VisualboyAdvance agbPrint howto? | Thu Feb 01, 2018 9:23 am | 3 |
Code to make EZ4 go back to menu | Sat Aug 05, 2017 3:24 am | 5 |
Simple app that would measure battery life | Mon Oct 19, 2015 12:45 am | 9 |
Progmatically Opening and Reading GBA Cartridges? | Sun Aug 16, 2015 4:05 pm | 3 |
Jumping mechanic in GBA game | Mon Jul 27, 2015 10:48 pm | 2 |
Sprites not showing up | Tue Jun 23, 2015 8:56 pm | 3 |
How to handle text and text/dialog boxes? | Sat Jun 13, 2015 7:33 pm | 5 |
Reverse Engineering | Wed May 06, 2015 4:15 pm | 5 |
Help Getting Started | Wed Apr 08, 2015 3:11 pm | 14 |
Newbie Alert!!! | Sat Apr 04, 2015 8:33 pm | 6 |
2 questions about gba development | Wed Feb 25, 2015 6:18 pm | 5 |
GBA ROM coding in Java | Fri Oct 10, 2014 4:10 am | 4 |
Switch GBA into GBC mode by software. | Sun Apr 20, 2014 7:39 pm | 3 |
Sprite rotation errors | Sun Dec 15, 2013 6:21 pm | 1 |
Help for newbies | Sat Sep 07, 2013 3:11 am | 5 |
Can someone make a emulator of Java or Vitalize! for GBA? | Sun Jul 14, 2013 9:22 pm | 2 |
Tile-mode Graphics Corruption Problem | Wed Jun 12, 2013 2:55 pm | 4 |
ADRL restriction in DevKitPRO | Tue Apr 09, 2013 2:03 pm | 2 |
How to improve plain-text compression? | Sun Mar 31, 2013 12:58 pm | 17 |
GBA sound mixing based on timer (NOT VBlank !) | Wed Mar 20, 2013 3:06 pm | 5 |
CreateProcess | Tue Mar 12, 2013 9:42 am | 5 |
Any mathematicians? | Mon Aug 13, 2012 1:42 pm | 10 |
How fast is your LZSS decompression? | Thu Jul 12, 2012 1:16 am | 6 |
Forcing a struct to 16-bit alignment | Tue Jul 10, 2012 9:06 pm | 3 |
About including libraries in multiple sources [answered] | Fri Apr 27, 2012 8:03 am | 6 |
Tonc's Text Engine Implementation | Mon Apr 16, 2012 7:38 am | 8 |
GBA and file systems | Sat Apr 14, 2012 5:49 pm | 3 |
My GBA homebrew game - Balanced Diet | Sun Apr 01, 2012 2:55 pm | 4 |
HAM and C++ | Tue Mar 27, 2012 12:16 am | 1 |
Volatile unsigned char to ints typecasting | Tue Jan 31, 2012 7:54 pm | 5 |
Just discovered an annoying error I can't quite understand | Thu Jan 26, 2012 3:04 pm | 4 |
16bit multi-player | Sun Jan 15, 2012 1:41 pm | 5 |
gba __attribute__((section (".ewram"),long_call)) | Tue Dec 13, 2011 2:47 pm | 2 |
Writting to ROM | Mon Nov 28, 2011 5:34 pm | 12 |
Cheat code system/ Buffer for player input | Mon Nov 21, 2011 2:58 pm | 11 |
gba input how does it work? | Sun Nov 20, 2011 6:53 pm | 2 |
game save: memory block copying | Sat Nov 19, 2011 12:11 am | 5 |
vblankInterrupt? | Wed Nov 16, 2011 5:42 pm | 2 |
generating random numbers | Sun Nov 13, 2011 10:11 pm | 3 |
Using GBA timer or Counting by frame | Sun Nov 06, 2011 2:12 pm | 5 |
Using timer to record hold down keys | Thu Oct 27, 2011 8:15 pm | 2 |
Game Save | Mon Oct 24, 2011 9:47 am | 2 |
Music in GBA games | Thu Sep 15, 2011 3:14 pm | 9 |
mode switching | Thu Sep 15, 2011 5:16 am | 12 |
LZMA vs Apack | Wed Sep 14, 2011 1:11 am | 6 |
DevKit | Wed Aug 17, 2011 7:21 pm | 4 |
Super Smash Bros. Ported | Tue Jun 21, 2011 12:34 am | 2 |
Where on rotated line (slope rounding)? | Sun Mar 27, 2011 12:33 pm | 3 |
How much memory in IWRAM? | Mon Mar 07, 2011 3:08 am | 6 |
LZSS decompress | Mon Feb 21, 2011 5:34 am | 3 |
Game Engine | Tue Feb 15, 2011 3:51 am | 9 |
help get my etch and sketch working. | Mon Feb 07, 2011 9:12 pm | 5 |
dwarrendelf GBA RPG/adventure game - coded in portable C | Thu Jan 27, 2011 3:01 pm | 2 |
new GBA tutorial | Thu Jan 27, 2011 2:22 pm | 4 |
getting in to GB dev | Fri Dec 10, 2010 2:58 am | 11 |
Ideas on map 'scripting'... | Sun Oct 03, 2010 4:17 am | 7 |
Bot Programming an Original Cartridge Game | Sun Sep 12, 2010 8:18 pm | 23 |
Sprite timing | Wed Jul 21, 2010 9:42 am | 7 |
glMultMatrix4x4 | Sat Jul 10, 2010 3:38 pm | 2 |
Flash linker headaches | Fri Jul 09, 2010 5:58 am | 12 |
compiling to thumb and arm | Fri Jun 11, 2010 4:09 am | 3 |
dragon basic 1.38 | Mon May 10, 2010 4:29 pm | 6 |
Visual Studio Express setup | Tue Apr 20, 2010 12:40 am | 4 |
libfat and shudden GBA turn offs | Tue Mar 23, 2010 5:32 pm | 6 |
devkitARM linker broken? | Fri Mar 19, 2010 2:55 pm | 4 |
[makefile] changing spaces in macro in underscore | Thu Feb 18, 2010 7:19 pm | 6 |
function pointers | Wed Feb 10, 2010 4:46 pm | 15 |
Music and Sound stuff | Wed Feb 10, 2010 7:17 am | 2 |
2D Mapping | Mon Feb 08, 2010 12:27 am | 3 |
Drawing on two screens | Mon Feb 01, 2010 10:47 am | 6 |
Image compression | Sat Jan 30, 2010 11:05 am | 7 |
A question about zelda:lttp | Mon Jan 25, 2010 3:02 am | 4 |
How does one extract the *gsf file? | Sun Jan 24, 2010 1:12 pm | 3 |
Paragon5 P5Tracker Player??? | Sun Jan 17, 2010 11:04 pm | 1 |
Animations | Mon Jan 04, 2010 10:22 am | 5 |
Garbage collection methods thread ... | Fri Jan 01, 2010 7:56 pm | 4 |
Makefile to compile EFS/FAT version | Tue Nov 03, 2009 2:48 am | 6 |
Looking for uclinux | Tue Nov 03, 2009 1:47 am | 9 |
Screen Tearing / VBlanks | Tue Oct 27, 2009 3:32 am | 15 |
Why 30FPS instead of 60FPS? | Wed Oct 21, 2009 5:15 am | 53 |
QR Code Generator and Printer for GBA? | Fri Oct 09, 2009 6:21 am | 5 |
Signed Integer | Fri Oct 09, 2009 2:25 am | 9 |
Routing link port for multiplay via tcp/ip?! | Thu Oct 01, 2009 9:24 pm | 2 |
ASM Performance Question | Fri Aug 28, 2009 4:16 am | 10 |
longjump() | Wed Jul 29, 2009 5:52 pm | 13 |
DMA Timings and Wait States | Mon Jul 27, 2009 3:32 pm | 5 |
math and screen don't match | Tue Jul 21, 2009 8:54 am | 8 |
Code organization + sprites. | Mon Jul 06, 2009 12:21 pm | 11 |
GBA in TAMIL Language? | Wed Jun 10, 2009 6:14 pm | 9 |
"Starting up" an airship (mode 7) | Wed May 20, 2009 3:35 am | 10 |
OAM Priority, NDS question | Sat May 16, 2009 5:26 pm | 6 |
Some good menu functions? | Sat May 09, 2009 4:45 pm | 4 |
Writing to the GBA RTC | Sat May 02, 2009 12:53 am | 3 |
how can i call assembler subroutines from C? | Fri Apr 24, 2009 6:57 pm | 5 |
devkitARM r22 and above, IWRAM issue | Tue Apr 21, 2009 2:13 pm | 5 |
serious memory issues | Thu Apr 16, 2009 8:12 pm | 16 |
sprite dragging. | Fri Apr 10, 2009 11:31 pm | 4 |
Unexpected Makefile behavior | Wed Apr 08, 2009 10:57 am | 9 |
GBA machine code | Mon Apr 06, 2009 5:13 pm | 11 |
vba dldi | Thu Apr 02, 2009 7:14 pm | 6 |
Sprite Handling Design? | Tue Mar 24, 2009 4:32 am | 100 |
Dingoo A320 - Apply your GBA coding skills | Sat Mar 21, 2009 4:52 pm | 1 |
Scan-Line Circle Fill Algorithm | Fri Feb 27, 2009 7:47 pm | 5 |
Question about program flow | Fri Feb 27, 2009 4:42 pm | 64 |
low-level programming in GBA | Wed Feb 25, 2009 5:50 pm | 15 |
DevkitPro limits? | Mon Feb 16, 2009 1:08 am | 13 |
Wii Program to send multiboot file to GBA? | Sun Feb 15, 2009 5:54 am | 3 |
GBAccelerometer coding application for Micro | Sun Feb 08, 2009 12:37 pm | 5 |
gba software interrupts | Wed Feb 04, 2009 8:47 pm | 9 |
Collision | Wed Feb 04, 2009 4:31 pm | 5 |
3 sprites for the price of 1? | Sun Jan 11, 2009 11:00 am | 12 |
Simple Tiled BG issues... | Fri Dec 19, 2008 11:15 pm | 4 |
Anti-Gameshark Coding | Wed Dec 17, 2008 4:14 pm | 26 |
Clear Display Help :O | Fri Dec 12, 2008 10:18 am | 7 |
Camera position with Dual 3D | Wed Dec 10, 2008 8:06 pm | 4 |
Linear interpolation on an up vector | Wed Dec 03, 2008 10:18 pm | 2 |
GBA -- Communication and Normal Mode | Mon Nov 24, 2008 5:22 am | 4 |
Do GBA ROMs have a header? | Sun Nov 16, 2008 2:32 am | 2 |
Plasma (again) | Sun Nov 09, 2008 3:14 am | 3 |
Makefile to make gba libs | Sat Nov 08, 2008 1:03 am | 1 |
gbafix broken on devkitARM23b x86_64 version | Wed Nov 05, 2008 3:05 am | 2 |
arm-eabi-as.exe SLOW | Wed Nov 05, 2008 2:43 am | 11 |
NO$GBA and waiting for vertical blank | Wed Sep 17, 2008 6:59 pm | 3 |
Making a bootable GBA rom with ARM RVDS | Mon Oct 20, 2008 4:04 pm | 10 |
exec() call? | Tue Oct 07, 2008 8:51 pm | 5 |
Style Question | Mon Sep 29, 2008 1:42 am | 8 |
Rapid Prototyping | Mon Sep 22, 2008 7:19 pm | 6 |
Inexplicable crash in no$gba | Wed Sep 17, 2008 7:19 pm | 4 |
Help with HAM | Sun Aug 24, 2008 6:08 pm | 2 |
Help! A little help with the UART | Sun Aug 10, 2008 7:00 am | 1 |
text for GBA? | Tue Jul 22, 2008 9:36 pm | 9 |
Tall sprites & correct priorities | Mon Jul 07, 2008 11:21 pm | 25 |
Flying in 3-D space using all 3 axis | Fri Jul 04, 2008 7:52 am | 12 |
3D path - to use 2 bezier curves, or to use something else? | Thu Jun 19, 2008 6:59 am | 5 |
Game Link | Sun Jun 15, 2008 2:57 pm | 9 |
Creating a smooth consistant curve path | Mon Jun 02, 2008 3:47 am | 17 |
Compiling newlib for GBA | Tue May 13, 2008 9:27 pm | 7 |
Gamecube SDLoad | Fri May 09, 2008 4:24 pm | 2 |
Pokemon GBA save file structure? | Thu May 08, 2008 3:11 pm | 11 |
Overlaping sections without being full :-S | Sat May 03, 2008 9:34 am | 11 |
Subtractive Blending | Mon Apr 21, 2008 12:09 am | 1 |
Messages and Magic Cookies | Sun Apr 06, 2008 9:47 am | 4 |
Sprite Map editors | Fri Mar 28, 2008 7:27 am | 3 |
GC/GBA communication using Joybus. | Mon Mar 24, 2008 4:14 pm | 10 |
Documenting your own code? | Sun Mar 23, 2008 2:33 am | 15 |
Compressed IWRAM and EWRAM sections? | Thu Mar 20, 2008 9:40 am | 8 |
Multiboot not working on real hardware | Wed Mar 19, 2008 10:10 pm | 12 |
Clear console and use both console for text | Wed Mar 19, 2008 12:30 pm | 5 |
int or u16? | Mon Mar 17, 2008 9:25 pm | 6 |
