#68184 - christosterone - Mon Jan 23, 2006 12:49 am
just quick question
how large is the OAMData[] array and moreover, how many 8x8 tiles can i fit in there
the num of squares should equal ( OAMData size )/128
kthnx
#68230 - tepples - Mon Jan 23, 2006 3:40 am
"Number of tiles" is not associated with OAM. There are some popular GBA tutorials that confuse sprite cel VRAM (which holds up to 1024 tiles) and OAM (which holds a list of up to 128 instructions to draw tiles at given locations). I've been told that one of these uses "OAMData" to refer to sprite cel VRAM.
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#68324 - christosterone - Mon Jan 23, 2006 8:42 pm
im referring to the generic image data arrray for the sprites, not the 128 screen sprite array