Displaying bitmaps in Lua4GBA | Tue Sep 29, 2015 7:31 am | 1 |
Getting grit to share a palette across multiple files | Sat Jun 20, 2015 12:01 pm | 5 |
WinGrit problem | Thu Mar 19, 2015 2:57 pm | 1 |
Gfx2gba alternative | Tue Mar 10, 2015 10:06 am | 13 |
need help with usenti sprite exporting | Mon Aug 12, 2013 3:24 pm | 5 |
Is there any advantage using mode 4 over mode 0 | Sun Mar 24, 2013 12:56 pm | 5 |
Screen Control on TV | Mon Dec 10, 2012 8:23 am | 4 |
Re-graphics error again | Wed Jan 11, 2012 1:47 am | 6 |
clearing sprites per frames issue | Tue Dec 13, 2011 3:01 am | 1 |
stoping the ghost effect in animation | Sat Dec 10, 2011 5:21 pm | 3 |
rendering on different layers | Tue Dec 06, 2011 2:08 am | 4 |
What is the software to create 3d model? | Sun Dec 04, 2011 2:22 pm | 7 |
Sprites address 0 has glitch | Fri Dec 02, 2011 1:10 am | 5 |
Background mode functions | Wed Nov 16, 2011 5:39 pm | 7 |
Inshort how does gba display bitmaps | Sun Nov 13, 2011 10:14 pm | 2 |
How is the background laid out in memory | Fri Oct 21, 2011 9:51 am | 6 |
modifying the colour palettes | Tue Oct 18, 2011 6:16 pm | 7 |
Importing sprites to gba? | Mon Oct 10, 2011 6:35 pm | 2 |
Usenti .pal files (SOLVED) | Sat Aug 06, 2011 10:05 am | 1 |
Convert from C code to an image? | Tue Apr 19, 2011 8:03 pm | 6 |
Memory mapping with GRIT | Tue Feb 15, 2011 1:16 pm | 7 |
new png2gba tool | Thu Jan 27, 2011 3:06 pm | 3 |
Nitro Engine -Nds model exporter-/-texture converter- | Fri Dec 17, 2010 10:10 pm | 3 |
fonts on a bobbing balloon looks smugged | Wed Dec 01, 2010 11:16 am | 1 |
Cartoonize a picture... | Wed Jul 14, 2010 4:28 pm | 4 |
Charas-project for PAGfx | Wed Jun 02, 2010 6:30 pm | 2 |
gba dev: gfx and video | Tue May 25, 2010 11:24 pm | 8 |
Tool to rearrange tileset image? | Fri May 07, 2010 8:57 pm | 5 |
Drawing curves | Fri Apr 23, 2010 12:31 am | 7 |
Putting Backdrop in front of Background? | Sat Mar 27, 2010 3:28 pm | 9 |
Weather effects | Mon Mar 22, 2010 2:31 am | 28 |
usenti doesnt seem to be saving my palette (solved) | Wed Feb 03, 2010 1:52 am | 4 |
Game- ready model shops | Wed Jan 06, 2010 8:25 am | 2 |
Background problems | Tue Dec 08, 2009 10:06 pm | 10 |
just used usenti for the first time... | Wed May 20, 2009 10:31 pm | 3 |
How to format load game screen.. | Sat Apr 04, 2009 4:32 pm | 6 |
bin files using grit[solved but one question left] | Mon Mar 23, 2009 7:25 am | 1 |
sprite palettes | Sat Mar 21, 2009 5:33 pm | 6 |
building menus in gameplay | Sat Mar 07, 2009 12:45 am | 3 |
Solved | Mon Jan 26, 2009 1:38 am | 1 |
Unlimited tiles with Grit | Mon Jan 05, 2009 2:20 pm | 23 |
Specify the color bank for 16 color tilemaps with Grit | Sat Dec 06, 2008 9:13 pm | 7 |
BG Transparency Effect | Thu Dec 04, 2008 2:17 am | 12 |
Nice models and free models, new site! | Sat Sep 06, 2008 4:00 am | 6 |
How much need is there for a multiple image file quantizer? | Fri Sep 05, 2008 9:16 pm | 8 |
could these work for a gba shmups? | Mon Sep 01, 2008 10:36 am | 8 |
Upscaling Graphics | Sat Aug 16, 2008 9:33 pm | 9 |
gfx2gba or grit? | Mon Jun 30, 2008 5:06 am | 4 |
Could these work as GBA/DS graphics? | Mon Jun 23, 2008 6:19 pm | 34 |
Effects examples | Tue Jun 17, 2008 8:28 am | 10 |
Coder art? | Sun Jun 15, 2008 1:51 am | 13 |
is there any decent map editor? | Sat May 31, 2008 1:24 pm | 28 |
Wikipedia botches Bresenham | Fri May 30, 2008 10:12 am | 4 |
2D Bitmap Drawing Optimization | Tue May 27, 2008 7:42 pm | 21 |
To palette or not to palette? | Fri May 02, 2008 3:26 am | 11 |
Executing code from VRAM | Tue Apr 29, 2008 12:31 am | 7 |
New Model Viewer ? Where ? | Sat Apr 19, 2008 10:19 pm | 1 |
How to use Objective | Fri Apr 18, 2008 2:09 am | 2 |
my batch resize -w- anti-alias util preserves sprite edges | Thu Apr 10, 2008 5:21 am | 10 |
User interface graphics | Wed Apr 09, 2008 6:06 pm | 10 |
Anisotropic filtering in a software renderer | Tue Apr 08, 2008 5:23 pm | 24 |
Usenti feature request - replace color | Mon Feb 18, 2008 6:30 am | 1 |
TONC background tutorial what is pitch? | Thu Feb 14, 2008 3:18 am | 4 |
Question about zelda graphics | Wed Feb 13, 2008 2:18 am | 23 |