multiboot protocol? | Sun Mar 09, 2008 5:04 am | 5 |
Sprite Movement Question? | Sat Mar 08, 2008 7:15 am | 3 |
Using arm-eabi-objcopy without creating a 256MB file? | Sun Feb 17, 2008 3:25 am | 1 |
Undefines reference to memcpy32 :( | Tue Feb 12, 2008 7:00 pm | 10 |
Just wondering if I am using swi correctly... | Tue Feb 12, 2008 1:55 pm | 5 |
sprites overwriting background or vice versa | Tue Feb 12, 2008 12:26 am | 3 |
Best way to check for BG/Sprite collisions? | Fri Feb 01, 2008 6:06 pm | 6 |
Decompiler | Wed Jan 30, 2008 8:24 pm | 4 |
Is there a DLDI tutorial? | Fri Jan 25, 2008 11:12 pm | 2 |
trying to get graphics to show up in the screen right | Fri Jan 25, 2008 3:33 am | 13 |
DS multi-directional tile scrolling algorithm | Tue Jan 22, 2008 5:38 pm | 3 |
the bss section | Sun Jan 20, 2008 9:36 am | 3 |
Visual Ham project wont compile | Thu Jan 17, 2008 2:37 am | 5 |
I need an x-scrolling camera, among other things | Sat Jan 12, 2008 6:35 am | 4 |
problems calling ARM from Thumb | Mon Dec 31, 2007 12:04 pm | 11 |
White screen after compilation | Mon Dec 31, 2007 12:41 am | 11 |
dka: __sync_bool_compare_and_swap() undefined reference | Sun Dec 30, 2007 10:28 pm | 11 |
devkitARM nomenclature? | Sun Dec 30, 2007 7:22 pm | 7 |
Finished My First "True" Game, Looking for Tester | Thu Dec 27, 2007 4:32 am | 7 |
SPRITES - MOVEMENT AND SPEED | Tue Dec 25, 2007 11:16 am | 34 |
ARM/Thumb code selection | Mon Dec 17, 2007 10:55 pm | 13 |
Help wanted decoding the icon from a .NDS rom... | Fri Dec 14, 2007 2:35 am | 8 |
Solved: Struct memory problems | Sun Dec 09, 2007 6:21 pm | 8 |
What do the numbers in pointers represent? (Size wise) | Mon Dec 03, 2007 4:10 pm | 4 |
Ye Mighty Lexer Compiler ^_^ | Wed Nov 21, 2007 7:17 am | 15 |
Simplest scripting language implementation | Tue Nov 20, 2007 2:41 pm | 11 |
Drawmap Routine really good?? | Wed Nov 14, 2007 5:47 pm | 2 |
DS - devkitARM 21 - 3D stretched? | Tue Nov 13, 2007 1:46 am | 3 |
Correct method for plotting pixels in mode 0? | Sun Nov 11, 2007 5:17 am | 2 |
gba_mb.specs bug (was Reporting a bug w/o SF.net) | Sat Nov 10, 2007 3:19 pm | 4 |
unwarranted (?) link errors | Mon Nov 05, 2007 7:40 pm | 3 |
dead code elimination? | Mon Nov 05, 2007 12:34 pm | 5 |
Raster effects doesn't work properly on hardware | Wed Oct 31, 2007 12:21 am | 7 |
Does using the linkscripts keep any relocation information? | Fri Oct 26, 2007 9:30 pm | 5 |
Another gba question | Wed Oct 24, 2007 9:06 pm | 4 |
change .bin to .gba | Wed Oct 24, 2007 1:09 am | 4 |
Event/Trigger Detection?? | Sun Oct 21, 2007 10:02 am | 9 |
Official games use a CRT with interrupt handler? | Thu Oct 18, 2007 6:59 am | 2 |
place data at 0x4000 | Tue Oct 16, 2007 12:28 am | 11 |
C++? | Wed Oct 10, 2007 6:31 pm | 22 |
C#? | Wed Oct 10, 2007 2:44 pm | 4 |
Storage of large arrays | Sat Sep 29, 2007 11:44 pm | 6 |
gdb missing in devkitarm linux? | Thu Sep 27, 2007 12:05 pm | 2 |
WEIRD problems with big maps! | Tue Sep 25, 2007 9:13 am | 11 |
Detect no$gba? | Sat Sep 22, 2007 6:25 am | 25 |
huge .elf output | Sat Sep 15, 2007 10:46 pm | 9 |
Demo not working!! | Sat Sep 15, 2007 6:53 am | 8 |
is no$gba debugger available for free? | Thu Sep 13, 2007 7:57 pm | 30 |
Text system not working! | Fri Sep 07, 2007 12:23 pm | 3 |
Handling large maps | Tue Sep 04, 2007 5:22 pm | 10 |
Problem with compiling project..(make: make: Command not ) | Fri Aug 24, 2007 7:40 am | 6 |
Coding bug [SOLVED] | Wed Aug 22, 2007 8:53 pm | 1 |
Programming the link port on the GBA | Sun Aug 19, 2007 6:45 pm | 1 |
make.exe takes long time to start | Thu Aug 09, 2007 2:42 pm | 11 |
building a 3d model and animation viewer for DS | Thu Aug 09, 2007 2:40 pm | 5 |
format parameter for setGenericSound *solved* | Wed Aug 08, 2007 4:07 am | 3 |
No$GBA doesn't show C source code | Wed Aug 01, 2007 9:25 pm | 4 |
(Zelda Heart Related Engine) *Solved* (Solution Inside) | Mon Jul 30, 2007 5:30 pm | 14 |
Recent odd behavior from no$gba | Sat Jul 28, 2007 7:25 pm | 10 |
want rom/ram+file system | Fri Jul 27, 2007 7:23 am | 6 |
devkitPro/msys make issues | Wed Jul 25, 2007 5:58 pm | 4 |
sram as .. ram on gba | Sat Jul 21, 2007 9:22 am | 6 |
Writing to OAM during frame render, what happens? | Sat Jul 21, 2007 6:39 am | 3 |
Problems with arm-eabi-insight.exe from devKitPro | Fri Jul 20, 2007 2:30 pm | 2 |
What dev kit / debugger to use on Windows? | Fri Jul 20, 2007 9:17 am | 3 |
How to profile code on the GBA | Thu Jul 19, 2007 10:31 am | 5 |
error(quite urgent)... | Tue Jul 17, 2007 12:04 pm | 3 |
which RAM to use | Fri Jul 13, 2007 4:20 pm | 4 |
general purpose io (gameboy) | Thu Jul 12, 2007 8:14 am | 3 |
display character size...(quite urgent..) | Thu Jul 12, 2007 2:24 am | 5 |
sprites in bitmap graphic modes (i.e. mode 3) | Sat Jul 07, 2007 11:22 am | 3 |
16px Movement | Fri Jul 06, 2007 11:49 am | 1 |
interrupt based serial communication (GBA) | Wed Jul 04, 2007 6:10 pm | 21 |
Odd problem when reading from an address | Fri Jun 29, 2007 8:45 pm | 4 |
running code in DS' shared iwram | Fri Jun 29, 2007 6:30 am | 4 |
GBA data glitch | Mon Jun 25, 2007 8:37 pm | 12 |
porting gba to ds? | Fri Jun 08, 2007 3:25 pm | 3 |
cmath | Tue Jun 05, 2007 3:04 am | 1 |
libfat for use on the GBA | Tue Jun 05, 2007 2:34 am | 5 |
Fixed point multiplication accuracy [sorted] | Mon Jun 04, 2007 5:25 pm | 4 |
Beginner Homebrew | Sun Jun 03, 2007 10:11 pm | 3 |
GBFS stdio-integration | Sun May 27, 2007 11:34 am | 3 |
Yeti3d problems | Tue May 22, 2007 9:54 pm | 1 |
Where to start? | Thu May 17, 2007 10:35 pm | 4 |
Colors Off When Packing Data (RGB8 macro not working on PC) | Thu May 17, 2007 3:55 am | 1 |
SMSAdvance port to GCC: .iwram section replaced with zeroes! | Mon May 14, 2007 12:31 am | 17 |
devkitARM, PATH, and arm-eabi-nm | Sun Apr 08, 2007 1:50 pm | 4 |
Converting Goomba Color to compile on GCC | Sat Apr 07, 2007 8:23 am | 10 |
Your preferred GBA/DS build environment | Tue Apr 03, 2007 4:29 pm | 20 |
Inserting and deleting nodes (objects) in a list? | Sat Mar 31, 2007 6:40 pm | 38 |
Can not get gcc to warn about implicit un/signed casting | Wed Mar 21, 2007 3:17 pm | 6 |
looong filenames in g++ error reports | Sun Mar 18, 2007 4:50 pm | 14 |
Converting from tiled to bitmap | Sat Mar 17, 2007 2:08 am | 5 |
XML, JSON, etc. | Thu Mar 15, 2007 9:35 pm | 6 |
Naming Related Functions | Thu Mar 15, 2007 4:32 pm | 4 |
How do I make a library? | Mon Mar 12, 2007 8:05 am | 26 |
Adding features | Sat Mar 10, 2007 8:07 pm | 3 |
(CAPTURED!)Hunting for a sed expression for linking errors.. | Mon Mar 05, 2007 7:53 pm | 9 |
DevKit-Pro C++ | Sun Mar 04, 2007 6:28 pm | 9 |
How can i jump to 0x08800000 with thumb mode | Wed Feb 28, 2007 8:50 am | 7 |
Using variables to define location in a 2D array to write to | Fri Feb 16, 2007 11:56 pm | 5 |
about induction, is it really needed? | Fri Feb 16, 2007 5:23 pm | 45 |
building a GBA to PC cable | Sat Feb 10, 2007 12:38 pm | 1 |
gba to pc help | Fri Feb 09, 2007 2:38 pm | 2 |
Circle-Circle Collision and Reaction (Frame-Independent) | Fri Feb 09, 2007 1:28 am | 13 |
GBA wireless | Thu Feb 08, 2007 5:28 pm | 4 |
Query about sprite loading the PERN way? | Tue Feb 06, 2007 3:32 pm | 6 |
Weird shaking | Tue Feb 06, 2007 12:55 am | 10 |
OS for GBA | Sun Feb 04, 2007 10:42 pm | 2 |
Short question | Wed Jan 31, 2007 12:45 am | 2 |
getting rid of gcc crt's | Mon Jan 29, 2007 8:28 am | 16 |
had an interview | Sun Jan 21, 2007 9:34 pm | 14 |
no$gba | Mon Jan 15, 2007 7:18 pm | 12 |
Compiling with makefile using SGADE | Fri Jan 12, 2007 8:16 pm | 10 |
GBA Timers - Tutorial | Wed Jan 10, 2007 2:58 pm | 9 |
Random shuffling | Fri Jan 05, 2007 10:21 am | 36 |
Unsupported ARM mode 00 | Tue Jan 02, 2007 2:47 am | 9 |
GBA battery consumption | Mon Jan 01, 2007 3:32 pm | 6 |
First member of array is messed up | Mon Jan 01, 2007 12:52 am | 11 |
CpuFastSet, volatile and inline | Sun Dec 31, 2006 1:53 am | 11 |
Collision and response: Circles and boxes | Wed Dec 20, 2006 7:13 pm | 5 |
Overlapping windows? | Fri Dec 15, 2006 8:52 pm | 6 |
one weird tile on the screen | Tue Dec 12, 2006 3:53 pm | 4 |
Classes or not? | Mon Dec 11, 2006 3:42 pm | 19 |
Copying speeds | Fri Dec 08, 2006 5:13 pm | 14 |
memcpy() vs. DMA | Fri Dec 08, 2006 2:31 pm | 2 |
Help with sprite and background | Fri Dec 08, 2006 1:03 am | 4 |
Timing in a GBA Game | Wed Dec 06, 2006 7:30 pm | 13 |
How to have Many Large Sprites | Wed Dec 06, 2006 3:16 am | 18 |
Memory pattern read from 0E000000 with no SRAM? | Mon Dec 04, 2006 1:22 am | 1 |
Tiles dissapear after going below 0? | Sat Dec 02, 2006 8:23 pm | 6 |
Graphic distortion caused by OBJ <> OBJ <> BG pr | Mon Nov 27, 2006 3:00 pm | 2 |
Self contained ROM + Emulator executable | Thu Nov 23, 2006 1:43 pm | 7 |
Updater not working | Sat Nov 18, 2006 10:50 pm | 8 |
How to structure your gba game | Fri Nov 17, 2006 8:57 pm | 22 |
Problem With devkitARM... | Thu Nov 16, 2006 4:49 pm | 3 |
Starting/Stopping HDMA at a certain scanlines? | Tue Nov 14, 2006 3:29 pm | 3 |
Need coding help | Mon Nov 13, 2006 4:28 pm | 1 |
game coding | Sun Nov 12, 2006 12:46 pm | 7 |
Browser for GBA | Fri Nov 10, 2006 9:17 am | 16 |
Help with MAKE file | Sun Nov 05, 2006 3:06 pm | 4 |
