| Galaxy Force Style game | Wed Sep 26, 2012 7:39 am | 1 |
| Game Boy Development Studio | Fri Jul 22, 2011 8:14 pm | 1 |
| need some input regarding message system, backgrounds | Fri Feb 26, 2010 5:17 am | 4 |
| GORF Final Alpha | Fri Aug 28, 2009 3:12 am | 23 |
| GORF stage 1 | Tue Aug 18, 2009 12:48 am | 4 |
| Top View Race/brawler | Sun Aug 16, 2009 11:01 pm | 6 |
| Interal scripting language, a do or a don't? | Wed Aug 05, 2009 9:54 am | 12 |
| mode7 for an on rail shooter? | Fri Jul 31, 2009 2:51 pm | 6 |
| Pok?mon game | Sun Feb 15, 2009 7:59 am | 15 |
| Game vs GameEngine + Editor (with legal issues?) | Fri Oct 17, 2008 11:17 pm | 13 |
| System Reference Document | Thu Oct 02, 2008 9:16 pm | 6 |
| This is my idea for a game called HOLY HELL [Renamed] | Fri Sep 05, 2008 10:19 am | 9 |
| New platform game | Sat Aug 23, 2008 9:52 pm | 5 |
| Game idea anyone? | Tue Aug 12, 2008 7:20 pm | 1 |
| Golden Sun | Thu Jul 17, 2008 4:29 pm | 9 |
| RPG design document - work with me here. | Tue May 27, 2008 1:33 am | 4 |
| My idea for an RPG [Renamed] | Mon May 26, 2008 5:40 am | 14 |
| metroid prime fusion | Mon May 19, 2008 8:31 pm | 22 |
| Rumbling: regular or rare use? | Sun May 11, 2008 8:32 pm | 8 |
| BG Effects and maps | Fri May 09, 2008 9:40 am | 1 |
| Special Effects Scripting Language | Mon May 05, 2008 7:40 am | 1 |
| My 2D isometric game idea | Wed Mar 26, 2008 7:50 am | 42 |
| An actual Nintendo approved release...? Anyone? | Sun Mar 23, 2008 4:38 am | 6 |
| Scrabble-like playing ideas... | Thu Jan 31, 2008 9:54 pm | 6 |
| Configurability of multi-platform game? | Wed Jan 16, 2008 1:06 am | 3 |
| type of development | Fri Dec 28, 2007 9:04 pm | 7 |
| How to increase game speed? | Sun Dec 09, 2007 12:45 am | 4 |
| Grand Theft Auto DS | Sat Dec 01, 2007 9:13 pm | 4 |
| Working in a game and need game ideas | Tue Nov 20, 2007 9:11 pm | 3 |
| Inaccessible Games | Fri Nov 16, 2007 4:19 am | 3 |
| The Elder Scrolls on the DS | Tue Sep 11, 2007 2:31 pm | 6 |
| The OFFICIAL innovative playable games link | Tue Jun 05, 2007 8:00 am | 4 |
| RPG character name collision? | Thu Mar 29, 2007 6:00 am | 22 |
| Data Driven | Sun Mar 04, 2007 2:12 am | 7 |
| Game with minigames: Different exe files? | Thu Mar 01, 2007 11:30 pm | 6 |
| Good method to enter numbers | Tue Jan 16, 2007 10:58 pm | 28 |
| Snes Game on gba | Thu Jan 11, 2007 5:34 am | 8 |
| Psychedelic Silhouette Games | Wed Jan 10, 2007 2:17 pm | 8 |
| Drug related games!!! | Tue Jan 02, 2007 8:43 pm | 3 |
| Pinball | Thu Dec 28, 2006 1:33 am | 2 |
| Looking for a map creation algorithm | Fri Dec 08, 2006 6:16 pm | 4 |
| Game based on a cloneable program state. | Sun Nov 19, 2006 9:57 am | 3 |
| Three month demo... three month game... | Sun Nov 12, 2006 4:10 am | 30 |
| jeep mechanics. | Mon Oct 30, 2006 2:45 pm | 20 |
| Side scroller - old school pattern based AI | Sun Oct 22, 2006 3:57 pm | 3 |
| Game Design for mario-like sidescroller | Thu Oct 12, 2006 6:08 pm | 20 |
| Is there something like a ndstool for Gbagames ? | Tue Oct 03, 2006 6:35 pm | 6 |
| Question for turning Camera in Gbagame. | Tue Oct 03, 2006 6:29 pm | 25 |