Tile Studio exporting each layer? | Fri Feb 08, 2008 11:43 pm | 2 |
Problems with tiles in MapED | Thu Jan 31, 2008 5:33 pm | 2 |
Palette Reducer Utility? | Fri Jan 25, 2008 5:50 am | 3 |
Intro_IMG in GBA | Fri Dec 21, 2007 2:21 am | 4 |
Small problem with git | Fri Dec 07, 2007 3:53 pm | 5 |
Dithering an image from 24-bit to 15-bit | Mon Dec 03, 2007 6:31 am | 3 |
Good palette optimizers | Tue Nov 13, 2007 11:15 pm | 9 |
PaletteTool 3.1 error at startup | Tue Oct 16, 2007 5:37 am | 5 |
Graphics/palette editors | Sun Sep 23, 2007 5:00 am | 7 |
3D Transformation Formula | Tue Sep 18, 2007 10:21 pm | 6 |
Tile layering tricks | Sun Sep 09, 2007 4:47 pm | 6 |
Changing modes to make a game title | Sun Sep 02, 2007 7:07 pm | 4 |
- | Fri Aug 24, 2007 2:03 pm | 1 |
Best Memory/aspect ratio ? | Fri Aug 10, 2007 3:18 pm | 5 |
Need GIF converter that can convert real GIF files | Mon Aug 06, 2007 7:03 pm | 6 |
Editing sprites, images, and text from a rom | Wed Jul 25, 2007 2:31 pm | 3 |
Fastest way to plot pixels | Tue Jul 17, 2007 1:46 pm | 22 |
PCX functions | Thu Jun 28, 2007 10:57 pm | 5 |
Having trouble with GFX2GBA... | Sun Jun 24, 2007 5:14 am | 7 |
Large scale up of sprites -Scaling sprites above 2x original | Wed Jun 20, 2007 6:17 pm | 4 |
Can somebody recomend a good, free video recorder? | Sat Jun 16, 2007 9:06 pm | 4 |
Sprite alpha | Sun Jun 10, 2007 8:56 pm | 4 |
Can anybody recommend a good font strip generator? | Sat Jun 09, 2007 9:01 am | 15 |
face parts sprite sheet? | Sun Jun 03, 2007 11:35 am | 4 |
Bloom effect in a 16 colors palette in realtime | Sat May 12, 2007 12:15 pm | 8 |
looking for tiles resembling a house or terrain in topview | Mon Apr 23, 2007 8:22 am | 4 |
gfx2gba frontend not working | Sun Apr 22, 2007 10:40 pm | 1 |
Finding: The GBA window behaves oddly | Tue Apr 17, 2007 12:47 am | 4 |
making gfx utilities | Mon Mar 26, 2007 7:07 am | 6 |
Is this font readable? | Sun Mar 11, 2007 2:59 pm | 49 |
GNU Make and "recompiling" graphics files | Sun Feb 18, 2007 6:23 am | 10 |
Rot/Scale Sprite Cycles | Fri Feb 16, 2007 12:03 pm | 13 |
Teething background problem | Mon Feb 12, 2007 8:53 pm | 25 |
which map editor is the best? | Thu Jan 11, 2007 5:25 am | 2 |
Rendering semi transparent polygon scenes with z-buffering | Sun Jan 07, 2007 12:45 am | 4 |
Rotating Background Issue | Wed Dec 20, 2006 7:37 pm | 5 |
gba: wrap around in bmp mode | Sat Nov 25, 2006 5:14 am | 8 |
Regarding Vectors and GBA | Wed Nov 22, 2006 7:04 am | 28 |
Usenti conversion of devkitpro example picture | Mon Nov 20, 2006 2:58 pm | 5 |
GFX2GBA | Fri Nov 10, 2006 6:23 pm | 2 |
Batch Compiling PCX images | Tue Oct 10, 2006 5:21 pm | 3 |
running gfx2gba | Mon Sep 18, 2006 11:27 pm | 6 |
Problem with colors of the 2nd Background | Sun Sep 17, 2006 5:55 am | 3 |
"3d" graphics | Mon Sep 04, 2006 6:20 am | 24 |
Problem with 16-colour sprite transparencies | Sun Aug 27, 2006 6:30 pm | 2 |
Graphics Problems that have probably already been covered | Mon Aug 14, 2006 12:06 am | 4 |
Over 256 tiles on a rotational background | Thu Aug 10, 2006 10:31 pm | 9 |
PCX2PNG transparency? | Wed Aug 09, 2006 4:29 am | 3 |
Sprites and affines | Tue Aug 01, 2006 6:37 pm | 7 |
Problem loading map data. [Renamed] | Fri Jul 28, 2006 2:03 am | 7 |
Having issues with some sprites | Tue Jul 18, 2006 4:02 am | 5 |
Swapping Sprites | Tue Jul 11, 2006 5:30 pm | 6 |
Diferent Logo | Sat Jul 08, 2006 10:57 pm | 4 |
streaming video | Sat Jul 08, 2006 5:05 am | 3 |
Converting sprite. Fixed | Wed Jul 05, 2006 5:16 pm | 7 |
Problem with degraded magenta in sprite (GIMP) | Mon Jul 03, 2006 11:36 am | 7 |
Big heads | Sat Jul 01, 2006 9:51 pm | 4 |
Making a sprite 16x32 | Sun Jun 25, 2006 10:26 pm | 8 |
32*32 Tiles | Thu Jun 22, 2006 2:44 pm | 7 |
converting 16 bit images | Sat Jun 17, 2006 9:04 pm | 1 |
Problem with background tiles getting messed up [Renamed] | Sat Jun 17, 2006 3:12 am | 7 |
5 pixels 'tall' subpixel font | Mon Jun 12, 2006 4:20 am | 8 |
Mode 3/5 image converter? | Wed Jun 07, 2006 8:56 pm | 15 |
Sprite limitations? | Sat Jun 03, 2006 6:38 pm | 10 |