Supercard SD/miniSD FAT source code | Sun Oct 29, 2006 11:18 am | 1 |
GBA development using Visual Studio 2005 and HAM/HEL libs | Mon Oct 23, 2006 12:28 pm | 3 |
Embedded scripting | Sun Oct 22, 2006 9:22 am | 24 |
Crash Recovery Systems | Tue Oct 17, 2006 12:36 pm | 10 |
open source movie player? | Thu Oct 12, 2006 9:40 pm | 6 |
Gamemaker exe to ds homebrew please help ... | Wed Oct 11, 2006 6:16 pm | 15 |
Fixed point? | Tue Oct 10, 2006 10:43 pm | 19 |
MovePlayer moves MoveMap or MoveMap on MovePlayer | Mon Oct 09, 2006 9:51 pm | 4 |
DOS Compiler ? | Mon Oct 09, 2006 6:53 pm | 6 |
Action Based Pathfinding | Mon Sep 25, 2006 5:02 am | 16 |
IRQ stack | Sun Sep 24, 2006 9:12 pm | 3 |
eCos operating system? | Wed Sep 20, 2006 8:39 am | 3 |
The Kirby Revolution | Fri Sep 15, 2006 8:32 am | 77 |
Debugging functions with variable number of parameters | Thu Sep 14, 2006 1:21 pm | 1 |
Help with GBA Crusher | Wed Sep 13, 2006 2:25 am | 2 |
Coding Vector Paths | Tue Sep 12, 2006 10:03 pm | 14 |
ARM and thumb rules | Thu Sep 07, 2006 11:57 pm | 9 |
GBA keyboard/SQLite port | Wed Sep 06, 2006 9:06 pm | 2 |
NINJADS FAT DRIVERS | Tue Sep 05, 2006 7:51 pm | 1 |
FreePascal | Sun Aug 27, 2006 11:40 am | 2 |
Problems with arm-eabi-objcopy | Sat Aug 26, 2006 12:15 pm | 13 |
Sprite Problem! Need Help | Fri Aug 25, 2006 3:05 am | 2 |
DevKitPro ARM base_rules | Thu Aug 24, 2006 5:01 pm | 2 |
sprite questions | Wed Aug 23, 2006 11:36 am | 8 |
GBA Java Emulator | Tue Aug 22, 2006 5:19 pm | 8 |
Emulator Proofing? | Tue Aug 22, 2006 1:11 pm | 24 |
256 Color Sprite | Fri Aug 18, 2006 3:47 pm | 7 |
Variables - I need some opinions on holding information | Tue Aug 15, 2006 4:06 am | 9 |
A* Pathfind | Thu Aug 10, 2006 10:01 pm | 33 |
GDB stub for GBA | Thu Aug 10, 2006 2:27 pm | 1 |
Krawall + Custom ISR | Fri Aug 04, 2006 6:58 pm | 3 |
Simple side-scrolling shooter bug | Sun Jul 30, 2006 12:42 am | 7 |
GBA Pong crash course parse error >.< | Thu Jul 27, 2006 4:06 pm | 9 |
VHAM Text Problems | Tue Jul 25, 2006 4:26 am | 2 |
Help needed with evil global interrupt variable | Fri Jul 21, 2006 4:08 pm | 11 |
Troubleshooting GBA malloc in devkitARM R19 | Thu Jul 20, 2006 12:22 am | 6 |
What happens when I use 'new'? | Thu Jul 20, 2006 6:45 pm | 7 |
Anyone else getting problems with no$gba now? (FIXED) | Wed Jul 19, 2006 7:08 pm | 7 |
Problem with the 'new' operator in latest devkitarm release? | Tue Jul 18, 2006 11:52 pm | 6 |
DMA transfer registers | Fri Jul 14, 2006 1:09 am | 4 |
Keypad IRQ? | Thu Jul 13, 2006 11:41 pm | 9 |
Using tilebackground for sprites | Thu Jul 13, 2006 11:16 am | 6 |
DevKitARM error: "collect2: CreateProcess: no such file | Wed Jul 12, 2006 3:12 am | 20 |
Makefile ? | Tue Jul 11, 2006 8:57 pm | 3 |
Stray font characters.... | Mon Jul 10, 2006 2:45 pm | 3 |
Link Errors about jumps too far, no files mentioned! [SDT] | Sat Jul 08, 2006 11:25 pm | 2 |
Awkward OAM problem | Wed Jul 05, 2006 1:38 pm | 7 |
Draw part of a sprite | Tue Jul 04, 2006 11:40 am | 7 |
c# | Tue Jul 04, 2006 8:03 am | 7 |
Visual Boy Advanced Source Fixes looking for a home | Sun Jun 25, 2006 11:41 pm | 3 |
Porting C to GBA. | Sat Jun 24, 2006 3:19 am | 7 |
numeric value to memory location... what truly happen? | Fri Jun 23, 2006 1:27 pm | 12 |
Need help, deferencing operator | Wed Jun 21, 2006 2:36 pm | 12 |
Execution from VRAM | Sat Jun 17, 2006 11:34 pm | 25 |
Question about the influence of includes to the Binaries | Mon Jun 12, 2006 7:08 pm | 3 |
does vba not count right, or does gcc optimize too much? | Sun Jun 11, 2006 7:24 am | 3 |
hblank interrupts during vblank? | Fri Jun 09, 2006 3:28 am | 8 |
error: cannot find -lm | Sat Jun 03, 2006 11:58 pm | 3 |
DevKitAdvance broken? | Sat Jun 03, 2006 6:03 am | 6 |
Writing to SRAM while running multiboot | Tue May 30, 2006 8:30 pm | 2 |
Redboot on GBA and debugging via serial port. | Tue May 30, 2006 6:19 pm | 2 |
lambda optimizing.... | Tue May 23, 2006 5:25 am | 10 |
Compiler error | Sun May 21, 2006 10:32 pm | 4 |
Huffman Compression | Tue May 16, 2006 3:38 pm | 6 |
getting the eclipse HDE plugin to work - please help | Tue May 16, 2006 6:04 am | 7 |
Problem with accessing Save data from multiboot HOST | Tue May 16, 2006 3:24 am | 12 |
using an gba pak with tilt sensor in ds mode | Mon May 15, 2006 4:45 pm | 3 |
the circle effect | Wed May 10, 2006 6:56 pm | 5 |
Using a pointer to access a u8 as a bool[8] | Tue May 09, 2006 10:03 pm | 10 |
Using DevCpp with HAMLib? | Sun May 07, 2006 1:38 pm | 1 |
REG_DISPCNT 16bit or 32bit? | Sat May 06, 2006 11:31 pm | 6 |
PS/PDF on GBA | Thu May 04, 2006 8:09 pm | 1 |
Using GBA as a gamecube controller | Thu May 04, 2006 7:53 pm | 13 |
Moving rot/scale sprites | Thu May 04, 2006 2:41 pm | 3 |
Linux on GBA | Wed May 03, 2006 8:01 am | 11 |
Unused GBA header fields | Sat Apr 29, 2006 7:04 am | 1 |
Help understanding some UART code | Sat Apr 29, 2006 4:19 am | 5 |
Ultimate Compression | Wed Apr 26, 2006 9:56 pm | 44 |
Extremely fast decompression library? (word-aligned) | Tue Apr 25, 2006 4:20 am | 3 |
How to square root? | Mon Apr 24, 2006 3:50 pm | 30 |
how to compile C to ARM code?? | Sun Apr 23, 2006 6:08 am | 4 |
BIOs unrlcomp request | Sun Apr 23, 2006 12:40 am | 2 |
platform game: scrolling x and y direction, please help??? | Thu Apr 20, 2006 1:31 am | 2 |
fast inv square | Tue Apr 18, 2006 4:55 am | 10 |
Rotation Problem | Fri Apr 14, 2006 2:49 pm | 9 |
Assigning values to system addresses through #define | Fri Apr 14, 2006 12:42 am | 10 |
Strange problem with DevKitArm18 GCC 4.10 | Thu Apr 13, 2006 8:53 pm | 10 |
Self decompression program works--snip-- | Wed Apr 12, 2006 3:58 am | 9 |
Problems compiling with multible .c/.cpp files | Tue Apr 11, 2006 12:30 am | 5 |
amiga on the GBA? | Mon Apr 10, 2006 10:56 am | 4 |
GB printer? | Thu Apr 06, 2006 5:50 pm | 2 |
Gba as pc joypad? | Tue Apr 04, 2006 2:30 pm | 10 |
The GBA web server | Mon Apr 03, 2006 9:21 pm | 1 |
platform game collision test with map | Sun Apr 02, 2006 6:04 pm | 2 |
mario64 clone? | Sun Apr 02, 2006 3:14 pm | 14 |
gamegoy advance emulator running in an html environment | Sat Apr 01, 2006 11:12 pm | 2 |
Interrupt Handler Variables | Wed Mar 29, 2006 4:40 pm | 9 |
Error when Loading ELF into MappyVM | Wed Mar 22, 2006 4:35 pm | 8 |
Weird GDB Error when stepping | Wed Mar 22, 2006 10:38 am | 6 |
2004Mbit Compo Game menu | Mon Mar 20, 2006 7:48 am | 2 |
devkitPro GBA Examples Problem with GBAMP | Mon Mar 20, 2006 5:28 am | 5 |
GBA Basic? | Fri Mar 10, 2006 5:57 pm | 2 |
VISUAL HAM | Thu Mar 09, 2006 10:01 pm | 8 |
Which includes do you guys use? | Wed Mar 08, 2006 10:07 pm | 7 |
multiple source file, linking err (GCC) | Mon Mar 06, 2006 1:08 pm | 5 |
Boundary problems with rotation | Sun Mar 05, 2006 11:41 pm | 4 |
VBA/hardware reset differences | Fri Mar 03, 2006 3:56 am | 6 |
Illegal reads/writes | Thu Mar 02, 2006 6:42 am | 4 |
Tracking down graphics glitches | Thu Mar 02, 2006 12:27 am | 8 |
[SOLVED] coding the "shoryuken" | Wed Mar 01, 2006 4:36 pm | 8 |
Best Compiler | Wed Mar 01, 2006 3:06 am | 3 |
Which DevKit? | Tue Feb 28, 2006 5:57 pm | 3 |
Collision detection | Tue Feb 28, 2006 3:31 am | 4 |
Watching memory for a specific value | Mon Feb 27, 2006 4:28 am | 11 |
Video Memory | Sun Feb 26, 2006 9:38 am | 2 |
Writing a compiler: books. | Sun Feb 26, 2006 5:01 am | 23 |
picture | Sat Feb 25, 2006 11:38 am | 2 |
Question on tile sizes | Sun Feb 19, 2006 5:17 am | 13 |
clear tail lights | Wed Feb 15, 2006 4:19 pm | 12 |
Makefile question | Wed Feb 15, 2006 6:46 am | 2 |
Otimising multiplys and arrays | Mon Feb 13, 2006 9:37 pm | 9 |
GBA Frotz input question | Mon Feb 13, 2006 6:33 pm | 1 |
No sprite displays | Mon Feb 13, 2006 12:40 am | 10 |
LUA problems in my engine | Thu Feb 09, 2006 7:00 am | 5 |
(GBA)Issues comming from ewram during compile | Sat Feb 04, 2006 8:05 pm | 8 |
Lua question | Sat Feb 04, 2006 8:48 am | 6 |
Eclipse IDE HOWTO problems | Tue Jan 31, 2006 10:24 pm | 14 |
'erasing' a sprite | Tue Jan 31, 2006 5:54 pm | 12 |
Removing comments and expanding macros | Mon Jan 30, 2006 12:54 pm | 8 |
What are 080000C6 to 080000DF used for? | Mon Jan 30, 2006 10:36 am | 1 |
GBA reading USB? | Fri Jan 27, 2006 10:20 am | 2 |
Code execution speed - EWRAM vs VRAM | Tue Jan 24, 2006 9:44 pm | 3 |
Script system. | Sun Jan 22, 2006 6:52 pm | 44 |
Sorting sprites | Thu Jan 19, 2006 2:43 am | 11 |
Using the Real time clock.... | Mon Jan 16, 2006 10:45 pm | 12 |
Collision detection in slopes | Mon Jan 16, 2006 2:17 pm | 2 |
Prototyping: What's Your Method? | Sat Jan 14, 2006 10:22 pm | 13 |
Of API's and Such | Thu Jan 12, 2006 5:19 pm | 5 |
Mode7 Demo | Sun Jan 08, 2006 12:49 pm | 16 |
two way communication on link cable? | Fri Jan 06, 2006 12:58 am | 7 |
Switching graphics modes during vblank? | Thu Jan 05, 2006 8:52 pm | 2 |
HDMA limit? | Wed Jan 04, 2006 7:50 pm | 2 |
Detecting whether the GBA cart is in GBA, DS or emu... | Wed Jan 04, 2006 12:49 pm | 6 |
Code Conversion Fun | Tue Jan 03, 2006 10:15 pm | 7 |
Convert RGB values into 15-bit color format | Tue Jan 03, 2006 9:11 am | 3 |
Debugging with DevKitARM, Insight and VBA... | Sun Jan 01, 2006 9:31 pm | 6 |
Character Memory | Sun Jan 01, 2006 8:25 am | 8 |
