#25353 - Fatnickc - Sat Aug 21, 2004 12:46 pm
Oh, No...
When I use GFX2GBA now, I type:
gfx2gba -D -fsrc -pfilename.pal -t1 filename.bmp
and it then displays:
gfx2gba (v1.03, Nov 28 2001) - www.gbacode.net
Usage: gfx2gba infile outfile [-15]|[-8] [-v] [-w n] [-s n] [-n name]
[-c] [-t type] [-r]|[-o] [-k] [-z n]
[-q type] [-b] [-p file] [-m]
Where:
-15 15 bit, convert to 15 bit BGR format, default
-8 8 bit, convert to 8 bit format
-v verbose
-w n width, number of entries of data array per line, default = 8
-s n size, size in bytes of each entry, must be 1, 2 or 4, default = 1
-n name name, C variable name
-c C types, use standard C types instead of common GBA types
-t type type, type of data array, default depends on the following:
-s 1 => u8; with -c => unsigned char
-s 2 => u16; with -c => unsigned short int
-s 4 => u32; with -c => unsigned int
-r RGB cube, create standardized RGB cube 8 bit palette, default
-o optimal, create optimal 8 bit palette
-k no const, do not use the const modifier for type of data array
-z n sprite, output in GBA sprite/tile format
-z 256 => 256 colors x 1 palette, default
-q type quantizer, specify quantizer to create optimal 8 bit palette
-q wu => Wu's quantizer, default
-q nn => neural net quantizer
-b binary, write image data out to a binary file
-p file palette, write palette data out to a binary file
-m merge, merge palette data, use with -p option
-h help, displays this message
FreeImage image library (v2.4.2)
FreeImage is an open source image library supporting all common
bitmap formats. See http://www.6ixsoft.com for more details.
C:\Documents and Settings\Nick> .
Yet, when I check the folder i directed it to in the filename, it does not appear (the new file). Is this because I have not created a .pal file yet? I thought it does that automatically. Help?
When I use GFX2GBA now, I type:
gfx2gba -D -fsrc -pfilename.pal -t1 filename.bmp
and it then displays:
gfx2gba (v1.03, Nov 28 2001) - www.gbacode.net
Usage: gfx2gba infile outfile [-15]|[-8] [-v] [-w n] [-s n] [-n name]
[-c] [-t type] [-r]|[-o] [-k] [-z n]
[-q type] [-b] [-p file] [-m]
Where:
-15 15 bit, convert to 15 bit BGR format, default
-8 8 bit, convert to 8 bit format
-v verbose
-w n width, number of entries of data array per line, default = 8
-s n size, size in bytes of each entry, must be 1, 2 or 4, default = 1
-n name name, C variable name
-c C types, use standard C types instead of common GBA types
-t type type, type of data array, default depends on the following:
-s 1 => u8; with -c => unsigned char
-s 2 => u16; with -c => unsigned short int
-s 4 => u32; with -c => unsigned int
-r RGB cube, create standardized RGB cube 8 bit palette, default
-o optimal, create optimal 8 bit palette
-k no const, do not use the const modifier for type of data array
-z n sprite, output in GBA sprite/tile format
-z 256 => 256 colors x 1 palette, default
-q type quantizer, specify quantizer to create optimal 8 bit palette
-q wu => Wu's quantizer, default
-q nn => neural net quantizer
-b binary, write image data out to a binary file
-p file palette, write palette data out to a binary file
-m merge, merge palette data, use with -p option
-h help, displays this message
FreeImage image library (v2.4.2)
FreeImage is an open source image library supporting all common
bitmap formats. See http://www.6ixsoft.com for more details.
C:\Documents and Settings\Nick> .
Yet, when I check the folder i directed it to in the filename, it does not appear (the new file). Is this because I have not created a .pal file yet? I thought it does that automatically. Help?