#85205 - SevenString - Sat May 27, 2006 9:02 pm
Here's the deal:
1) I am re-using the same tiles for different BG layers (parallax -w- transparency).
2) I'm using gfx2gba to convert from images to maps and tiles.
3) For each "level" in the game, I want to create a single concatenated tileset (.raw) from multiple images that more than one BG .map can share.
Q) Do i need to write a utility to do this, or has somebody already solved this problem of merging .raw files while properly re-mapping the associated .map files?
Yeah, it isn't rocket science to code, but if somebody knows how to do this with an existing tool, that would save me some hassle.
Thanks in advance.
_________________
"Artificial Intelligence is no match for natural stupidity."
1) I am re-using the same tiles for different BG layers (parallax -w- transparency).
2) I'm using gfx2gba to convert from images to maps and tiles.
3) For each "level" in the game, I want to create a single concatenated tileset (.raw) from multiple images that more than one BG .map can share.
Q) Do i need to write a utility to do this, or has somebody already solved this problem of merging .raw files while properly re-mapping the associated .map files?
Yeah, it isn't rocket science to code, but if somebody knows how to do this with an existing tool, that would save me some hassle.
Thanks in advance.
_________________
"Artificial Intelligence is no match for natural stupidity."