Modify Program to use memcpy and memset | Sat Dec 31, 2005 6:20 am | 5 |
Multiboot trouble | Fri Dec 30, 2005 6:18 pm | 16 |
slip sliding along... | Fri Dec 30, 2005 10:13 am | 3 |
tetris problem | Mon Dec 26, 2005 6:45 pm | 10 |
string to seed | Mon Dec 26, 2005 2:48 pm | 7 |
Need explanation about fonts | Fri Dec 23, 2005 3:44 pm | 11 |
Any memory block regions always return 00's or FF's? | Thu Dec 22, 2005 2:08 am | 3 |
Two Functions at Once? | Tue Dec 20, 2005 6:08 am | 8 |
Fast ASM decompressor - use it if you need it | Sat Dec 17, 2005 11:09 am | 5 |
More accurate fixed point divide | Thu Dec 15, 2005 6:30 pm | 6 |
Compilation problem with sbrkr.o | Thu Dec 15, 2005 4:56 pm | 2 |
what code | Thu Dec 15, 2005 3:52 am | 19 |
libgba sprite tutorial? | Wed Dec 14, 2005 9:51 pm | 8 |
Help making up multiplication with bitwise shifts! | Tue Dec 13, 2005 4:57 am | 20 |
Kaleid help please | Fri Dec 02, 2005 12:33 pm | 3 |
TITLE, MENU, GAME | Wed Nov 30, 2005 4:07 am | 11 |
malloc not using all EWRAM | Sun Nov 27, 2005 8:06 am | 3 |
menu for multiple games on single rom | Sat Nov 26, 2005 8:04 am | 2 |
Multiplayer (hardware) testing | Thu Nov 24, 2005 12:57 am | 6 |
Emulator choice | Mon Nov 21, 2005 2:49 pm | 18 |
GBAMP - reboot without black screen? | Wed Nov 16, 2005 8:41 am | 2 |
Hblank problems | Tue Nov 15, 2005 2:58 am | 13 |
Using VBA 1.7.2 with VHAM and Insight | Sun Nov 13, 2005 11:32 pm | 6 |
ArcTan2 | Sun Nov 13, 2005 1:38 am | 10 |
A simple one. | Mon Nov 07, 2005 9:22 pm | 15 |
Unable to load more than 8 16x16 sprites at a time | Mon Oct 31, 2005 10:10 pm | 4 |
Going beyond the gba default game buttons? | Sun Oct 30, 2005 9:27 pm | 4 |
GBA as a GCN controller | Thu Oct 27, 2005 5:29 pm | 4 |
devkitARM template makefile issues | Thu Oct 27, 2005 5:42 am | 4 |
Boot type | Wed Oct 26, 2005 3:05 pm | 4 |
Sharing vars between the game loop and the interrup. handler | Mon Oct 24, 2005 2:13 pm | 7 |
Installing DevKitARM | Sun Oct 23, 2005 3:35 pm | 9 |
Time based or frame based animation? | Sat Oct 22, 2005 11:31 pm | 17 |
Where should I place the WaitVBlank function? | Sat Oct 22, 2005 6:27 pm | 11 |
libgba ANSI console bloat | Thu Oct 20, 2005 9:18 pm | 3 |
Quick Interrupt Handling Questions | Thu Oct 20, 2005 5:12 pm | 2 |
Memory Adressing in C++ | Tue Oct 18, 2005 9:01 pm | 2 |
Standard Header Files | Tue Oct 18, 2005 8:59 pm | 2 |
Text delivery system, non-gaming application | Sun Oct 16, 2005 7:27 am | 9 |
Eclipse IDE for Devkit advance | Sat Oct 15, 2005 4:31 am | 9 |
Best IDE-debugger | Thu Oct 13, 2005 7:37 pm | 6 |
using the link cable? | Wed Oct 12, 2005 6:42 pm | 3 |
Is ROM faster than the heap? | Sat Oct 08, 2005 1:19 pm | 5 |
my own malloc | Sat Oct 08, 2005 8:56 am | 5 |
need help | Wed Oct 05, 2005 6:47 am | 2 |
Varying degrees of transparency in a background | Tue Oct 04, 2005 7:13 pm | 4 |
general programming questions | Tue Oct 04, 2005 7:11 pm | 5 |
Problem with including 64x64 sprite data | Mon Oct 03, 2005 6:54 pm | 5 |
Wikipedia on the GBA? | Fri Sep 30, 2005 6:30 pm | 1 |
Executing code from sram? | Thu Sep 29, 2005 7:27 pm | 7 |
Compiling GBA apps under Linux (knoppix) | Wed Sep 28, 2005 1:58 am | 2 |
Another Post About Debugging Problems | Tue Sep 27, 2005 6:41 pm | 15 |
Large grid-based rooms; probably simple but still need help | Tue Sep 27, 2005 11:48 am | 10 |
Sprite size troubles | Sun Sep 25, 2005 5:06 pm | 7 |
Slow down a sprite question | Tue Sep 20, 2005 6:16 pm | 13 |
Text tiles and text font questions | Mon Sep 19, 2005 12:52 am | 11 |
Source files not doing source level debugging in insight/GDB | Sun Sep 18, 2005 8:16 pm | 2 |
IO Functions in HAM ? | Fri Sep 16, 2005 11:22 am | 1 |
Yeti Hunting | Wed Sep 14, 2005 10:07 pm | 1 |
ECG on GBA | Tue Sep 13, 2005 3:35 pm | 34 |
3d camera's movement | Sun Sep 11, 2005 3:35 pm | 1 |
Windows CE on GBA | Wed Sep 07, 2005 11:51 pm | 16 |
16Bit Readin | Mon Sep 05, 2005 3:48 pm | 2 |
direct sound issue | Tue Aug 30, 2005 3:24 am | 2 |
Stack trace using GCC | Mon Aug 29, 2005 4:59 pm | 2 |
Sprite Registers? | Sun Aug 28, 2005 9:06 pm | 8 |
Non-Gaming Appilcation | Fri Aug 26, 2005 10:09 am | 1 |
Devkitpro GBA compiler for use on Pocket PC? | Fri Aug 26, 2005 6:20 am | 5 |
Background Problems? | Mon Aug 22, 2005 6:19 pm | 10 |
I can't see through the transparency | Mon Aug 22, 2005 12:41 am | 2 |
Mysterious interrupt issue | Sun Aug 21, 2005 9:22 pm | 3 |
My new fixed point math system | Fri Aug 19, 2005 4:34 am | 18 |
Percentile graphical indicators - Do or don't? | Wed Aug 17, 2005 7:33 pm | 13 |
Sorting out the PATH and Makefile mess | Tue Aug 16, 2005 7:49 pm | 5 |
Linking woes | Sat Aug 13, 2005 5:09 pm | 3 |
Need Some Windowing Code, or help with... | Wed Aug 10, 2005 8:59 pm | 17 |
Please help! | Tue Aug 09, 2005 3:01 am | 8 |
How to handle different sized sprites. | Mon Aug 08, 2005 8:30 am | 7 |
E-book reader, howto convert the txts? | Fri Aug 05, 2005 1:13 pm | 2 |
Minish Cap for fun | Fri Jul 29, 2005 10:35 pm | 8 |
FSM software implementation tutorial | Fri Jul 29, 2005 5:33 am | 1 |
Plattformer mechanics (slopes) | Thu Jul 28, 2005 11:50 pm | 2 |
Rigid Body Dynamics | Thu Jul 28, 2005 9:47 pm | 2 |
gba.h modification suggestions anyone? | Thu Jul 28, 2005 5:36 pm | 7 |
Load game varification problem | Tue Jul 26, 2005 12:28 pm | 4 |
Acceptable formats for bg? | Sun Jul 24, 2005 8:58 pm | 4 |
Memory problems for images? | Tue Jul 19, 2005 9:50 pm | 2 |
sprite animation project | Tue Jul 19, 2005 9:01 pm | 1 |
Compiling Contiki | Tue Jul 19, 2005 3:46 pm | 3 |
Languages? | Mon Jul 18, 2005 7:59 pm | 13 |
Optimal division for 3D sprite placement | Sun Jul 17, 2005 12:37 am | 15 |
#FF00FF to gba color. | Fri Jul 15, 2005 11:45 am | 6 |
Mode 0 with 3 BG's and 1 Sprite Problem | Wed Jul 13, 2005 9:08 pm | 3 |
Clarification, please | Wed Jul 13, 2005 4:58 am | 4 |
Fading. Again. | Mon Jul 11, 2005 4:23 pm | 16 |
Double buffering | Mon Jul 11, 2005 4:04 pm | 5 |
Alignment problem | Fri Jul 08, 2005 9:07 am | 9 |
Compression | Tue Jul 05, 2005 4:15 pm | 4 |
Multiboot Question | Fri Jul 01, 2005 8:26 pm | 6 |
"Strange" VBlankIntrWait behaviour ? | Wed Jun 29, 2005 10:41 am | 6 |
Anyone played with Logarithmic Number Systems? | Mon Jun 27, 2005 10:37 pm | 2 |
Scrolling problem | Fri Jun 24, 2005 1:31 pm | 3 |
Getting my maps working in yeti3d ! | Thu Jun 23, 2005 11:38 pm | 4 |
Alpha Blending Issue | Thu Jun 23, 2005 5:46 pm | 2 |
Pinball bumper help | Wed Jun 22, 2005 8:39 pm | 12 |
Creating a complete game question. | Wed Jun 22, 2005 3:21 pm | 7 |
Cartridge Startup Behavior | Wed Jun 22, 2005 9:02 am | 7 |
Rotation problems! | Mon Jun 20, 2005 2:16 pm | 7 |
Sprite rotation | Mon Jun 20, 2005 12:55 am | 3 |
Games crashes if I add 4 sprite tiles... | Sat Jun 18, 2005 5:20 pm | 4 |
Map data? | Sat Jun 18, 2005 3:02 pm | 4 |
Help a confused coder | Sat Jun 18, 2005 5:06 am | 2 |
Action Replay code format | Fri Jun 17, 2005 9:13 pm | 1 |
Strange Pixel Glitching | Thu Jun 16, 2005 4:11 am | 6 |
DMA Screen Clearing | Wed Jun 15, 2005 10:34 pm | 10 |
multiplayer doubts | Wed Jun 15, 2005 9:43 pm | 11 |
Best way to reverse-engineering GBA binaries? | Wed Jun 15, 2005 6:07 pm | 9 |
Simple Interrupt Question | Wed Jun 15, 2005 7:23 am | 11 |
GBA, how do i force a communications circuit reset ? | Mon Jun 13, 2005 9:35 pm | 2 |
What "threshold" means in Lempel-Ziv algorithm? | Mon Jun 13, 2005 10:25 am | 3 |
Possible to get NDS time from a GBA game? | Sat Jun 11, 2005 10:10 pm | 2 |
Which is the best compiler? | Sat Jun 11, 2005 9:48 pm | 4 |
Need help in fixing bugged ISR | Sat Jun 11, 2005 9:27 pm | 10 |
OOP in GBA Dev | Fri Jun 10, 2005 8:35 pm | 7 |
Weird sprites and BG behaviors -- HELP ! | Wed Jun 08, 2005 3:22 am | 10 |
n00b Sprite Corruption | Mon Jun 06, 2005 11:51 pm | 5 |
Arm7 pipeline | Mon Jun 06, 2005 1:23 pm | 20 |
Funny Behavior with -mthumb | Sun Jun 05, 2005 11:08 pm | 11 |
Soft debugger project | Wed Jun 01, 2005 7:20 am | 8 |
isometric - once more | Tue May 31, 2005 2:42 pm | 15 |
Make Error | Mon May 30, 2005 3:22 pm | 6 |
Sprites in MODE 3 | Sat May 28, 2005 1:18 am | 7 |
Wireless adapter - to Miked0801 and whom it may concern | Fri May 27, 2005 9:40 am | 11 |
Thoughts on advance wars 2 menu effect | Fri May 27, 2005 7:48 am | 16 |
Tile data differences between 16 and 256 color tiles | Thu May 26, 2005 10:21 pm | 3 |
strange sprite behaviour after slot 32 mode 4 | Thu May 26, 2005 6:14 am | 8 |
First experience with graphic | Wed May 25, 2005 2:02 pm | 4 |
direct sound mixer | Mon May 23, 2005 6:06 am | 3 |
strange sound issue | Mon May 23, 2005 1:39 am | 3 |
Memory map | Fri May 20, 2005 6:57 am | 4 |
Iterator idiocy.... | Thu May 19, 2005 12:23 pm | 5 |
Collision detection techniques | Sat May 14, 2005 8:46 am | 15 |
Serious time issue | Fri May 13, 2005 4:56 pm | 13 |
How to write to EReader SRAM | Sat May 07, 2005 12:13 pm | 5 |
General Purpose IO in Assembly | Tue May 03, 2005 5:12 am | 3 |
Emulator Source Code anyone? | Sun May 01, 2005 9:10 pm | 2 |
signed long long integers? | Sat Apr 30, 2005 1:48 am | 9 |
2D Water Effect (Mario DS Style) | Fri Apr 29, 2005 2:32 pm | 5 |
Source code for a full complete game seriously needed! | Fri Apr 29, 2005 6:47 am | 5 |