Multiple maps, single tileset? | Sat May 27, 2006 9:02 pm | 2 |
sprite help | Tue May 16, 2006 10:15 am | 6 |
Making image palletes with SGADE's SoConverter? | Sat May 13, 2006 2:12 am | 10 |
mode 7 and vectors... the balance | Wed May 03, 2006 9:53 am | 12 |
SoConverter on Macintosh | Tue May 02, 2006 11:04 pm | 1 |
Alternatives to PCX2Sprite? | Tue Apr 11, 2006 2:40 am | 14 |
Wanted: Deck of cards | Mon Apr 03, 2006 7:34 pm | 11 |
Background Artifacts... | Mon Apr 03, 2006 12:15 am | 2 |
Circular windows | Sat Mar 25, 2006 4:58 pm | 7 |
Background Scaling | Thu Mar 23, 2006 9:13 pm | 5 |
Silly question about graphics.. | Tue Mar 21, 2006 10:33 am | 6 |
Backgrounds | Sat Mar 18, 2006 4:42 am | 5 |
Does the DS have any features that the GBA doesnt have? | Wed Mar 08, 2006 9:26 am | 18 |
//problem in background// | Mon Feb 27, 2006 8:02 am | 6 |
Regarding sprites, what are TALL and WIDE | Mon Feb 27, 2006 6:34 am | 11 |
Sprite sheet creator | Mon Feb 20, 2006 3:06 pm | 4 |
CHAR_BASE(0) issue | Fri Feb 10, 2006 7:12 pm | 6 |
Question on animation | Sun Feb 05, 2006 3:36 am | 12 |
How much black transparency around the sriite ? | Fri Feb 03, 2006 9:47 pm | 3 |
Low priority sprites underneath sprites - does it mask? | Wed Feb 01, 2006 8:26 pm | 7 |
What happened to objective | Tue Jan 31, 2006 9:58 pm | 1 |
What the best Interpolation Filter for best results? | Tue Jan 31, 2006 7:37 pm | 3 |
VisualBoy advance -> vblank interrupt | Mon Jan 30, 2006 7:19 pm | 1 |
Alpha Blending | Mon Jan 30, 2006 6:17 am | 6 |
gfx2gba problem, 32x32 tiles. | Thu Jan 26, 2006 12:41 am | 3 |
clearing a tilemap with DMA | Wed Jan 25, 2006 9:02 pm | 6 |
Anamation? | Tue Jan 24, 2006 10:27 pm | 7 |
affine bg register fiddler thingy | Tue Jan 24, 2006 5:56 am | 1 |
8-bit PCX | Tue Jan 24, 2006 4:47 am | 7 |
OAMData[] size | Mon Jan 23, 2006 12:49 am | 5 |
Assets: .c vs. .s | Wed Jan 11, 2006 10:06 pm | 18 |
Probably an easy Sprite question | Wed Jan 11, 2006 3:12 pm | 12 |
POGO plugin - JPEG | Wed Jan 11, 2006 2:37 pm | 6 |
Gbamapeditor beta 4 problems? | Wed Jan 11, 2006 2:27 pm | 18 |
Any way to combine 2(256x256) maps into 1(512x256) map? | Tue Jan 10, 2006 3:37 am | 17 |
reading tiles off the edge? | Fri Jan 06, 2006 6:19 am | 7 |
Making a scrolling background larger than 256x256 | Thu Jan 05, 2006 3:49 am | 20 |
loading map data into a text background | Tue Jan 03, 2006 6:06 pm | 3 |
Need Help With Fixed Point Affine Texture Mapping | Tue Jan 03, 2006 5:48 pm | 4 |
Can't show multiple backgrounds | Fri Dec 23, 2005 6:03 am | 15 |
GBA FPS | Wed Dec 21, 2005 4:47 am | 9 |
highlight just one sprite ? | Thu Dec 15, 2005 12:50 pm | 4 |
Command-line equivalent of Bimbo (bmp to Bin converter) | Mon Dec 12, 2005 12:02 am | 1 |
Usenti command line exporter? | Wed Dec 07, 2005 3:53 am | 4 |
some big milestones | Wed Dec 07, 2005 3:44 am | 11 |
Sprite Cliping | Wed Nov 30, 2005 8:56 pm | 3 |
Direct Palette Editing | Thu Nov 17, 2005 7:47 pm | 12 |
3d coding formula | Fri Nov 11, 2005 6:32 pm | 35 |
Line Drawing | Wed Nov 09, 2005 4:49 pm | 5 |
What is your favourite tile based map creator/editor | Mon Nov 07, 2005 4:57 pm | 3 |
3d graphics | Mon Nov 07, 2005 2:07 am | 17 |
Drawing Large Sprites above 0,0 | Sun Nov 06, 2005 5:58 pm | 5 |
multiple backgrounds | Sat Nov 05, 2005 11:50 pm | 4 |
Sprite mapping - 1D or 2D | Wed Nov 02, 2005 7:05 pm | 5 |
Help with a start menu. | Wed Oct 26, 2005 1:39 pm | 20 |
128 sprites on a line | Tue Oct 25, 2005 8:43 pm | 10 |
Fading BG | Mon Oct 24, 2005 5:07 pm | 7 |
From Mode4 to ... something else? | Fri Oct 21, 2005 6:26 pm | 13 |
I've gone and run out of sprites? HELP! | Tue Oct 11, 2005 1:42 pm | 20 |
Question about sprites | Fri Oct 07, 2005 5:10 pm | 4 |
luminesweeper level designs | Fri Oct 07, 2005 2:30 pm | 40 |
How do sprite palletes work? | Wed Oct 05, 2005 7:17 pm | 3 |
GBA gfx mode 6 & 7 | Wed Oct 05, 2005 8:31 am | 3 |
Extract images from ROM | Wed Sep 28, 2005 5:58 am | 3 |
Fast Map Copying | Tue Sep 27, 2005 9:23 pm | 9 |
How to create a 16 colour sprite? | Sat Sep 24, 2005 3:29 pm | 2 |
Paint Batch Processing | Wed Sep 21, 2005 5:34 pm | 4 |
