't have any questions right now but if (when :)) I do I'll be sure to post them here
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The same thing we do every night pinky ...

#2280 - ecurtz - Sat Feb 01, 2003 1:34 am

You can download the (undocumented and slightly messy) source for a raycaster I was playing with from here:

My First GBA Code
Demo ROM

Unfortunately I'm not currently working on it, but I'd be happy to answer questions about the code (i.e. Q:Why is this code a hideous, uncommented mess? A:I blame society.)

- etc

#2307 - Maddox - Sat Feb 01, 2003 9:57 pm

sp3c,
Good luck!
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You probably suck. I hope you're is not a game programmer.