#4069 - Deion - Mon Mar 17, 2003 9:56 pm
Is there any out there ?
I am looking for 3d designers and if there's any out there looking for a job
I will pay for each game that you would design just name your price .
And if not could some one tell me were to get the tool's for the gba
were I can design 3d Games ?
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Deion Allison
#4071 - Vortex - Mon Mar 17, 2003 10:27 pm
Do you mean isometric maps (Tactics Orge) or raytraicing (Doom) 3D ?
#4088 - Deion - Tue Mar 18, 2003 11:08 am
Well it does not have to be all 3d just a little bit with 3d people and 2d back ground
or just full 2d game the graphics in 2d has to be good or ok ?
So if no one knows how to make the game in 3d but knows how to do it great in 2d just let know .
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Deion Allison
#4089 - Torlus - Tue Mar 18, 2003 11:44 am
I'm working on some 3d stuff, and especially something to display and animate characters.
It can import Half-Life files, so you can design characters with any tool that can export to this format (MilkShape, for instance, and i think that there's a plugin for 3ds)
If you want to have a look http://geokaris.com/poly.gba.
That's an quite "early stage" demo, as it isn't optimized.
Please let me know if that kind of thing could help.
#4090 - Deion - Tue Mar 18, 2003 12:11 pm
Well does anyone know if there is a way to change the graphic's in a all ready made gameboy advance game ?
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Deion Allison
#4093 - tepples - Tue Mar 18, 2003 3:45 pm
Deion wrote: |
Well does anyone know if there is a way to change the graphic's in a all ready made gameboy advance game ? |
Yes. Ask the people who translate Japanese RPGs into English.
The easy way:
1. Open the ROM in VisualBoyAdvance.
2. Open the Tile Viewer.
3. See whether the program uses 16-color or 256-color tiles.
4. Open the ROM in a tile editor.
5. Switch to GBA 16-color or packed-pixels 256-color mode.
6. Page down through the ROM until you find the graphics you want to change.
7. Either draw your graphics directly into the ROM or copy graphics from another file that you have converted to tile editor format.
8. Save the ROM.
9. Get sued under the Copyright Act because you just "prepare[d a] derivative work[]".
Some ROMs use compressed graphics, and you'll have to figure out which codec was used (one of the GBA's internal codecs, or something else entirely), decompress the graphics, draw your own, compress it, and re-insert it.
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-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.