Bitmap to Tiles in either 8-bit or 8-bit split into 16 4-bit | Tue Sep 20, 2005 11:29 pm | 9 |
Tiled Maps | Mon Sep 19, 2005 7:43 pm | 3 |
Question about Sprite Transparency | Mon Sep 19, 2005 5:56 pm | 4 |
Glowing sprites? | Sat Sep 17, 2005 11:29 pm | 3 |
Animated background | Fri Sep 02, 2005 8:37 am | 4 |
Background transparency? | Wed Aug 17, 2005 4:00 am | 3 |
How to convert colors so they look like pc screen | Wed Aug 03, 2005 4:13 pm | 9 |
pcx2gba for linux | Mon Aug 01, 2005 10:57 am | 2 |
8x8 tiles acting funny | Sun Jul 31, 2005 10:00 pm | 3 |
free tilesets? | Thu Jul 21, 2005 9:47 am | 13 |
Graphic Designer for hire | Sun Jul 17, 2005 7:25 pm | 5 |
128 x 128 animation | Fri Jul 15, 2005 10:39 pm | 10 |
Any map programs out there that support Metatile? | Wed Jul 06, 2005 4:52 am | 3 |
Text System | Tue Jun 28, 2005 10:38 pm | 13 |
first pixel character - sprite pixel questions | Fri Jun 24, 2005 2:21 pm | 8 |
Sprite converter | Fri Jun 17, 2005 5:54 pm | 4 |
Question about Vsync | Fri Jun 17, 2005 3:16 pm | 2 |
BMP to gba | Fri Jun 17, 2005 1:24 am | 3 |
Color Manipulation Program for DS or GBA images | Tue Jun 14, 2005 5:55 am | 1 |
kouky: bmp2gbavideo | Mon Jun 13, 2005 2:20 pm | 5 |
Mode 7 in text mode? | Sun Jun 12, 2005 4:51 pm | 3 |
optimizing sprite sizes | Wed Jun 08, 2005 5:24 am | 4 |
Question About Sprite Sizes | Mon Jun 06, 2005 6:01 pm | 5 |
bmp to tiles, etc | Tue May 31, 2005 5:09 am | 12 |
best program to use | Sun May 29, 2005 8:12 pm | 15 |
"Ortho" camera support in next release of Blender | Mon May 23, 2005 5:49 pm | 1 |
Image Brightness! | Sat May 21, 2005 6:34 pm | 4 |
video? intro thing.. | Tue May 17, 2005 1:22 pm | 21 |
Need help! (Maps, Tilsets and such stuff) | Fri May 06, 2005 11:11 pm | 3 |
Can't find tmxmodel.jar for TileMax | Fri May 06, 2005 7:35 am | 1 |
Tilesets free for non-commercial use | Wed May 04, 2005 3:18 am | 4 |
how to convert an RGB value to a color palette value | Sun May 01, 2005 7:07 pm | 2 |
Map animation | Thu Apr 21, 2005 6:35 pm | 10 |
How to create a .dat file | Wed Apr 13, 2005 11:49 pm | 9 |
Blender? | Sat Apr 09, 2005 12:30 am | 5 |
double buffering | Fri Apr 01, 2005 5:54 am | 3 |
animation troubles | Fri Apr 01, 2005 4:57 am | 10 |
Image compression problem | Mon Mar 28, 2005 11:53 am | 1 |
Strange Sprite size Changings??? | Tue Mar 22, 2005 2:06 pm | 7 |
Line drawing | Thu Mar 17, 2005 10:54 pm | 12 |
Problem using GD | Tue Mar 15, 2005 11:41 pm | 3 |
Algorithmically generated animation to images | Mon Mar 14, 2005 12:59 am | 14 |
8x8 font | Fri Mar 11, 2005 5:00 pm | 9 |
MODE 3 Double Buffer Problem | Tue Mar 08, 2005 9:17 pm | 17 |
"Splat" your images | Tue Mar 08, 2005 12:07 pm | 1 |
batch converting gif's to use one palette | Sun Feb 20, 2005 10:16 am | 7 |
gifs2gba? Ugh... problem | Mon Feb 14, 2005 6:47 pm | 3 |
BMP to TileMap Converter? | Mon Feb 07, 2005 10:30 pm | 3 |
Short Video with Sound | Sat Feb 05, 2005 9:26 am | 3 |
Picture edit on bin.. | Mon Jan 31, 2005 11:22 pm | 5 |
Sprite Editing | Sat Jan 15, 2005 7:58 am | 2 |
System Gammas (GBA, SP, DS, GBP/TV, VGA) | Sat Jan 01, 2005 9:30 pm | 3 |
Sprite Ripper | Thu Dec 30, 2004 4:22 pm | 4 |
Tile Quantizer? | Tue Dec 28, 2004 6:08 pm | 13 |
Transparency PCX question | Thu Dec 16, 2004 10:06 pm | 9 |
i welcome myself | Tue Dec 14, 2004 11:26 am | 6 |
Level compositor | Sun Dec 12, 2004 5:14 pm | 10 |
Pre-rendered vs. hand drawn | Fri Dec 03, 2004 11:17 am | 12 |
MapEd problem | Mon Nov 29, 2004 5:06 pm | 2 |
max number of sprites | Wed Nov 24, 2004 11:49 am | 4 |
Indexed Colours in Paint Shop Pro 5 | Fri Nov 19, 2004 6:47 pm | 18 |
colour palletes | Tue Nov 09, 2004 11:26 am | 7 |
image saving | Mon Nov 08, 2004 2:02 pm | 11 |
Best way to do an animation sequence | Sat Nov 06, 2004 9:32 pm | 2 |
Quake GBA homage 3d engine | Sun Oct 31, 2004 12:30 pm | 8 |
Re-ordering Palettes | Sun Oct 17, 2004 12:16 pm | 6 |
Good graphic conversion utilities for Mac Os X? | Tue Oct 12, 2004 1:52 pm | 8 |
Anyone heard from Derek Evans, YETI3D's author? | Thu Sep 30, 2004 7:30 pm | 2 |
tileset question | Mon Sep 20, 2004 3:14 am | 2 |