| Is it possible/legal to rip sprites from a game? [Renamed] | Tue Sep 26, 2006 1:59 am | 10 |
| Glider + FPS?? :D please vote! ^^ | Mon Sep 04, 2006 8:57 pm | 18 |
| Guitar Hero DS!!! | Mon Aug 21, 2006 3:42 am | 6 |
| Quasi 3D Game Design Ideas? | Fri Jul 28, 2006 6:22 pm | 4 |
| squad based game, maybe RTS who knows | Fri Jul 21, 2006 6:33 am | 3 |
| Low spec game | Fri Jul 21, 2006 6:15 am | 29 |
| Implementing "this" | Tue Jun 20, 2006 9:59 am | 3 |
| loco roco gba | Sun May 28, 2006 8:08 am | 6 |
| 2 Player on single GBA idea | Thu Apr 27, 2006 5:03 pm | 15 |
| Combat Advanced | Sat Apr 15, 2006 11:07 pm | 9 |
| Official GBA Rules | Thu Apr 13, 2006 7:54 am | 11 |
| A great Idea! Well, I think so! | Fri Apr 07, 2006 6:51 pm | 11 |
| Smash Bros. Advance | Mon Apr 03, 2006 5:53 pm | 122 |
| HOWTO: I have a cool game idea, give me money to make it! | Tue Mar 28, 2006 6:24 am | 1 |
| unlockable content | Tue Feb 28, 2006 6:56 am | 34 |
| many many sprites | Thu Feb 02, 2006 8:06 pm | 6 |
| Overtly gay/transvestite characters | Fri Jan 13, 2006 11:46 am | 11 |
| Vector or not? | Thu Jan 12, 2006 5:19 pm | 13 |
| moving projectiles | Wed Jan 04, 2006 7:59 pm | 19 |
| 16 Player DS Wifi Games | Mon Dec 26, 2005 2:56 pm | 2 |
| If you're gonna remake Pokemon, name it starting with... | Wed Dec 21, 2005 6:32 am | 1 |
| save games | Mon Dec 19, 2005 12:30 pm | 10 |
| Dead Game Genres | Mon Dec 12, 2005 12:35 pm | 33 |
| Jewel Board Rotating | Sat Nov 19, 2005 4:25 pm | 17 |
| leisure time=Free time well used(antithesis of wasting time) | Sat Oct 22, 2005 6:02 am | 1 |
| LAPDANCE ADVANCE | Sat Oct 22, 2005 5:49 am | 4 |
| Minesweeper | Mon Oct 17, 2005 4:26 pm | 15 |
| Solution to Tic-Tac-Toe | Fri Oct 14, 2005 12:50 pm | 5 |
| I need a new game design | Thu Oct 13, 2005 4:08 pm | 4 |
| room data loading | Thu Sep 29, 2005 2:05 pm | 10 |
| Regarding remakes for GBA | Thu Sep 22, 2005 9:02 pm | 11 |
| Horror game treatment for DS | Thu Sep 22, 2005 9:12 am | 2 |
| Game idea | Sun Aug 14, 2005 2:50 am | 3 |
| itunes controller for the DS | Wed Jul 20, 2005 10:05 am | 3 |
| Game AI | Sun Jul 10, 2005 10:14 pm | 17 |
| Game designers, Don't be Drug Dealers! | Fri Jun 24, 2005 8:25 pm | 116 |
| Completed Design Doc | Thu Jun 23, 2005 3:46 am | 9 |
| Dungeons of Daggorath - for inspiration, fun, great gameplay | Sat Jun 18, 2005 10:22 pm | 10 |
| Homebrew playability | Sat Jun 11, 2005 5:36 pm | 21 |
| OO Stages/Scripted Stages | Tue Apr 26, 2005 1:50 pm | 9 |
| POP'EM advance | Wed Apr 06, 2005 3:05 pm | 2 |
| online games for GBA | Sun Mar 27, 2005 6:06 pm | 12 |
| Catnip keyboard layout | Sat Mar 26, 2005 6:00 pm | 7 |
| New Rom I Made | Sun Mar 20, 2005 12:26 pm | 5 |
| Simplicity or Complexity in a GBA RPG? | Sun Jan 02, 2005 9:48 pm | 5 |
| metasprite game concept and documentation | Thu Dec 23, 2004 12:52 pm | 4 |
| Platform game architecture | Sat Dec 18, 2004 3:49 am | 3 |
| GBA Game Sales Figures | Thu Dec 02, 2004 8:53 pm | 8 |
| Sopwith? | Sun Nov 28, 2004 12:10 am | 3 |
| The making of goldeneye | Sat Nov 27, 2004 7:10 pm | 6 |
| Gameboy Advance QA document | Thu Nov 25, 2004 5:40 pm | 4 |
