#31774 - thereaperofsoulstocome - Tue Dec 14, 2004 11:26 am
new here ..hi, recentley purchased a gameboy A sp and waiting on a xrom flash cart plus linker ...its gonna kick azz ...anyways spending over 200 bucks for it all makes me want to do one thing.... get as much as I can get out of it. Being a musician and a self proclaimed artist on top of having dreams my whole life of being a programmer of any computer languages I feel compelled to start learning now...this site is really great on the basics of gameboy programming and im deffinatley going to study the beginers FAQ .. but the graphics is deffinatley the most exciting part of a game to me so its deffinatley going to be the most fun part creating for me...I was really just wondering some real basic stuff like about the whole game making process as far as graphics go like : what are some GBA model and sprite editing softwares (i mean the freeware) and how does it work?I mean is it possible to just create animated GIFs and just use them as characters in your game or is that pretty much all the animations and sprites are? also i was wondering which step of the whole "GAME CREATING PROCESS" is the graphics ? Can somone please give me like a simple breif synopsis of how you make games like in steps
example: step 1 = writing the enviornment thru code
step 2 = defining the variable of the enviornment thru code
step 3 = adding texture and pallette to the variables
game creating process theory? idk but any example would be appreciated
sorry for the long post hope somone reads it and can help me out Im really just trying to put ideas into perspective so when i start reading about all the code and programming I can be thinking of some cool mnemonics to be adding to them :) thx .. sanctuary love.
_________________
give and take
its not like you were never a newbie
sewwing the fate of the obsolete
the fear of all programmers worldwide
"alzhiemers"
example: step 1 = writing the enviornment thru code
step 2 = defining the variable of the enviornment thru code
step 3 = adding texture and pallette to the variables
game creating process theory? idk but any example would be appreciated
sorry for the long post hope somone reads it and can help me out Im really just trying to put ideas into perspective so when i start reading about all the code and programming I can be thinking of some cool mnemonics to be adding to them :) thx .. sanctuary love.
_________________
give and take
its not like you were never a newbie
sewwing the fate of the obsolete
the fear of all programmers worldwide
"alzhiemers"