help me with this 3D, please... | Sat Sep 18, 2004 7:12 pm | 3 |
Sprite lighen/darken | Wed Sep 15, 2004 2:58 am | 4 |
3d polygon anomalies | Fri Sep 10, 2004 8:09 am | 7 |
palette question | Wed Sep 08, 2004 8:36 am | 3 |
tile and sprite extractor for windows | Tue Sep 07, 2004 9:42 pm | 1 |
8bit to 16bit covert | Fri Sep 03, 2004 1:00 pm | 5 |
Batch Palette Converter | Thu Sep 02, 2004 4:57 pm | 2 |
Simple trouble... | Tue Aug 31, 2004 1:45 pm | 3 |
Character (player) choosing ... | Sun Aug 29, 2004 4:30 pm | 7 |
pcx2sprite vs. usenti output format | Thu Aug 26, 2004 7:38 am | 3 |
View frustum culling | Tue Aug 24, 2004 1:35 pm | 3 |
an important question | Tue Aug 24, 2004 5:52 am | 8 |
(ME again..) gfx2gba troubleshooting | Sat Aug 21, 2004 12:46 pm | 9 |
Good image editor... | Sun Aug 15, 2004 7:39 pm | 6 |
image convertion and 2d drawing tools | Sat Aug 14, 2004 5:04 pm | 3 |
Question about VisualVram... | Mon Jul 19, 2004 7:39 am | 4 |
sky box | Fri Jul 16, 2004 10:49 am | 2 |
What is the preferred map editor these days? | Thu Jul 15, 2004 5:19 am | 5 |
16x16 font. | Tue Jul 13, 2004 9:51 pm | 7 |
Voxel questions | Mon Jul 05, 2004 1:51 pm | 4 |
I'm working on some tile tools. Suggestions? | Mon Jul 05, 2004 5:11 am | 26 |
Dumb question | Sun Jul 04, 2004 9:07 am | 5 |
Question about Windows and GBA | Thu Jul 01, 2004 8:13 pm | 17 |
Select numbers of 16color palettes | Tue Jun 22, 2004 8:28 am | 8 |
Text Background Tilemaps | Tue Jun 08, 2004 7:28 pm | 7 |
Sprite rotation | Tue Jun 08, 2004 12:53 am | 3 |
platformgame | Thu Jun 03, 2004 12:18 am | 2 |
What GXF File Format best to you use for? | Sun May 30, 2004 11:00 pm | 11 |
Pausing the GPU? | Fri May 28, 2004 6:31 pm | 7 |
A call for tools programming faqs/tutorials | Sun May 23, 2004 8:12 am | 10 |
Blatant Spam | Wed May 19, 2004 7:58 pm | 6 |
GBA 3D Engine - New Wonderful pics | Mon May 17, 2004 1:41 pm | 3 |
MapEd v0.99 | Mon May 17, 2004 4:31 am | 10 |
Problem with image conversion | Sun May 16, 2004 8:56 pm | 7 |
GFX conversion utility | Tue May 11, 2004 7:29 pm | 3 |
Weird 16 color sprite data problem | Tue May 11, 2004 12:46 am | 5 |
To shrink and scale, or not to! That is the question... | Sat May 08, 2004 12:11 am | 9 |
mapEd exportdata | Fri Apr 30, 2004 11:58 am | 4 |
Plotting only one pixel | Thu Apr 29, 2004 9:22 pm | 7 |
frame rate and animation | Tue Apr 27, 2004 9:17 pm | 5 |
16 colors palettes | Tue Apr 27, 2004 8:51 pm | 8 |
BGR | Mon Apr 26, 2004 2:15 am | 10 |
BMP > *.h | Wed Apr 21, 2004 2:38 pm | 12 |
HOW THE CAMERA SYSTEM WORKS IN TEXT MODE | Wed Apr 21, 2004 2:26 pm | 4 |
what graphics program? | Sat Apr 17, 2004 9:20 am | 13 |
Switch Mode 4 to Mode 3 | Thu Apr 15, 2004 11:44 am | 5 |
Brightness/Gamma on Hardware | Thu Apr 15, 2004 8:01 am | 35 |
Which is better/faster, swaping memory or changing OAM? | Sun Apr 11, 2004 7:58 pm | 3 |
sprite data: 1d or 2d? | Sun Apr 11, 2004 4:26 pm | 5 |
Sprite tools | Fri Apr 09, 2004 10:51 pm | 10 |
gradius clone problems | Thu Apr 08, 2004 5:08 am | 4 |
Mode 3, 5 3D engine Spefications | Fri Apr 02, 2004 6:06 pm | 3 |
GBA 3D Engine | Thu Apr 01, 2004 11:41 am | 34 |
FPS - Map designer... | Wed Mar 31, 2004 6:00 pm | 11 |
mapEd Flags : HOW TO | Tue Mar 30, 2004 3:33 pm | 5 |
mapEd features | Tue Mar 30, 2004 1:08 am | 4 |
Map Editors | Sun Mar 28, 2004 1:45 am | 26 |
Sprite / Tile collision handling | Tue Mar 23, 2004 11:33 am | 9 |
Newbie Question re LevelMapper | Sat Mar 20, 2004 4:47 pm | 4 |
New Tile/Map/Obj Editor Available... | Fri Mar 19, 2004 4:33 pm | 6 |
mapEd features (for Nessie in first) | Thu Mar 18, 2004 8:58 pm | 2 |
Huge backgrounds Help | Tue Mar 16, 2004 1:01 pm | 9 |
yeti3d: creating textures and sprites? | Sun Mar 14, 2004 4:26 pm | 1 |
Mode 3 or Mode 4? | Thu Mar 04, 2004 6:41 pm | 9 |
Bugs saving graphs & palettes with VBA (contact the auth | Sun Feb 29, 2004 7:40 pm | 3 |
Set priority of the background image in mode 4 | Sun Feb 29, 2004 7:46 am | 5 |
Sprites Question | Wed Feb 25, 2004 12:47 am | 5 |
problems! | Tue Feb 24, 2004 7:10 am | 32 |
Converting Images from Flash | Sun Feb 22, 2004 8:56 pm | 7 |