"translate" an equation | Wed Apr 27, 2005 2:24 am | 2 |
makefile problems again | Tue Apr 26, 2005 10:43 am | 1 |
Changing irq stack size from Makefile? | Sun Apr 17, 2005 4:59 pm | 6 |
LZMA decompression - GBA powerful enough? | Sat Apr 16, 2005 12:28 am | 10 |
Fading | Fri Apr 15, 2005 6:44 pm | 6 |
Two Questions | Mon Apr 11, 2005 11:39 pm | 6 |
EZ-FLASH 3 SDK and source code released to public | Mon Apr 11, 2005 6:53 am | 2 |
Appending data to the binary | Wed Apr 06, 2005 3:10 pm | 13 |
How do you change a file .c file to .gba | Wed Apr 06, 2005 1:06 am | 3 |
I understand the concept, but fixed point is the problem... | Tue Apr 05, 2005 5:34 am | 5 |
Compiler Optimizations Screwing Up Blending! | Mon Apr 04, 2005 3:14 am | 6 |
DMA problems whith compiler optimizations | Sun Apr 03, 2005 11:15 pm | 4 |
Wireless adapter - how it works | Sun Apr 03, 2005 8:29 pm | 10 |
MSYS Starting directory | Sat Apr 02, 2005 1:48 am | 2 |
Reseting the GBA via software | Fri Apr 01, 2005 4:31 pm | 4 |
Converting Assembler Source -> Data Array | Tue Mar 29, 2005 3:51 pm | 5 |
fading text | Mon Mar 28, 2005 10:55 pm | 3 |
Sound loops | Sat Mar 26, 2005 3:59 pm | 1 |
(Software) Linker question. | Wed Mar 23, 2005 1:59 am | 5 |
Debugging with insight and VBA 1.7.2 | Mon Mar 21, 2005 12:26 pm | 4 |
Tile replacement policy | Mon Mar 21, 2005 1:25 am | 14 |
JPEG_DecompressImage problem | Thu Mar 17, 2005 11:18 pm | 6 |
Multitasking on GBA | Thu Mar 17, 2005 11:11 am | 4 |
Why is this game so slow? | Mon Mar 14, 2005 8:29 pm | 6 |
GCC and ALF format | Thu Mar 10, 2005 5:38 pm | 12 |
Makefile directory organisation | Wed Mar 02, 2005 7:34 pm | 5 |
Memory Usage | Wed Mar 02, 2005 5:13 pm | 4 |
Game assets file size | Mon Feb 28, 2005 11:08 pm | 3 |
The infamous scripting question | Mon Feb 21, 2005 3:03 pm | 13 |
coding using const structs | Sun Feb 20, 2005 8:26 pm | 8 |
About Gba Compression | Wed Feb 16, 2005 8:41 am | 4 |
Collision Detection Half Working | Tue Feb 15, 2005 2:33 pm | 5 |
External data alignment issues | Mon Feb 14, 2005 8:49 pm | 12 |
Re-initizliaing the io registers? | Mon Feb 14, 2005 6:47 am | 2 |
Hblank, multiplexed sprites and emulators | Sun Feb 13, 2005 2:07 am | 6 |
Mode 7 -> 3d sprite problem | Fri Feb 11, 2005 7:12 pm | 6 |
Both keys pressed (REG_P1CNT) | Fri Feb 11, 2005 6:11 pm | 7 |
lz77 header | Wed Feb 09, 2005 8:40 am | 19 |
malloc & free not working with devkitadv | Wed Feb 09, 2005 6:09 am | 5 |
How do I get multiple textures into yeti3d world editor? | Mon Feb 07, 2005 12:48 am | 1 |
clearing the screen using DMA | Sat Feb 05, 2005 10:32 am | 9 |
Collision detection | Fri Feb 04, 2005 11:24 pm | 6 |
Edit ROM directly | Fri Feb 04, 2005 12:32 am | 5 |
Loading Images | Tue Feb 01, 2005 11:23 pm | 2 |
Source Code Help | Tue Feb 01, 2005 7:43 pm | 4 |
Writing to FlashRom | Mon Jan 31, 2005 8:20 pm | 6 |
Your opinons please - blinkys iso game | Mon Jan 31, 2005 2:43 pm | 4 |
DMA dest=src | Sat Jan 29, 2005 7:40 pm | 3 |
[bonk] Gamepak mem, pointers and my fried brain..[/bonk] | Sat Jan 29, 2005 5:27 am | 14 |
clearing screen | Thu Jan 27, 2005 5:05 pm | 7 |
Memory Usage | Thu Jan 27, 2005 4:03 pm | 5 |
Understanding DMA Registers | Wed Jan 26, 2005 11:23 pm | 6 |
DMA Timing | Wed Jan 26, 2005 1:23 pm | 3 |
How do I get the Yeti3D Editor to accept Quake II Style maps | Mon Jan 24, 2005 7:54 pm | 3 |
r5-beta3 bug (or am I just too new to this)? | Sat Jan 22, 2005 10:39 am | 3 |
DevKitArm, why won't you play nice? | Sat Jan 22, 2005 10:35 am | 6 |
Is the stack fast? | Thu Jan 20, 2005 8:01 pm | 8 |
Visual Studio Problems | Thu Jan 20, 2005 7:19 am | 4 |
HDMA and HBlank writing to same area (note and question) | Tue Jan 18, 2005 10:02 pm | 4 |
Neo Geo Pocket emulation on gba? | Fri Jan 14, 2005 11:39 pm | 12 |
Clock Program? | Fri Jan 14, 2005 2:39 am | 5 |
New Project Idea | Wed Jan 12, 2005 11:38 pm | 5 |
A question about accuracy | Tue Jan 11, 2005 10:51 pm | 4 |
Heh... is there someone that can help me with checksum? | Tue Jan 11, 2005 9:39 pm | 10 |
parse error before '.' token | Tue Jan 11, 2005 12:42 am | 9 |
XOR crypto? | Sun Jan 09, 2005 5:58 pm | 28 |
Binary format. | Wed Jan 05, 2005 5:19 pm | 2 |
SRAM problem | Tue Jan 04, 2005 9:19 pm | 7 |
problem with sprites | Sat Jan 01, 2005 11:50 am | 4 |
Some kind of a mod for Pokemon Colosseum - possible? | Wed Dec 29, 2004 12:05 pm | 7 |
Stopping constant button presses... | Thu Dec 23, 2004 6:43 pm | 2 |
GBA Communication with PC help please. | Wed Dec 22, 2004 8:22 pm | 1 |
ReDraw every pixel in vblank? | Wed Dec 22, 2004 7:56 pm | 9 |
LPT Port programming help needed | Mon Dec 20, 2004 12:35 am | 4 |
gba game problem | Sun Dec 19, 2004 5:10 pm | 4 |
Compiling problems - I have no 'map.out' >_> | Sat Dec 18, 2004 3:01 pm | 5 |
Very ANNOYING Prob!PLease help | Sat Dec 18, 2004 1:25 am | 14 |
ham_SetMapTile | Fri Dec 10, 2004 4:59 pm | 2 |
Need to set a hardware breakpoint (int3 for gba) | Fri Dec 10, 2004 9:34 am | 18 |
Worms-type game ; makin' holes! | Fri Dec 10, 2004 8:08 am | 5 |
Hot compression action (coder pr0n) | Wed Dec 08, 2004 2:40 pm | 11 |
Searching an Avi player... | Tue Dec 07, 2004 11:12 am | 8 |
Can I convert a quake 1 level to a Yeti3D y3d level? | Tue Dec 07, 2004 12:49 am | 2 |
Compiler Problem, | Mon Dec 06, 2004 3:21 pm | 3 |
hel_mapSetPositioninPixel and ham_SetBgXY | Thu Dec 02, 2004 12:46 am | 2 |
More REG_BLDMOD Fun! | Wed Dec 01, 2004 7:46 pm | 7 |
Array in EWRAM increases ROM size | Wed Dec 01, 2004 7:12 pm | 7 |
A bug or am I just stupid? | Tue Nov 30, 2004 7:35 pm | 4 |
collisions | Sun Nov 28, 2004 1:35 am | 12 |
WTF??? Dragon basic help | Sat Nov 27, 2004 10:15 pm | 2 |
problem | Sat Nov 27, 2004 10:17 am | 19 |
optimizing input | Thu Nov 25, 2004 1:54 pm | 11 |
No crt0 | Sat Nov 20, 2004 12:35 am | 2 |
isometric games | Fri Nov 19, 2004 9:55 pm | 27 |
Integrating maps from different sources | Fri Nov 19, 2004 3:25 pm | 6 |
Methods of jumping in a platform game | Thu Nov 11, 2004 9:07 pm | 25 |
Performance of u8 arrays | Wed Nov 10, 2004 10:25 pm | 24 |
Reading "Write-Only" IO registers | Wed Nov 10, 2004 10:12 pm | 7 |
Mode4 - Problem | Tue Nov 09, 2004 3:50 pm | 9 |
How to get a 12-bit RGB mode on an 8-bit paletted display | Tue Nov 09, 2004 1:37 pm | 16 |
'interrupt' function attribute extension in GCC | Mon Nov 08, 2004 3:43 pm | 5 |
How do you incorporate image data? | Sun Nov 07, 2004 3:45 am | 9 |
Clearing keypress input | Fri Nov 05, 2004 4:49 pm | 4 |
Multiplayer Packet Methods [Fully Explained] | Fri Nov 05, 2004 7:08 am | 3 |
Division by multiples of 10... | Tue Nov 02, 2004 9:15 pm | 38 |
Makefile? | Mon Nov 01, 2004 7:42 pm | 3 |
Roms built with arm-gcc-elf do nothing | Mon Nov 01, 2004 10:54 am | 3 |
Anyone gotten Eclipse (w/CDT) to build against DevArm? | Sun Oct 31, 2004 3:28 am | 14 |
Divisions using shifts | Fri Oct 29, 2004 7:50 pm | 5 |
SRAM in Emulator? | Thu Oct 28, 2004 6:14 am | 3 |
Any way to know if rom is playing on GBA SP or GBA? | Wed Oct 27, 2004 5:47 pm | 13 |
SIO General-Purpose Mode | Wed Oct 27, 2004 4:33 pm | 3 |
Std Library not working correctly with visual ham | Tue Oct 26, 2004 2:17 pm | 5 |
Division with a constant dividend | Mon Oct 25, 2004 10:40 pm | 3 |
Sprite Collisions With Map Data | Mon Oct 25, 2004 10:36 am | 4 |
Collision Detection Using Bitmask | Mon Oct 25, 2004 10:35 am | 15 |
ham_VBAText() possible problem? | Fri Oct 22, 2004 9:57 am | 2 |
Diagonal Scrolling with tile strip copying | Thu Oct 21, 2004 4:35 pm | 8 |
YopYop -help | Wed Oct 20, 2004 5:46 pm | 2 |
Another problem with makefiles compilation | Wed Oct 20, 2004 7:46 am | 2 |
Raising number of "incbin" resulting in R_ARM_THM_ | Wed Oct 20, 2004 7:44 am | 10 |
Location arm-elf-gcc places object files? | Wed Oct 20, 2004 5:30 am | 26 |
DMA Fast Copy with single sprite frame into OAM | Wed Oct 20, 2004 12:56 am | 7 |
a little oproblem in my makefile | Tue Oct 19, 2004 7:26 pm | 17 |
Resetting allocated memory | Mon Oct 18, 2004 1:13 pm | 2 |
Visual Studio 6.0 DevKitARM Project File | Sun Oct 17, 2004 1:41 pm | 5 |
3d, mode7 problems | Sun Oct 17, 2004 12:56 pm | 4 |
writing pc-side software for mbv2 cable | Fri Oct 15, 2004 12:14 pm | 1 |
Loading And Accessing Multiple Sprites & Bgs. | Thu Oct 14, 2004 9:45 pm | 19 |
AGB Programming Manual... | Thu Oct 14, 2004 4:28 pm | 5 |
how does midi2freq work? and something about frequencies. | Wed Oct 13, 2004 11:25 pm | 6 |
crt0.c | Wed Oct 13, 2004 2:43 am | 14 |
Low Level Description of Interrupts | Tue Oct 12, 2004 10:05 pm | 4 |
ArcSin & ArcCos | Tue Oct 12, 2004 9:27 pm | 5 |
DevKitAdvance R8 | Tue Oct 12, 2004 1:44 pm | 8 |
Weird Affine BG disappearing unless WrapAround enabled | Wed Oct 06, 2004 9:18 am | 2 |
Advance Wars- How's it done? | Tue Oct 05, 2004 3:31 pm | 3 |
3d engine - help needed | Tue Oct 05, 2004 3:04 pm | 4 |
Level creation & design tips | Tue Oct 05, 2004 12:36 pm | 10 |
Is a dll/library for rapid development of gba tools needed? | Mon Oct 04, 2004 3:25 am | 4 |
Cygwin-Problem with devkitadv | Sat Oct 02, 2004 6:39 pm | 2 |
Finding out how full RAM is | Sat Oct 02, 2004 12:33 am | 8 |
Function Call Overhead | Fri Oct 01, 2004 6:04 pm | 4 |