| Jumping-free platform games? | Sat Nov 20, 2004 6:42 pm | 26 |
| Mods, can we have some sticky FAQ topics please? | Wed Nov 10, 2004 2:13 pm | 3 |
| How to make cluedo more interesting? | Wed Nov 03, 2004 1:44 am | 15 |
| Favorite RPG, and why? | Thu Oct 28, 2004 4:01 pm | 84 |
| Oganiser | Wed Oct 27, 2004 3:17 pm | 11 |
| Save Games | Mon Oct 18, 2004 12:08 pm | 26 |
| Platform game engine | Thu Oct 14, 2004 5:45 pm | 1 |
| Actor (sub)system | Mon Oct 11, 2004 6:35 pm | 13 |
| Use of colour and the GBA screen | Wed Sep 29, 2004 10:14 am | 23 |
| Game difficulty | Sun Sep 26, 2004 3:40 pm | 14 |
| If I'm writing a demo, is relentless self-hyping tasteless? | Fri Sep 10, 2004 4:04 pm | 11 |
| What is legal? Question about copyrights and compo entries. | Wed Sep 08, 2004 8:29 pm | 6 |
| SNES/NES/GBA compression formats? | Thu Sep 02, 2004 4:36 am | 5 |
| Using the D-PAD in Isometric Space | Sat Aug 21, 2004 11:55 pm | 10 |
| Design Document | Sat Aug 21, 2004 2:39 pm | 4 |
| Genetic Units | Sat Jul 31, 2004 7:04 am | 9 |
| I need more infomation about vsync's and vblanks, etc. | Sun May 23, 2004 10:11 pm | 2 |
| Looking for some directions for a game project.... | Mon May 17, 2004 8:58 pm | 6 |
| Hello! | Sat May 15, 2004 12:57 pm | 4 |
| Scrolling engine/map storage design | Wed Apr 28, 2004 2:33 am | 12 |
| I can't find any good game engine design information. | Sun Apr 18, 2004 9:13 pm | 46 |
| Unknown compression format | Tue Mar 23, 2004 10:55 pm | 6 |
| Menu design | Thu Mar 18, 2004 2:46 pm | 3 |
| Lines of text in an RPG | Sat Mar 13, 2004 12:32 am | 15 |
| Level Editing tools | Fri Mar 12, 2004 5:31 am | 8 |
| RPG Typical Events | Tue Mar 09, 2004 5:10 pm | 5 |
| Design Document for RPGs | Sat Jan 31, 2004 6:47 am | 19 |
| QUIZ on RPGS | Wed Dec 31, 2003 1:03 am | 5 |
| small game design question | Wed Nov 05, 2003 5:16 am | 3 |
| Is Possible Actually Do A Sales Game on GBA? | Fri Oct 31, 2003 6:29 pm | 7 |
| Status overlays and screen real-estate | Sat Oct 25, 2003 1:42 am | 9 |
| Flashback | Wed Oct 08, 2003 9:27 pm | 16 |
| Need opinions on playfield boundaries | Wed Oct 08, 2003 3:19 pm | 5 |
| Umm... how to start | Wed Oct 08, 2003 12:37 am | 9 |
| HALO platform game project... | Thu Oct 02, 2003 11:49 pm | 22 |
| Sigh, it's all the same | Thu Sep 25, 2003 11:51 pm | 6 |
| Hole in the fricking market! | Thu Sep 25, 2003 5:56 pm | 9 |
| Games for the blind/voice synthesizer | Sat Sep 13, 2003 12:24 am | 12 |
| Check out my game's current design. | Tue Aug 12, 2003 5:29 am | 7 |
| Looking to work on an RPG project | Tue Aug 05, 2003 4:45 am | 1 |
| Soccer Commands | Fri Jul 18, 2003 5:02 am | 3 |
| questions about system/game restrictions | Tue Jun 17, 2003 2:15 pm | 14 |
| print shop | Mon Jun 09, 2003 8:58 pm | 2 |
| Rangarok Online | Mon May 05, 2003 7:52 pm | 7 |
| Graphical Adventures | Tue Apr 29, 2003 11:07 am | 14 |
| invisible platforms/trick floors | Fri Apr 25, 2003 9:24 am | 17 |
| Citadel Desing Docs | Thu Apr 24, 2003 7:21 pm | 4 |
| Designing a good game. | Thu Apr 17, 2003 12:41 pm | 34 |
| First | Tue Apr 15, 2003 4:27 pm | 9 |