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Graphics > GBA rotatet map editor

#3432 - blindfold - Mon Feb 24, 2003 6:03 pm

hi,
does anyone knew a map editor, that supports rotated maps?
(this means I want to save my map in unsigned chars, not shorts...

#3434 - Lord Graga - Mon Feb 24, 2003 6:17 pm

I haven't tested those code pieces.

Code:
u8 lower;
for(i=0;i<512;i++)
{
lower[i] = map[i*2];
high[i] = map[i*2]<<8;
bgmap[i] = lower + higher <<8;
}


or:

Code:
for(i=0;i<512;i++) (u16*)bgmap[i*2] = map[i*2];

#3533 - blindfold - Wed Feb 26, 2003 7:18 pm

to be honet I expected some tools links, or something, but thanks, I will try it.

#3545 - pollier - Thu Feb 27, 2003 1:35 am

Uh, I don't know any tools you could use, but if you use a text map editor with only 256 unique tiles, no horizonal or vertical flipping then you could probably get away with changing the declaration of the array (ie. const unsigned short -> const unsigned char) without so much as a compiler warning...

Just my two cents. I know, I'm going to need a rotation map editor soon as well.
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