#29729 - blinky465 - Wed Nov 24, 2004 11:49 am
Sorry if I'm repeating an old query here, but I'm just trying to get my head around best use of my objects/assets.
For each on screen character, I've an object with a number of parameters (x,y,z,objtype etc). Associated with each object is an on-screen sprite.
I've created my animations for the sprites as a big column of images (16wx320h) so I can just add an offset (256*frame number) to draw the appropriate frame on the screen.
What I wanted to know is - is there are limit on the size of a bitmap that can be used as a based for sprites (e.g. could I use a single bitmap of 16x3200 to give me access to 200 separate frames), and is there a limit to the total number of sprites that can be drawn on screen at one time?
Thanks
For each on screen character, I've an object with a number of parameters (x,y,z,objtype etc). Associated with each object is an on-screen sprite.
I've created my animations for the sprites as a big column of images (16wx320h) so I can just add an offset (256*frame number) to draw the appropriate frame on the screen.
What I wanted to know is - is there are limit on the size of a bitmap that can be used as a based for sprites (e.g. could I use a single bitmap of 16x3200 to give me access to 200 separate frames), and is there a limit to the total number of sprites that can be drawn on screen at one time?
Thanks