#3166 - Anavel_Gato - Wed Feb 19, 2003 11:04 am
I am new to this forum and have recently got interested in GBA development. My experience with game development is limited to making 3d models and animating them for Quake3 MODs but I want to get into GBA development and in terms of production the art side of it.
At this moment I am writing down my ideas for a small GBA action game into a small game design document and I am trying to figure out the possibilities for the character sprites.
I was wondering if somebody can answer the following questions that I am stuck with.
- Do sprites always have to be square like 8x8, 16x16, 64x64?
- Can sprites consists of separate images? For instance for a human character lower body images for walk and jump animations and upper body images for aiming, shooting and blocking.
- Can you have sprites with "layers". For instance fire from a weapon is a separate image that you place on top of the character sprite when firing and a separate image for a shield that can be destroyed (this will probably be a separate sprite too).
Sorry to drop a bomb of questions in my first post :)
At this moment I am writing down my ideas for a small GBA action game into a small game design document and I am trying to figure out the possibilities for the character sprites.
I was wondering if somebody can answer the following questions that I am stuck with.
- Do sprites always have to be square like 8x8, 16x16, 64x64?
- Can sprites consists of separate images? For instance for a human character lower body images for walk and jump animations and upper body images for aiming, shooting and blocking.
- Can you have sprites with "layers". For instance fire from a weapon is a separate image that you place on top of the character sprite when firing and a separate image for a shield that can be destroyed (this will probably be a separate sprite too).
Sorry to drop a bomb of questions in my first post :)