#76713 - thegamefreak0134 - Thu Mar 23, 2006 9:13 pm
Yay! Hotels are so nice...
I have a question. I have a picture (tiled of course) of a large level that I will need to be scaling and panning for a camera effect in the game. I have a function that gives me the coordinates of the level that need to be on the GBA screen edges. (ie, the top corner of the GBA screen should be here, etc.) I need to know how to scale the screen, and have never messed with something like this.
I am familiar with the tiled modes, of course. I intend to do the game in Mode1, if that helps. What I need is a tutorial that can teach me how to do screen scaling without boggling me down with math. Also, I only need to do scaling, not rotating. If there was a function that I could give x% of scale and Y% of scale (with 100% being normal) that would be perfect. Does anyone know of such a thing?
Thanks in GBAdvance.
-thegamefreak0134
_________________
What if the hokey-pokey really is what it's all about?
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I have a question. I have a picture (tiled of course) of a large level that I will need to be scaling and panning for a camera effect in the game. I have a function that gives me the coordinates of the level that need to be on the GBA screen edges. (ie, the top corner of the GBA screen should be here, etc.) I need to know how to scale the screen, and have never messed with something like this.
I am familiar with the tiled modes, of course. I intend to do the game in Mode1, if that helps. What I need is a tutorial that can teach me how to do screen scaling without boggling me down with math. Also, I only need to do scaling, not rotating. If there was a function that I could give x% of scale and Y% of scale (with 100% being normal) that would be perfect. Does anyone know of such a thing?
Thanks in GBAdvance.
-thegamefreak0134
_________________
What if the hokey-pokey really is what it's all about?
[url=http:/www.darknovagames.com/index.php?action=recruit&clanid=1]Support Zeta on DarkNova![/url]