#26101 - aaronphughes - Tue Sep 07, 2004 9:42 pm
Hello group,
I have released a sprite and tile extractor program that I use when doing GBA programming. I have tried to clean it up for general public use, but it may still have some bugs.
In a nutshell it can
- produce output similar to pcx2sprite
- create maps and tile graphics in u8 or u16 format (i.e. rot or text bg)
- output the file in either C or assembly
- can generate entire projects including the make file (C only)
Things I cannot do yet are
- support 16 colors (or reduce from 256 colors into multiple palettes)
- generate project files in ASM
I am releasing the source code too in case anyone wants it.
I am still actively working on this project, so any suggestions, bugs or improvements would be appreciated. I hope people will find this useful.
http://www.canerdian.ca/gbamaketilesfrompcx.html
AH.
I have released a sprite and tile extractor program that I use when doing GBA programming. I have tried to clean it up for general public use, but it may still have some bugs.
In a nutshell it can
- produce output similar to pcx2sprite
- create maps and tile graphics in u8 or u16 format (i.e. rot or text bg)
- output the file in either C or assembly
- can generate entire projects including the make file (C only)
Things I cannot do yet are
- support 16 colors (or reduce from 256 colors into multiple palettes)
- generate project files in ASM
I am releasing the source code too in case anyone wants it.
I am still actively working on this project, so any suggestions, bugs or improvements would be appreciated. I hope people will find this useful.
http://www.canerdian.ca/gbamaketilesfrompcx.html
AH.