Fighting Game Sprites | Sun Feb 22, 2004 4:07 am | 4 |
does anybody know of a good map editor? | Sat Feb 21, 2004 2:30 am | 3 |
Can the BG layers access Sprite RAM? | Thu Feb 19, 2004 11:14 pm | 10 |
Screen Size | Tue Feb 17, 2004 9:53 pm | 3 |
About enlargement of text when using mode 4 display mode | Tue Feb 17, 2004 5:21 pm | 3 |
Rotation + Scaling != Correct Display of sprite | Sat Feb 14, 2004 12:18 am | 2 |
Tile mode to Bitmap mode conversion | Wed Feb 11, 2004 2:06 am | 2 |
issues with displaying sprites | Tue Feb 10, 2004 3:43 am | 2 |
ImageConverter | Mon Feb 09, 2004 11:07 pm | 4 |
Good approach for 16-color tiles/sprites. | Sun Feb 08, 2004 5:14 am | 11 |
Compression Tutorial for GBA | Mon Feb 02, 2004 3:17 pm | 11 |
Image display problem (Image is blue) | Sun Feb 01, 2004 1:18 pm | 1 |
Sprite outside and inside screen | Thu Jan 29, 2004 10:25 pm | 3 |
Problems with sprites transparent color on bitmap background | Thu Jan 29, 2004 1:24 pm | 3 |
Changing video mode at smoothly | Wed Jan 28, 2004 2:21 am | 10 |
yeti3d hangs | Mon Jan 26, 2004 12:46 am | 7 |
Looking for a 16 palette tile converter. | Sun Jan 25, 2004 11:59 pm | 1 |
About Mode 7 | Fri Jan 23, 2004 4:30 am | 3 |
Text Tiles, Resetting | Tue Jan 20, 2004 2:04 am | 9 |
Software 3D renderer | Sun Jan 18, 2004 5:54 am | 34 |
Modes, tiles | Sat Jan 17, 2004 10:21 pm | 9 |
What imager convertor tool for Mode 4 | Fri Jan 16, 2004 9:35 am | 3 |
about the example in Pern Project | Tue Jan 13, 2004 10:10 am | 10 |
About Mode 4 | Mon Jan 12, 2004 3:20 pm | 7 |
How to set the Display Mode | Mon Jan 12, 2004 8:59 am | 2 |
3d | Mon Jan 05, 2004 10:26 pm | 4 |
Map size | Mon Jan 05, 2004 5:18 pm | 3 |
A Good Map Editor | Sat Jan 03, 2004 11:55 pm | 4 |
sprites z-order | Fri Jan 02, 2004 10:49 pm | 7 |
Palette Woes | Wed Dec 31, 2003 4:29 am | 8 |
manga art | Tue Dec 30, 2003 2:19 pm | 6 |
Walls that don't don't occupy floor tile space - impossible? | Sat Dec 27, 2003 5:50 am | 4 |
Moving and updating sprite at the same time | Wed Dec 24, 2003 8:49 pm | 3 |
Variable-width fonts | Tue Dec 23, 2003 9:17 pm | 5 |
Isometric / Dimetric (ex. Fallout) Tiles and Map Editing | Tue Dec 23, 2003 6:42 pm | 17 |
tile color re-indexer | Tue Dec 23, 2003 3:12 pm | 4 |
channel question | Mon Dec 22, 2003 12:59 am | 4 |
Cel-Shading. | Sun Dec 21, 2003 12:29 am | 5 |
isometric engines with 360 degree rotation | Fri Dec 19, 2003 9:41 pm | 13 |
GBAtools (Level Mapper) FAQ... | Tue Dec 16, 2003 3:27 pm | 18 |
What does GBA use to render graphics? | Mon Dec 15, 2003 3:35 am | 3 |
Not using mode 0 for a tile based game | Sun Dec 14, 2003 8:49 pm | 11 |
Level Mapper from GBATools | Fri Dec 12, 2003 3:15 pm | 22 |
Povray? | Thu Dec 11, 2003 4:09 am | 10 |
nUb post | Sun Dec 07, 2003 11:10 pm | 4 |
Flipped Mode 5 and Sprites | Sun Dec 07, 2003 12:50 pm | 8 |
Converting images using pcx2gba | Sat Dec 06, 2003 1:30 am | 10 |
Fractional part of scrolling register for rotated/scaled BGs | Fri Dec 05, 2003 11:01 am | 3 |
sprite memory size | Thu Dec 04, 2003 6:57 pm | 8 |
New version of MapEd | Tue Dec 02, 2003 4:35 pm | 3 |
Need help with Catapult | Tue Nov 25, 2003 1:19 pm | 3 |
maped & Ham | Mon Nov 24, 2003 4:03 pm | 14 |
Voxel Graphics | Sat Nov 22, 2003 4:02 pm | 6 |
Need information about OAM memory and DMA? | Tue Nov 18, 2003 11:19 pm | 8 |
graphic converter | Mon Nov 17, 2003 9:19 pm | 3 |
Palette & Photoshop | Mon Nov 17, 2003 3:41 am | 12 |
Palette problems | Wed Nov 05, 2003 6:34 pm | 3 |
Transparency with Gfx2Gba | Mon Oct 27, 2003 9:10 pm | 10 |
HELP ME ON PALETTE!!! | Mon Oct 27, 2003 11:28 am | 3 |
help!! multiple maps won't work for me!!! | Tue Oct 21, 2003 4:45 pm | 6 |
Tile-based graphics quantisation | Tue Oct 21, 2003 3:43 pm | 24 |
Mapping points in perspective | Sat Oct 18, 2003 5:11 pm | 7 |
MapEd v0.98 | Wed Oct 15, 2003 1:05 am | 31 |
Big Sprites in multi parts | Wed Oct 01, 2003 12:36 pm | 6 |
sprite format | Tue Sep 30, 2003 2:27 am | 6 |
Graphic problem with the tiles | Tue Sep 30, 2003 12:49 am | 5 |
Transparency in software | Sat Sep 27, 2003 6:52 pm | 2 |
