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Graphics > Picture edit on bin..

#35178 - Proger - Mon Jan 31, 2005 11:22 pm

Hello. I am speek english bad, but I will try to ask my question;) I ask it because I don't find question like this...
Can I change pictures in *.gba file? When I write program, I post picture by link it in headers like this: const u16 PictureData[] = {0xffff.... . I use the HAM to create my programs (but I think that it is not important). Now I need to write program (for windows), to edit or change pictures in *.gba file. How can I do this? And how can I get other constanst to change them (like text strings and other)?

#36232 - mentz - Wed Feb 16, 2005 9:01 am

There are some programs that could edit gba images in 4bpp and 8bpp...

TileMolester,TileLayer Pro,Tiled 2002..

Maybe you want to know the graphic format to create your own "conversion/editing" program ?

the only things I know are:
4bpp (linear reverse-order) are for 16 colours image (most used)
8bpp (linear) are for 256 colours image
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#36237 - Proger - Wed Feb 16, 2005 10:56 am

How about 15bit? I need to change background pictures in mode 3...

#36252 - mentz - Wed Feb 16, 2005 2:46 pm

Tile molester can manage a lot of graphic format from 1bpp to 32 bpp
(you need java to use it)
Download it here...400KB
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#36284 - Proger - Wed Feb 16, 2005 9:10 pm

Thanks