Advice on which mode bitmap or tile? | Fri Oct 01, 2004 2:10 pm | 47 |
Storing and Displaying Score | Thu Sep 30, 2004 2:06 am | 10 |
DMA Question | Wed Sep 29, 2004 10:27 pm | 11 |
Wireless adapter | Wed Sep 29, 2004 3:27 pm | 20 |
Rotation and flipping | Wed Sep 29, 2004 3:21 am | 6 |
Text to Speech, voice synthesis (can it be done?) | Tue Sep 28, 2004 11:03 pm | 7 |
SIO Normal Mode | Mon Sep 27, 2004 9:09 pm | 9 |
sin, cos and tan tables | Wed Sep 22, 2004 3:57 pm | 13 |
GPS to GBA @ 4800 ? | Wed Sep 22, 2004 8:39 am | 8 |
More Sprites per Scanline | Tue Sep 21, 2004 9:20 pm | 34 |
Alternate execution of code | Mon Sep 20, 2004 4:24 am | 10 |
Divide and Modulo in an emulator vs hardware? | Fri Sep 17, 2004 4:08 am | 19 |
Rotational Sprite coordinates | Fri Sep 17, 2004 3:52 am | 2 |
'for' loop intial declaration used outside C99 mode? | Thu Sep 16, 2004 7:06 pm | 19 |
C++ and inline ASM | Thu Sep 16, 2004 1:23 am | 6 |
How do you program sprites with 140x140 in size of bigger? | Wed Sep 15, 2004 11:49 pm | 8 |
Cost of basic operations | Mon Sep 13, 2004 9:07 pm | 2 |
DevKitARM -> Code and Data in RAM | Mon Sep 13, 2004 5:51 pm | 4 |
Div Reciprocal table | Mon Sep 13, 2004 2:29 pm | 9 |
Real-time clock hacking | Sun Sep 12, 2004 8:40 pm | 5 |
HDMA | Sun Sep 12, 2004 8:28 pm | 7 |
Multiple interrupts handler. | Sun Sep 12, 2004 6:43 pm | 14 |
Transmission | Sat Sep 11, 2004 10:27 pm | 2 |
In reference to the FF2 Gba Demo version 0.2 | Fri Sep 10, 2004 8:05 pm | 5 |
Compression | Fri Sep 10, 2004 12:39 pm | 2 |
Getting AGBTTY working with devkitARM | Thu Sep 09, 2004 2:28 am | 1 |
Passing an array by adress | Wed Sep 08, 2004 8:55 pm | 21 |
What's bios good for? | Wed Sep 08, 2004 1:16 pm | 5 |
Various questions | Fri Sep 03, 2004 6:33 am | 2 |
I'm really failing with the GBA ;.; | Thu Sep 02, 2004 5:07 am | 5 |
Multiboot problem | Wed Sep 01, 2004 9:28 pm | 3 |
Including different size arrays in a structure | Wed Sep 01, 2004 6:15 pm | 28 |
Vsync | Sun Aug 29, 2004 3:33 pm | 2 |
multiple c files | Sat Aug 28, 2004 10:56 pm | 9 |
Need some creative ideas | Sat Aug 28, 2004 2:15 pm | 16 |
Serial Communications Delay | Sat Aug 28, 2004 2:45 am | 4 |
... | Sat Aug 28, 2004 1:51 am | 21 |
Text backgrounds | Fri Aug 27, 2004 2:21 pm | 17 |
probable error in the nocash specifications | Fri Aug 27, 2004 7:01 am | 5 |
32MB Cartridge Limit | Thu Aug 26, 2004 10:02 pm | 7 |
Problems with DMA... | Wed Aug 25, 2004 10:28 pm | 4 |
flickering problems | Tue Aug 24, 2004 11:54 pm | 8 |
View frustum culling | Tue Aug 24, 2004 1:37 pm | 1 |
address question~ | Tue Aug 24, 2004 10:38 am | 6 |
Almost there with MultiBoot! | Tue Aug 24, 2004 9:47 am | 8 |
which is faster ? | Tue Aug 24, 2004 6:11 am | 5 |
an important question | Tue Aug 24, 2004 5:51 am | 3 |
Hblank + Windowing help | Tue Aug 24, 2004 4:25 am | 3 |
Loading Attached ROMs | Mon Aug 23, 2004 8:37 am | 12 |
library linking | Sun Aug 22, 2004 8:19 pm | 6 |
Ham problem.... But why? | Sat Aug 21, 2004 5:41 pm | 9 |
ADPCM and choir synthesis | Sat Aug 21, 2004 7:26 am | 2 |
macro within gba_types.h | Fri Aug 20, 2004 8:17 am | 10 |
WinS Demo 6 | Fri Aug 20, 2004 6:35 am | 1 |
Random Number Warning | Thu Aug 19, 2004 10:58 pm | 5 |
How do you program the Yoshi's Island effect? | Thu Aug 19, 2004 6:10 am | 5 |
GBATTY | Wed Aug 18, 2004 4:34 am | 4 |
Creating a DirectX wrapper for the GBA | Tue Aug 17, 2004 6:44 am | 7 |
Tip: Compressing Code | Sun Aug 15, 2004 12:10 am | 4 |
This guy seems to know his math, I don't get it though! | Sat Aug 14, 2004 8:16 am | 6 |
Power Consumption Measurements | Fri Aug 13, 2004 8:47 pm | 22 |
Great debugging tip | Fri Aug 13, 2004 8:03 pm | 4 |
BIOS calls | Fri Aug 13, 2004 1:33 pm | 8 |
LZSS compression for GBA | Thu Aug 12, 2004 2:24 pm | 7 |
DMA during Halt? | Wed Aug 11, 2004 5:56 pm | 2 |
DevkitARM and interrupts | Mon Aug 09, 2004 9:13 pm | 4 |
multiplayer troubles | Sun Aug 08, 2004 5:09 pm | 11 |
Multiplayer bit error rates? | Sun Aug 08, 2004 6:23 am | 2 |
AAS, VBlank/HBlank/VCount interrupt, BIOS, etc. | Sun Aug 08, 2004 5:53 am | 3 |
basic 3d stuff | Sun Aug 08, 2004 2:41 am | 10 |
GBAFS | Fri Aug 06, 2004 1:54 pm | 5 |
Hooray!! D on GBA! (Sort of...) | Fri Aug 06, 2004 6:51 am | 16 |
Scrolling problems | Thu Aug 05, 2004 10:14 am | 12 |
Interrupts?! | Thu Aug 05, 2004 3:03 am | 8 |
Is it possible to setup the VBA debugger with MSVC++ .NET? | Wed Aug 04, 2004 2:09 pm | 7 |
Calling ASM-functions in IWRAM from C-functions in ROM | Wed Aug 04, 2004 1:50 pm | 3 |
Storing graphics on cart | Wed Aug 04, 2004 10:32 am | 4 |
GBA Emulator Discrepencies | Thu Jul 29, 2004 10:46 am | 15 |
Streching the screen in mode 5 | Wed Jul 28, 2004 12:52 am | 10 |
Mysterious IWRAM padding. | Tue Jul 27, 2004 2:03 pm | 4 |
Illegal halfword write | Tue Jul 27, 2004 9:25 am | 4 |
using MS Visual Studio NET 2003 as IDE? | Tue Jul 27, 2004 8:00 am | 11 |
Interrupts suddenly not working | Mon Jul 26, 2004 4:11 am | 7 |
Copy to EWRAM | Mon Jul 26, 2004 2:03 am | 11 |
Writing my own graphics converter. | Sun Jul 25, 2004 2:16 pm | 33 |
How to save data to main flash rom from GBA code | Sat Jul 24, 2004 1:27 am | 3 |
Maximum Array Size | Sat Jul 24, 2004 1:09 am | 3 |
Problems building DevKitARM | Thu Jul 22, 2004 9:39 pm | 6 |
Do people use polling or interrupts to handle keypad input? | Wed Jul 21, 2004 10:05 pm | 11 |
Menu With Selection Highlighted | Wed Jul 21, 2004 9:18 pm | 7 |
Multiplayer | Wed Jul 21, 2004 3:28 pm | 3 |
Viewing source in insight-gdb. | Wed Jul 21, 2004 11:19 am | 3 |
DevKitAdvance vs. DevKitARM? | Wed Jul 21, 2004 5:06 am | 21 |
D on GBA? | Sun Jul 18, 2004 7:45 pm | 12 |
When are you supposed to use DMA? | Sun Jul 18, 2004 7:31 pm | 10 |
Boycott's mistake(?) | Thu Jul 15, 2004 4:47 pm | 1 |
makefile troubles | Wed Jul 14, 2004 9:33 pm | 3 |
Ray Cast Texture Mapping (64x64) | Wed Jul 14, 2004 5:55 pm | 9 |
Multiplayer | Wed Jul 14, 2004 3:43 pm | 17 |
Setting Up for Linux GBA Development | Wed Jul 14, 2004 9:02 am | 21 |
What are some good ways to achieve this effect? | Tue Jul 13, 2004 8:08 pm | 11 |
DevKitAdv Division | Tue Jul 13, 2004 3:55 pm | 5 |
Camera Shutter Effect | Tue Jul 13, 2004 2:37 pm | 4 |
apLib problems | Sat Jul 10, 2004 5:23 pm | 3 |
Rom speed | Sat Jul 10, 2004 1:35 pm | 8 |
Memory Corruption | Sat Jul 10, 2004 9:14 am | 4 |
speed of (arithmetic) BIOS calls? | Sat Jul 10, 2004 12:29 am | 18 |
Zooming in mode 1 or 2 | Fri Jul 09, 2004 6:10 am | 11 |
GBA to communicate with PC? | Wed Jul 07, 2004 11:36 pm | 7 |
weird problem with loop | Wed Jul 07, 2004 10:19 pm | 5 |
Water effect | Tue Jul 06, 2004 1:37 pm | 6 |
weird error | Mon Jul 05, 2004 3:00 am | 4 |
Linking a binary File to my Rom | Sat Jul 03, 2004 2:01 pm | 4 |
Huffman Decoder in VBA | Fri Jul 02, 2004 3:46 pm | 12 |
How much longer does the GBA have? | Fri Jul 02, 2004 2:26 pm | 34 |
Which various helper libs to people use? | Thu Jul 01, 2004 8:30 pm | 12 |
question about XOR | Thu Jul 01, 2004 4:05 am | 9 |
Name that mode | Wed Jun 30, 2004 8:24 pm | 6 |
128 sprites limit, again | Tue Jun 29, 2004 9:22 pm | 24 |
translating | Tue Jun 29, 2004 9:25 am | 6 |
linker scripts | Tue Jun 29, 2004 8:46 am | 5 |
GBA timers and VSync (basic question) | Sat Jun 26, 2004 7:33 pm | 4 |
Problem with rotation | Sat Jun 26, 2004 12:41 pm | 6 |
Pre-recorded Input | Fri Jun 25, 2004 5:03 am | 7 |
Game Pak Interrupts | Fri Jun 25, 2004 4:25 am | 4 |
Using Sprites and DMA | Fri Jun 25, 2004 4:14 am | 40 |
time taken to switch a layer on | Thu Jun 24, 2004 8:27 pm | 6 |
Continuous DMA copying | Tue Jun 22, 2004 6:35 am | 9 |
link error | Mon Jun 21, 2004 8:07 am | 3 |
Do we really need a copy of the OAM? | Sat Jun 19, 2004 7:36 pm | 4 |
Interrupts.... | Sat Jun 19, 2004 1:23 pm | 3 |
which is faster? DMA3 or asm linear buffer copy? | Fri Jun 18, 2004 6:43 am | 5 |
bounding ellipse | Thu Jun 17, 2004 4:07 am | 3 |
DMA overlapping copying | Mon Jun 14, 2004 10:15 pm | 4 |
getting isometric tiles onto the GBA square tile bkg | Mon Jun 14, 2004 11:22 am | 17 |
fixed point variables | Sun Jun 13, 2004 9:35 pm | 9 |
creating a custom palette by code | Sun Jun 13, 2004 3:54 pm | 5 |
Objects in mode7 | Sun Jun 13, 2004 3:06 pm | 20 |
MODE 7 using MODE_2, BG3 with ROTBG_SIZE_256x256 | Sat Jun 12, 2004 6:08 pm | 13 |
UART under interruption, and flow control | Fri Jun 11, 2004 4:49 pm | 22 |
Gamestates problem | Fri Jun 11, 2004 11:34 am | 3 |
Flash 2 Advance USB open source code | Thu Jun 10, 2004 11:01 pm | 3 |
object file linking problems | Wed Jun 09, 2004 3:40 pm | 13 |
rectangular copying | Tue Jun 08, 2004 12:01 am | 5 |
Strange problem, game locks up. | Mon Jun 07, 2004 3:53 pm | 9 |
help please with background positioning and rotation | Mon Jun 07, 2004 10:51 am | 4 |
Floating point? | Sun Jun 06, 2004 2:06 am | 3 |
Blending a background against sprites. | Thu Jun 03, 2004 11:23 pm | 5 |
Problem calling function pointer from IWRAM | Wed Jun 02, 2004 10:20 pm | 21 |
Mode 2 problem | Wed Jun 02, 2004 6:36 am | 4 |
VERY VERY Strange problem with sprite/bg's and prioritiesWTF | Tue Jun 01, 2004 2:01 am | 8 |
Depress key interrupt. | Mon May 31, 2004 9:12 pm | 11 |
OAM Editing (more of a hacking question) | Fri May 28, 2004 10:57 pm | 4 |