GameBoy Advance MapStudio : open-source | Tue Sep 23, 2003 10:21 pm | 3 |
Space Twins Compo Game | Sun Sep 21, 2003 6:19 am | 6 |
MapEd v0.96 Uploaded | Thu Sep 18, 2003 6:50 pm | 49 |
Updating maps - newbie. | Tue Sep 16, 2003 4:47 pm | 4 |
Large Maps - revisited | Mon Sep 15, 2003 12:44 pm | 7 |
Some questions about graphics | Sat Sep 13, 2003 3:39 am | 3 |
bitmap palette data | Fri Sep 12, 2003 12:06 pm | 8 |
Sprite drawing | Fri Sep 12, 2003 12:35 am | 4 |
What is ALIGN4? (MapEd 095) | Thu Sep 11, 2003 6:53 pm | 9 |
Question about Nessies editor... | Wed Sep 10, 2003 12:09 am | 17 |
16-colors? tools? transparent? | Sat Sep 06, 2003 10:41 am | 10 |
Working with Palettes | Thu Sep 04, 2003 4:03 am | 2 |
Mode 3 Problem. | Wed Sep 03, 2003 7:09 pm | 7 |
MapEd094 Examples, Anyone? | Wed Sep 03, 2003 5:13 pm | 5 |
Nice one Nessie!!! | Sat Aug 30, 2003 2:05 pm | 4 |
Please help me with DDA polygon rendering | Thu Aug 28, 2003 8:08 pm | 1 |
Noob - 2d sprite issues | Tue Aug 26, 2003 7:04 pm | 9 |
How to adjust colors ? | Tue Aug 26, 2003 9:39 am | 2 |
Creating fire | Thu Aug 21, 2003 12:44 pm | 2 |
New Map Editor Release | Sat Aug 16, 2003 11:40 pm | 18 |
How to make a GBA Movie? | Thu Aug 14, 2003 8:33 am | 6 |
GBATools Level Mapper | Wed Aug 13, 2003 3:58 pm | 5 |
Mode 5 (120x160) 3D Engine Released | Sat Aug 09, 2003 3:53 pm | 37 |
noob sprite and palette advice | Tue Aug 05, 2003 11:30 am | 7 |
Tilemap problem | Sun Aug 03, 2003 12:05 am | 7 |
Mode 0, only rendering via tile/map and sprites? | Thu Jul 31, 2003 8:19 am | 5 |
Yet Another Tilemode Problem | Wed Jul 30, 2003 12:09 am | 4 |
Please recommend a Sprite tool or procedure | Tue Jul 29, 2003 9:57 pm | 5 |
Planar Texture Mapping | Mon Jul 28, 2003 4:52 pm | 7 |
Understanding .pal.c, .raw.c, .map.c | Mon Jul 28, 2003 12:06 pm | 14 |
BGs in tiled modes using several Palettes | Fri Jul 25, 2003 10:35 pm | 5 |
Quick Question on pcx2gba and pcx2sprite | Wed Jul 23, 2003 4:15 pm | 5 |
256 Colour palette? | Sun Jul 20, 2003 10:39 am | 13 |
Mode 5 Question | Sun Jul 13, 2003 9:48 am | 10 |
too many VRAM BG MEM yet? uh ! | Thu Jul 10, 2003 11:39 pm | 3 |
too many VRAM BG MEM yet? uh! | Thu Jul 10, 2003 11:37 pm | 1 |
too many VRAM BG MEM yet? uh! | Thu Jul 10, 2003 11:36 pm | 1 |
Animated Backrounds? | Thu Jul 10, 2003 9:45 pm | 3 |
Vector Graphics on Gba? | Wed Jul 09, 2003 9:31 am | 8 |
tiles counting program | Wed Jul 09, 2003 8:11 am | 2 |
Sprites in tiles | Tue Jul 08, 2003 1:33 pm | 5 |
My own file format -> gba sprite | Mon Jul 07, 2003 10:12 am | 1 |
chopped up sprites | Wed Jul 02, 2003 6:33 pm | 3 |
Possible to edit graphics in roms? | Tue Jul 01, 2003 10:45 pm | 4 |
Using Photoshop to save in 256 color mode | Tue Jul 01, 2003 8:13 pm | 7 |
When moving tiles the screen flickers. | Tue Jul 01, 2003 5:36 pm | 7 |
3D graphics on commercial games | Tue Jul 01, 2003 5:24 am | 5 |
help! scrolly background, an interesting one. | Mon Jun 30, 2003 7:03 pm | 4 |
sprites extractor | Wed Jun 25, 2003 10:01 am | 3 |
GBA 3D Performance (Mode 5 rotated) | Mon Jun 23, 2003 7:10 pm | 2 |
Sprite editor / animator | Thu Jun 05, 2003 4:15 pm | 8 |
Map Editor Help needed | Wed Jun 04, 2003 5:52 am | 2 |
Why sprites from 512 upwards? | Fri May 30, 2003 1:07 am | 9 |
Enough space for uniforms? | Sun May 25, 2003 10:34 am | 5 |
Feature length movies on the GBA | Wed May 21, 2003 9:30 pm | 3 |
256 Colors, only getting 21 or so. | Mon May 19, 2003 4:22 am | 3 |
Creating GBA graphics | Sat May 17, 2003 12:00 pm | 7 |
Graphic Program | Wed May 14, 2003 11:49 pm | 9 |
gba2gfx odd problem | Fri May 02, 2003 12:35 am | 16 |
converter gif in pcx file how? | Tue Apr 15, 2003 11:07 pm | 10 |
Colour With Sprites | Tue Apr 15, 2003 11:47 am | 12 |
What is Z Buffer? | Sat Apr 12, 2003 4:05 am | 13 |
Transport games | Wed Apr 09, 2003 10:16 am | 4 |
Sprite transparency problem | Sun Apr 06, 2003 5:14 pm | 2 |
Getting a basic idea of GBA capabilities . . . | Fri Apr 04, 2003 7:29 pm | 18 |
Were to start ? | Thu Apr 03, 2003 7:49 pm | 3 |
modelling tool | Wed Apr 02, 2003 10:42 am | 7 |
smoothly scrolling map in any direction | Thu Mar 20, 2003 1:48 am | 9 |
