#60142 - Codax - Mon Nov 07, 2005 4:57 pm
Like the subjects says, which tool do you use and do you find the most useful for creating your tile based worlds?
I currently use Mirach
I like how it doesn't complain about using 4bit tiles and it's super easy to use. I just wish it had a few levels of Undo. It also exports in 32bit format which I guess is good for the DMAcopy command, but I don't know how to use that yet. So I get to feel like a retard when I for-loop all the data in (horray for bit shifting)
In my dreams I think I would like an editor that could export each u16 map data in the actual DS/GBA format for tiles (Pal_ID/Vflip/Hflip/Tile_ID). And I'll take a diamond yacht and reasonably priced gasoline too.
_________________
Codax
Dragon's Den Unlimited
http://www.DrgnDen.com
I currently use Mirach
I like how it doesn't complain about using 4bit tiles and it's super easy to use. I just wish it had a few levels of Undo. It also exports in 32bit format which I guess is good for the DMAcopy command, but I don't know how to use that yet. So I get to feel like a retard when I for-loop all the data in (horray for bit shifting)
In my dreams I think I would like an editor that could export each u16 map data in the actual DS/GBA format for tiles (Pal_ID/Vflip/Hflip/Tile_ID). And I'll take a diamond yacht and reasonably priced gasoline too.
_________________
Codax
Dragon's Den Unlimited
http://www.DrgnDen.com