Mode 4 thought... | Fri May 28, 2004 7:36 pm | 49 |
sprites and screen position problem | Fri May 28, 2004 10:55 am | 11 |
Collision Detection | Thu May 27, 2004 10:21 pm | 19 |
Mixing 8ad and Apex | Thu May 27, 2004 8:54 pm | 25 |
How to put C code in iwram? | Wed May 26, 2004 2:26 pm | 21 |
Setting the SRAM size | Wed May 26, 2004 8:08 am | 6 |
SRAM and WRAM | Tue May 25, 2004 8:51 pm | 6 |
DMA & VRAM | Tue May 25, 2004 5:14 pm | 6 |
undefined reference to `memcpy' | Tue May 25, 2004 4:51 pm | 6 |
Debugging with XPort 2 ? | Tue May 25, 2004 4:34 pm | 2 |
Emulator | Tue May 25, 2004 4:41 am | 5 |
Accessing map tile data one byte at a time | Mon May 24, 2004 12:22 pm | 4 |
Building my own compiler..... | Sun May 23, 2004 10:03 am | 34 |
file attachment problem + Processing | Sat May 22, 2004 1:01 pm | 2 |
Problems with new fastloader.. | Tue May 18, 2004 9:15 pm | 8 |
Working with maps in ROM & dynamically changing tiles | Tue May 18, 2004 7:30 am | 7 |
X-rom multiboot uploader (source) | Tue May 18, 2004 1:54 am | 1 |
issue with text bg | Mon May 17, 2004 11:34 pm | 5 |
Shouldn't this come out to be around 60 FPS? | Mon May 17, 2004 10:35 pm | 16 |
Multiplayer ROM | Mon May 17, 2004 7:42 pm | 15 |
how does wraparound work? | Mon May 17, 2004 3:46 am | 2 |
Odd Startup Issue - Forced Blank Enabled? | Mon May 17, 2004 3:25 am | 11 |
Bank switching and flash writing on flash carts | Fri May 14, 2004 9:58 am | 3 |
Usb port to GBA port Ping | Fri May 14, 2004 9:34 am | 16 |
Coding on Nintendo DS | Thu May 13, 2004 8:00 pm | 24 |
Quickest way to load a 16bit array with a integer | Thu May 13, 2004 1:18 pm | 11 |
Turning a raw binary gba rom into elf, for gdb? | Thu May 13, 2004 12:40 am | 6 |
[edit#1]how | Tue May 11, 2004 2:41 pm | 9 |
Linker problem.. | Tue May 11, 2004 12:37 pm | 11 |
How opcodes are treated on startup, and some other questions | Thu May 06, 2004 10:42 pm | 10 |
Overall sprite size limit | Thu May 06, 2004 4:27 pm | 12 |
Weird while loop problem | Wed May 05, 2004 7:41 pm | 7 |
issues with compiling stuff | Tue May 04, 2004 10:42 pm | 4 |
A good standard library. | Tue May 04, 2004 9:35 pm | 6 |
Embest IDE for ARM | Sun May 02, 2004 7:32 pm | 6 |
EEPROM Troubles | Sat May 01, 2004 11:51 pm | 19 |
Mixing sound: Swapping Buffers without distortion | Sat May 01, 2004 4:28 pm | 5 |
Unaligned halfword read behaviour? | Sat May 01, 2004 4:22 am | 5 |
Rom Bank swaping?!?!? | Fri Apr 30, 2004 6:16 pm | 2 |
files | Thu Apr 29, 2004 12:15 am | 7 |
random numbers + elimination | Wed Apr 28, 2004 12:01 am | 7 |
Code working compiled in ARM but not in thumb | Tue Apr 27, 2004 1:55 pm | 7 |
making sounds | Sun Apr 25, 2004 10:30 pm | 2 |
just need some clarification on my IF statement | Sun Apr 25, 2004 8:51 pm | 4 |
Am I overloading the OAM? | Sun Apr 25, 2004 5:40 pm | 6 |
Intentionally exceeding array boundaries....cheating? | Sat Apr 24, 2004 6:21 pm | 5 |
doing some bitwise operations using a structure | Fri Apr 23, 2004 6:15 pm | 5 |
Notepad SUCKS. Any suggestions? | Fri Apr 23, 2004 4:40 am | 44 |
BG\Sprite Collision | Fri Apr 23, 2004 12:42 am | 6 |
GBATEK is gone! | Thu Apr 22, 2004 10:55 pm | 10 |
Angles | Thu Apr 22, 2004 9:48 am | 6 |
Hex clarity | Tue Apr 20, 2004 10:27 pm | 12 |
combining roms | Tue Apr 20, 2004 10:22 pm | 2 |
External Timers | Tue Apr 20, 2004 6:20 pm | 4 |
Own graphic-format too slow ? | Tue Apr 20, 2004 1:49 pm | 3 |
moving sprite changes color....weeeeeird | Tue Apr 20, 2004 2:18 am | 10 |
color palette question | Mon Apr 19, 2004 2:27 am | 10 |
Sprite animation convention | Sun Apr 18, 2004 6:34 pm | 7 |
Detecting key presses and releases in 8 directions. | Sat Apr 17, 2004 10:45 pm | 10 |
Wierd thing | Sat Apr 17, 2004 7:15 am | 6 |
Sprite won't show | Sat Apr 17, 2004 4:55 am | 5 |
Problem with our college project | Fri Apr 16, 2004 10:09 pm | 6 |
Urgent 16:16 fixed point division code requires | Fri Apr 16, 2004 3:31 pm | 10 |
DMA Loading + Clearing... | Fri Apr 16, 2004 3:47 am | 3 |
problem with tiles.... | Thu Apr 15, 2004 3:36 am | 12 |
Is it a good idea to have a variable declared in a... | Wed Apr 14, 2004 1:36 am | 5 |
Change Control of Outside of Windows in HBLANK | Tue Apr 13, 2004 4:38 pm | 3 |
What's the deal with the "goto" command? | Tue Apr 13, 2004 4:11 am | 17 |
no sprites in Doom/Wolfenstein? | Sun Apr 11, 2004 9:50 am | 7 |
Fading Problem with REG_BLDMOD Register | Sat Apr 10, 2004 7:44 am | 21 |
Polygon examples | Fri Apr 09, 2004 8:03 pm | 12 |
question about 15 bit brg | Fri Apr 09, 2004 3:39 am | 6 |
What can we emulate on GBA? | Thu Apr 08, 2004 12:47 pm | 5 |
Newbie requires help... | Wed Apr 07, 2004 4:48 pm | 10 |
Illegal byte read | Tue Apr 06, 2004 4:03 pm | 5 |
sprites on a background | Mon Apr 05, 2004 5:31 pm | 16 |
need flash program | Mon Apr 05, 2004 3:30 am | 3 |
new to eclipse | Sun Apr 04, 2004 11:33 pm | 5 |
Unsupported BIOS function 31? | Sat Apr 03, 2004 7:40 pm | 2 |
SpriteOAM_RAM and rot/scaling | Thu Apr 01, 2004 1:46 am | 12 |
mini-game structure (fsm?!?) | Mon Mar 29, 2004 2:57 am | 12 |
Strange problem : memory being overwritten | Sun Mar 28, 2004 4:14 am | 13 |
insane bouncing box | Sun Mar 28, 2004 2:05 am | 19 |
compiler questions | Sat Mar 27, 2004 6:39 pm | 2 |
C++ going bad | Sat Mar 27, 2004 5:40 pm | 2 |
messed up sprite coord | Sat Mar 27, 2004 5:01 pm | 6 |
help with collision detection | Fri Mar 26, 2004 6:11 pm | 5 |
Saving progress | Fri Mar 26, 2004 3:27 pm | 7 |
Fast int->string conversion? | Thu Mar 25, 2004 4:02 pm | 14 |
NEED HELP: Debug messages | Thu Mar 25, 2004 12:32 pm | 2 |
NEED HELP: Transparent Sprite over other sprite | Thu Mar 25, 2004 12:01 pm | 8 |
problems with new | Thu Mar 25, 2004 12:51 am | 23 |
Stack address | Wed Mar 24, 2004 11:19 pm | 7 |
devkitARM updated | Wed Mar 24, 2004 4:10 pm | 3 |
displaying coins in a game | Wed Mar 24, 2004 2:58 pm | 7 |
Sprite velocity and Frame rate | Mon Mar 22, 2004 7:04 pm | 10 |
Halting the cpu? | Mon Mar 22, 2004 5:39 pm | 2 |
HBlank Interrupt | Mon Mar 22, 2004 10:22 am | 7 |
Watchpoints in GDB? | Mon Mar 22, 2004 9:25 am | 19 |
Gameboy Sleep Mode | Mon Mar 22, 2004 12:40 am | 2 |
Any way to check RAM free? | Sun Mar 21, 2004 7:39 pm | 11 |
menues that POP UP | Sat Mar 20, 2004 2:59 am | 6 |
Ball bouncing | Sat Mar 20, 2004 2:46 am | 6 |
setting background priority | Sat Mar 20, 2004 1:32 am | 2 |
Booting back to EZFA menu | Fri Mar 19, 2004 12:39 am | 3 |
Insight VBA Help! | Thu Mar 18, 2004 8:20 am | 13 |
Help me, please, I beg you | Wed Mar 17, 2004 10:46 pm | 12 |
DMA problem | Wed Mar 17, 2004 10:30 pm | 5 |
"Loaded Battery" | Wed Mar 17, 2004 6:49 pm | 3 |
Rotate a sprite | Wed Mar 17, 2004 4:58 pm | 9 |
BG wave effect (Mode 0) | Tue Mar 16, 2004 9:09 pm | 17 |
Problems reinitialising tile memory | Mon Mar 15, 2004 2:50 pm | 6 |
question about DMA | Sun Mar 14, 2004 8:41 pm | 4 |
trouble with timers | Sun Mar 14, 2004 6:26 pm | 7 |
Ongoing problem with arctan2/sprite rendering | Sun Mar 14, 2004 5:48 pm | 15 |
Binary file inclusion | Sun Mar 14, 2004 4:58 pm | 25 |
using raw and pal files | Sat Mar 13, 2004 9:51 pm | 4 |
problems with palette | Sat Mar 13, 2004 5:32 pm | 2 |
Translating, rotating and repeating a sprite | Sat Mar 13, 2004 11:45 am | 6 |
Simple sprite animation | Sat Mar 13, 2004 5:01 am | 6 |
Rotating around a point | Fri Mar 12, 2004 5:33 pm | 4 |
GBAdev GCC + Object Oriented Programming = no compile HELP! | Thu Mar 11, 2004 9:58 pm | 4 |
Debugging on Hardware. | Thu Mar 11, 2004 9:30 am | 3 |
Timers problem? | Wed Mar 10, 2004 8:46 pm | 2 |
Sprites not displaying in PogoShell | Wed Mar 10, 2004 7:22 pm | 7 |
Animated background | Tue Mar 09, 2004 7:08 pm | 3 |
Callback systems vs... ? | Tue Mar 09, 2004 1:11 am | 3 |
Sprite Velocity Problems | Sat Mar 06, 2004 12:09 pm | 2 |
LZSS question | Sat Mar 06, 2004 12:47 am | 2 |
8-bit writes to VRAM | Fri Mar 05, 2004 9:13 pm | 5 |
Mode 4 PlotPixel and DrawLine Needed... | Fri Mar 05, 2004 6:32 pm | 17 |
Too ambitious? | Fri Mar 05, 2004 2:48 pm | 22 |
sprite rotation problem | Fri Mar 05, 2004 12:22 am | 7 |
Perspective rendering | Thu Mar 04, 2004 6:17 pm | 8 |
Using a dynamic tile engine while still using compression? | Tue Mar 02, 2004 9:06 am | 8 |
Generate random number in GBA using C programming | Sun Feb 29, 2004 12:07 pm | 5 |
Calculating sinus & arctan2 | Sat Feb 28, 2004 2:15 pm | 12 |
GBA Memory Management | Fri Feb 27, 2004 7:28 pm | 24 |
Sprite cycles/scanline for obscured sprites | Fri Feb 27, 2004 5:46 pm | 3 |
Linux devkit | Thu Feb 26, 2004 8:43 pm | 11 |
About sprites on mode4 | Thu Feb 26, 2004 3:45 pm | 4 |
frames per second | Wed Feb 25, 2004 8:13 pm | 24 |
can we code the gba with c# ? | Wed Feb 25, 2004 3:43 pm | 17 |
Questions about memory placements... (have tried searching) | Wed Feb 25, 2004 10:43 am | 17 |
A quik run down of all the major bullets I should know about | Tue Feb 24, 2004 10:58 pm | 13 |
DMA question | Sun Feb 22, 2004 7:47 pm | 3 |
Is it possible to detect whether you're running on hardware? | Sun Feb 22, 2004 5:17 am | 6 |
a good map editor | Sun Feb 22, 2004 1:26 am | 6 |
replace the polling of the vblank with a halt function | Thu Feb 19, 2004 2:52 pm | 11 |
