#4661 - I.C.E - Sun Apr 06, 2003 5:14 pm
I have the following problem:
I have two sprites, one is sprite1 = priority 0 the other one sprite2 = priority 2. Additionally i have a priority 1 Background layer. sprite1 has transparency.
The odd thing is that if sprite2 moves to the coordinates of sprite1 you can see sprite2 though it should be covered by the Background layer.
Is that a normal behaviour? Are there any flags to correct that?
EDIT:
This effect can only occours on original hardware and not on emulator.
_________________
To this day, many C programmers believe that "strong typing" just means pounding extra hard on the keyboard.
- Peter van der Linden
I have two sprites, one is sprite1 = priority 0 the other one sprite2 = priority 2. Additionally i have a priority 1 Background layer. sprite1 has transparency.
The odd thing is that if sprite2 moves to the coordinates of sprite1 you can see sprite2 though it should be covered by the Background layer.
Is that a normal behaviour? Are there any flags to correct that?
EDIT:
This effect can only occours on original hardware and not on emulator.
_________________
To this day, many C programmers believe that "strong typing" just means pounding extra hard on the keyboard.
- Peter van der Linden