#3587 - sketcher - Fri Feb 28, 2003 6:03 pm
I am not currently doing in gba programming, nor have I for almost a year now :( Too busy with my game demo on PC right now...But that's another story.
Anyway, I still check out these boards and saw a couple sprite questions that reminded of a question I had from back when I was programming on the gba.
If your images are stored 1 dimensionally. 8x8 format, but your actual sprite is 32x32 or 16x16 etc...
How do you animate your sprites? The way I did this was that I had a character class. The character was made of all the "pieces" and then when he moved all pieces were updated.
It was the only way I could get animation to look right, but I always felt like it was a big hack.
So how does everyone else do this?
Thanks.
_________________
"Oh yeah, so what kind of warrior are you? A code warrior? HAHAHA!"
Anyway, I still check out these boards and saw a couple sprite questions that reminded of a question I had from back when I was programming on the gba.
If your images are stored 1 dimensionally. 8x8 format, but your actual sprite is 32x32 or 16x16 etc...
How do you animate your sprites? The way I did this was that I had a character class. The character was made of all the "pieces" and then when he moved all pieces were updated.
It was the only way I could get animation to look right, but I always felt like it was a big hack.
So how does everyone else do this?
Thanks.
_________________
"Oh yeah, so what kind of warrior are you? A code warrior? HAHAHA!"