Help me ! I want converts Movies to GBA .... | Wed Mar 19, 2003 4:19 am | 7 |
Any 3d designers for the game boy advance | Mon Mar 17, 2003 9:56 pm | 6 |
Sprites looking weird | Thu Mar 13, 2003 5:33 pm | 7 |
gfx2gba mode4?? | Wed Mar 12, 2003 7:29 am | 5 |
zoom on hardware | Sun Mar 09, 2003 8:59 pm | 4 |
Some important art technics making sprite | Sun Mar 09, 2003 5:41 pm | 7 |
Design a Plataform Game | Sun Mar 09, 2003 5:13 am | 9 |
Training for GBA | Sat Mar 08, 2003 8:50 pm | 7 |
gfx2gba wont work | Sat Mar 08, 2003 2:56 am | 4 |
Bitmapped Fonts | Wed Mar 05, 2003 4:29 pm | 9 |
Ripping graphics from a game | Wed Mar 05, 2003 7:34 am | 1 |
Raycasting engine download | Sun Mar 02, 2003 12:22 am | 5 |
setting transparent color in pcx2gba and pcx2sprite | Fri Feb 28, 2003 8:44 pm | 3 |
Another Sprite question | Fri Feb 28, 2003 6:03 pm | 2 |
16-color Palette for each sprite? | Wed Feb 26, 2003 6:01 am | 2 |
letter to myspace | Tue Feb 25, 2003 2:09 pm | 5 |
GBA rotatet map editor | Mon Feb 24, 2003 6:03 pm | 4 |
Sprites | Mon Feb 24, 2003 5:28 pm | 4 |
Isometric games | Sun Feb 23, 2003 6:28 pm | 1 |
GBA Artists | Sun Feb 23, 2003 3:40 pm | 3 |
3d stuff | Fri Feb 21, 2003 3:23 pm | 2 |
2d/3d artist lookin for work | Thu Feb 20, 2003 4:39 am | 1 |
Newbie question about sprites | Wed Feb 19, 2003 11:04 am | 3 |
Writing to VRAM in mode 4 | Tue Feb 18, 2003 10:24 pm | 5 |
How is possible put in the game an animation or movie? | Tue Feb 18, 2003 3:59 pm | 25 |
colors always look dark on hardware | Mon Feb 17, 2003 7:48 am | 9 |
3D Games API | Sun Feb 16, 2003 8:25 pm | 4 |
Understanding Transparency | Sat Feb 15, 2003 8:09 pm | 1 |
test | Sat Feb 15, 2003 8:08 pm | 1 |
Understanding Transparency | Sat Feb 15, 2003 8:06 pm | 1 |
Understanding Transparency | Sat Feb 15, 2003 8:05 pm | 1 |
Understanding Transparency | Sat Feb 15, 2003 8:03 pm | 1 |
LCD blanking mid-frame | Sat Feb 15, 2003 5:13 am | 2 |
writing to vram in mode 2 | Fri Feb 14, 2003 11:40 pm | 1 |
Pseudo 3D Engine | Fri Feb 14, 2003 11:26 pm | 1 |
Simple Text tile modes | Fri Feb 14, 2003 9:17 am | 5 |
3d Fighter | Wed Feb 12, 2003 9:45 pm | 1 |
gfx2gba question?? | Fri Feb 07, 2003 9:07 pm | 3 |
OAM non-RS sprites | Thu Feb 06, 2003 5:55 pm | 5 |
A little question about a bitmap with sprites in front of it | Wed Feb 05, 2003 8:40 pm | 12 |
Tiles and Photoshop | Tue Feb 04, 2003 10:13 am | 4 |
Adjust contrast in game? | Sun Feb 02, 2003 9:55 am | 6 |
Palette are need in the GBA game? | Sat Feb 01, 2003 12:01 pm | 22 |
gif2spr rearranging palette colours? | Fri Jan 31, 2003 3:05 pm | 9 |
What is palette? | Fri Jan 31, 2003 12:26 pm | 7 |
Bitmap to 16 color tile map conversion | Thu Jan 30, 2003 12:14 am | 20 |
Help Someone!! | Tue Jan 28, 2003 4:07 pm | 3 |
Raycasting engines | Tue Jan 28, 2003 3:14 pm | 8 |
Clearing back buffer in Mode 4 | Mon Jan 27, 2003 4:36 pm | 13 |
What Tile dimension do u prefer for gba? | Sat Jan 25, 2003 7:31 pm | 11 |
Are these good graphics for an rpg game? | Sat Jan 25, 2003 9:19 am | 7 |
How do I change mask color in gfx2gba | Thu Jan 23, 2003 8:01 pm | 2 |
4x4? | Thu Jan 23, 2003 12:37 pm | 3 |
Photoshop -> GBA Export Tool | Mon Jan 20, 2003 9:41 am | 14 |
Batch conversion of graphics / palette merging | Sat Jan 18, 2003 10:37 pm | 18 |
gfx2gba problems (Day 6 HAM tutorials) | Sat Jan 18, 2003 3:24 pm | 8 |
DivX on GBA, or something else? | Wed Jan 15, 2003 9:26 pm | 16 |
What is "backdrop" in RED_BLDMOD | Wed Jan 15, 2003 7:29 pm | 5 |
Mode 5 Sucks? | Wed Jan 15, 2003 8:32 am | 4 |
Map editor | Tue Jan 14, 2003 8:13 pm | 5 |
Converting RGB values | Wed Jan 08, 2003 9:41 pm | 3 |
Compression/Decompression Graphic tool | Wed Jan 08, 2003 1:28 pm | 19 |
Differences between modes? | Wed Jan 08, 2003 1:06 am | 5 |
Large Maps | Mon Jan 06, 2003 6:53 pm | 12 |
Palette RAW data documentation? | Sat Jan 04, 2003 10:57 pm | 10 |
Sprite creation using Pro-motion | Sat Jan 04, 2003 4:25 am | 3 |
A quality sprite editor | Thu Jan 02, 2003 6:13 am | 8 |
Scrolling in BG Mode 3 | Thu Jan 02, 2003 3:57 am | 2 |
Map Edit Tools | Wed Jan 01, 2003 9:27 pm | 27 |