#59570 - SittingDuck - Wed Nov 02, 2005 7:05 pm
What is the advantage of using 2D tile mapping? It just makes matters awkward.
#59661 - gauauu - Thu Nov 03, 2005 3:58 am
Yeah, I've found it to be useful, working with a system where I have different sized sprites, and only swap sprites out of video memory in large chunks (1/4 of sprite memory at a time, for example).....
Then, when doing the graphics work, I can put the whole "chunk" into a single image, and convert to data as one big unit, without having to convert each sprite separately.
I'm not 100% convinced I'm doing it the optimal way, but it ended up being easier using 2d in the way I'm doing it.
#59676 - DekuTree64 - Thu Nov 03, 2005 7:04 am
I've never found any situation where 2D mode was more useful on GBA. Every time I've tried to come up with a use on it, it turned out to be at least just as easy to arrange my data for 1D. I guess it was just dragged along from older systems, although I don't know why those older systems would bother with it either :)
2D mapping is useful on the DS with bitmap sprites though, to display a large bitmap spread over several of them.
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The best optimization is to do nothing at all.
Therefore a fully optimized program doesn't exist.
-Deku