Sprite compression | Tue Feb 17, 2004 9:57 pm | 8 |
too many sprites....not enough space | Mon Feb 16, 2004 9:46 pm | 6 |
Howto place the GBA in HALT mode!! | Mon Feb 16, 2004 4:12 pm | 10 |
Multiboot ROM format? | Mon Feb 16, 2004 6:58 am | 8 |
Buffers & Compression | Mon Feb 16, 2004 1:25 am | 23 |
The gba's multiboot'CRC | Sun Feb 15, 2004 10:01 pm | 1 |
Odd sprite stripping on hardware (rated G) | Sun Feb 15, 2004 8:10 pm | 6 |
Something I was wondering about text background layers | Sun Feb 15, 2004 2:29 pm | 4 |
Mode 7 Sprites | Wed Feb 11, 2004 9:23 pm | 2 |
debug <-> release | Wed Feb 11, 2004 8:47 am | 12 |
Strange sprite refresh problem... | Wed Feb 11, 2004 4:33 am | 7 |
Help with palettes (oh, how hard can it be =P) | Tue Feb 10, 2004 7:59 pm | 32 |
Clearing Flash RAM? | Tue Feb 10, 2004 5:21 am | 5 |
Help with sprites | Mon Feb 09, 2004 10:58 pm | 12 |
help: "Fog of War" technique | Mon Feb 09, 2004 3:40 am | 5 |
communication rates | Mon Feb 09, 2004 12:56 am | 13 |
SRAM size/type detect | Sun Feb 08, 2004 6:05 pm | 15 |
GNU make vs shell commands | Sun Feb 08, 2004 1:58 pm | 6 |
Game Organisation. | Sat Feb 07, 2004 9:54 am | 8 |
OAM entry sorting | Wed Feb 04, 2004 10:13 pm | 12 |
Where's Waldo | Sun Feb 01, 2004 10:00 pm | 5 |
Interrupt problem | Sat Jan 31, 2004 10:44 pm | 4 |
Calling a function within a function | Fri Jan 30, 2004 6:24 am | 28 |
Help needed on some angle maths... | Thu Jan 29, 2004 2:36 am | 7 |
Bolo on GBA? | Wed Jan 28, 2004 12:34 am | 6 |
Scrolling | Tue Jan 27, 2004 6:49 pm | 5 |
The 17th palette | Sun Jan 25, 2004 6:11 pm | 6 |
sprites in mode 4 | Thu Jan 22, 2004 9:23 pm | 21 |
what exactly does "dropping a frame" mean - multip | Thu Jan 22, 2004 9:17 pm | 5 |
grabbing 1 bit out of an 8 bit word | Thu Jan 22, 2004 8:56 pm | 27 |
Collision detection with 45 degree tiles? | Wed Jan 21, 2004 1:11 pm | 27 |
Windows XP on GBA | Wed Jan 21, 2004 12:51 pm | 10 |
PalmOS on a GBA? | Tue Jan 20, 2004 11:48 pm | 11 |
Possible method of mode 3 double buffering? | Tue Jan 20, 2004 4:47 am | 3 |
Data formats | Mon Jan 19, 2004 4:04 am | 16 |
Poor struct construction? | Sun Jan 18, 2004 6:57 pm | 19 |
Efficiency | Sat Jan 17, 2004 3:59 pm | 10 |
Sprites hidden behind BG2 | Sat Jan 17, 2004 3:32 pm | 3 |
need help and suggestions | Sat Jan 17, 2004 3:12 pm | 14 |
Double Buffering | Sat Jan 17, 2004 10:01 am | 10 |
Ideas on usages for the GBA SP. | Fri Jan 16, 2004 11:07 pm | 12 |
Overwriting memory?? | Fri Jan 16, 2004 10:51 pm | 4 |
u32's re-ordered when compling using devkitadv .. help ! :) | Fri Jan 16, 2004 4:21 pm | 5 |
Question about data from link port | Thu Jan 15, 2004 4:28 pm | 4 |
Plotting pixels | Wed Jan 14, 2004 11:30 pm | 3 |
Displaying text on the gameboy | Wed Jan 14, 2004 9:38 pm | 2 |
Expert help needed. I want to do 3d tile scrolling.... | Wed Jan 14, 2004 3:47 am | 33 |
Reverse-engineering BIOS functions | Tue Jan 13, 2004 4:16 am | 6 |
Multiplayer GBA? | Mon Jan 12, 2004 5:13 am | 28 |
Okay, I want to program sprites that show any number, like | Mon Jan 12, 2004 1:45 am | 15 |
Changing A Timer Base In The IRQ Handler | Sat Jan 10, 2004 6:22 pm | 3 |
Random level generation | Sat Jan 10, 2004 12:40 am | 13 |
Accessing CART with MB code | Fri Jan 09, 2004 5:24 pm | 6 |
SDT 2.51 GBA Angel port ? | Fri Jan 09, 2004 3:31 am | 13 |
Save/load struct in Cart RAM | Fri Jan 09, 2004 1:07 am | 15 |
Problems using GBFS | Wed Jan 07, 2004 7:19 am | 6 |
Long Longs | Tue Jan 06, 2004 11:49 pm | 5 |
Sprite Animation - General Questions | Mon Jan 05, 2004 6:39 pm | 13 |
GBA woes | Mon Jan 05, 2004 5:37 pm | 17 |
working with maps... | Sat Jan 03, 2004 10:26 pm | 9 |
More bus error fun... | Sat Jan 03, 2004 7:53 pm | 3 |
general math question: angles | Sat Jan 03, 2004 3:00 pm | 8 |
Eclipse IDE | Sat Jan 03, 2004 12:18 am | 26 |
Interrupt Problem: Nonfunctional on Hardware. | Thu Jan 01, 2004 11:30 pm | 10 |
sprite initialization | Wed Dec 31, 2003 2:37 am | 15 |
sprite wrapping | Wed Dec 31, 2003 1:58 am | 3 |
Assembler warning messages when using LinkScript and crt0.S | Tue Dec 30, 2003 9:08 am | 1 |
compiling into rom or ram? | Sun Dec 28, 2003 9:41 pm | 12 |
white screen with VHAM | Fri Dec 26, 2003 10:07 pm | 7 |
sprite velocity and collision question | Wed Dec 24, 2003 6:06 pm | 91 |
Voxel landscapes | Wed Dec 24, 2003 1:12 am | 13 |
Game Scripting | Wed Dec 24, 2003 12:06 am | 15 |
Sonic's Spotlights | Tue Dec 23, 2003 12:08 pm | 6 |
Variables in VBA Memory Viewer | Sun Dec 21, 2003 3:39 pm | 4 |
vCount interrupt question | Sun Dec 21, 2003 1:07 am | 12 |
Tutorial for Tile Modes? | Sat Dec 20, 2003 12:19 am | 3 |
problem with day-2 code from www.thepernproject.com | Thu Dec 18, 2003 3:57 pm | 14 |
Problem: ARM_SDT_2.5 and Winxp | Thu Dec 18, 2003 6:34 am | 12 |
Beginner Question | Thu Dec 18, 2003 4:37 am | 17 |
DevKitAdvance with Visual HAM | Tue Dec 16, 2003 11:15 am | 18 |
Sprites from bg/map Tiles (+ other effects) | Sun Dec 14, 2003 9:24 pm | 12 |
Multiple interrupts | Sat Dec 13, 2003 2:14 am | 9 |
internal compiler error | Thu Dec 11, 2003 3:29 pm | 3 |
Fixed Point Arithmetic on the ARM | Tue Dec 09, 2003 2:33 pm | 3 |
Rams and Rom | Tue Dec 09, 2003 8:54 am | 12 |
Writting a Design spec | Sun Dec 07, 2003 11:41 pm | 3 |
Text input system project | Thu Dec 04, 2003 9:33 pm | 3 |
Bus errors | Thu Dec 04, 2003 8:32 pm | 9 |
How to profile code? | Thu Dec 04, 2003 6:41 pm | 17 |
Mode 7 Graphics | Mon Dec 01, 2003 9:52 pm | 4 |
Prgramming the Nintendo GameBoy Advance (book) | Mon Dec 01, 2003 9:11 pm | 16 |
Bullet Sprites | Sat Nov 29, 2003 1:56 am | 27 |
Is anyone still using rectangular collision boundaries? | Thu Nov 27, 2003 6:44 pm | 21 |
GBA Hardware Scrolling | Wed Nov 26, 2003 7:18 pm | 8 |
The best way to "pause" my game? | Mon Nov 24, 2003 1:16 pm | 2 |
Sprite Transparent Color? | Sun Nov 23, 2003 9:55 am | 4 |
The sprite window | Sat Nov 22, 2003 4:23 pm | 6 |
clock() not functioning?!?! | Sat Nov 22, 2003 2:50 pm | 5 |
GBA Dissasembly! | Fri Nov 21, 2003 6:28 pm | 9 |
Makefile hassles... | Mon Nov 17, 2003 10:51 pm | 10 |
UART speeds | Mon Nov 17, 2003 5:08 am | 1 |
Play SNES Games on the GBA | Sun Nov 16, 2003 1:11 pm | 8 |
Coding sprintf | Fri Nov 14, 2003 2:05 am | 4 |
Problem with my dynamic tile manager... | Sun Nov 09, 2003 5:29 am | 3 |
Difference filters and compression | Fri Nov 07, 2003 3:25 am | 7 |
va_list va_start | Thu Nov 06, 2003 10:20 pm | 9 |
Transparency | Wed Nov 05, 2003 5:10 pm | 2 |
Project development organization | Mon Nov 03, 2003 11:13 am | 5 |
HDMA | Sun Nov 02, 2003 12:30 pm | 8 |
GBA Files - Extracting from or multi-booting | Sun Oct 26, 2003 12:33 pm | 4 |
A right use of variables | Fri Oct 24, 2003 10:28 am | 42 |
Proper way to use Vblank Interrupt | Tue Oct 21, 2003 7:27 am | 7 |
All globals are 32bits?! | Sun Oct 19, 2003 11:23 pm | 10 |
Binary Search | Sun Oct 19, 2003 2:21 am | 4 |
Raster Effect Problem.. | Thu Oct 16, 2003 12:52 am | 3 |
REG_VCOUNT doesnt change | Wed Oct 15, 2003 4:50 pm | 10 |
insight 6.0 | Sun Oct 12, 2003 8:02 pm | 1 |
Srolling background | Wed Oct 08, 2003 2:16 pm | 11 |
vram question | Tue Oct 07, 2003 10:42 pm | 4 |
Multiplayer - almost there | Tue Oct 07, 2003 6:51 pm | 2 |
BgAffineSet BIOS function help | Tue Oct 07, 2003 5:31 pm | 2 |
How to do very wide backgrounds.. | Sat Oct 04, 2003 1:17 am | 3 |
Getting Published | Fri Oct 03, 2003 3:42 pm | 52 |
EWRAM | Fri Oct 03, 2003 12:55 am | 6 |
Game Concepts for Newbie | Thu Oct 02, 2003 6:33 pm | 35 |
SWI 6 disabling an interrupt ? | Wed Oct 01, 2003 6:31 pm | 9 |
Fog effect | Wed Oct 01, 2003 3:01 pm | 11 |
bug in GDB arm emulator | Mon Sep 29, 2003 3:35 pm | 2 |
Newbie question: drawline | Sun Sep 28, 2003 11:19 am | 4 |
HOW TO? : Assembly DMA functions | Sun Sep 28, 2003 8:54 am | 5 |
Precision problems on hardware (Mode7) | Sat Sep 27, 2003 2:40 pm | 23 |
Calculating an view matrix | Fri Sep 26, 2003 9:28 pm | 1 |
GDB on Mac OS? | Fri Sep 26, 2003 4:29 pm | 1 |
Mode7 background coordinates | Fri Sep 26, 2003 6:09 am | 2 |
DevkitAdv Linux version way behind? | Fri Sep 26, 2003 3:51 am | 10 |
fopen not working | Fri Sep 26, 2003 1:44 am | 8 |
Writing a Multiboot loader | Thu Sep 25, 2003 12:51 pm | 4 |
16-bit color | Tue Sep 23, 2003 9:43 pm | 9 |
Need help with maps again!! | Tue Sep 23, 2003 8:53 pm | 3 |
Is it me, or the fscking emulator? | Tue Sep 23, 2003 2:04 pm | 4 |
About the rotation/scale backgroud | Tue Sep 23, 2003 10:05 am | 2 |
Accessing Flash saves on normal carts | Sat Sep 20, 2003 6:48 pm | 1 |
Mode 7 help | Fri Sep 19, 2003 12:44 pm | 1 |
Transparency question | Thu Sep 18, 2003 1:53 pm | 4 |
Bad Guys with guns | Thu Sep 18, 2003 11:15 am | 13 |
running "political statement" on hardware | Wed Sep 17, 2003 9:01 pm | 2 |
Double Buffering - Determining what surface to draw on | Mon Sep 15, 2003 6:48 am | 5 |
Palette screwed up : unknown enemy | Sat Sep 13, 2003 3:24 pm | 6 |
packet format | Fri Sep 12, 2003 12:00 am | 2 |
JOY Bus Information | Thu Sep 11, 2003 5:14 pm | 1 |
How do you compile ARM code with THUMB code using DevKitAdv? | Thu Sep 11, 2003 1:33 pm | 4 |
Saving to EEPROM | Wed Sep 10, 2003 2:43 pm | 13 |
Compiler Optimizations | Wed Sep 10, 2003 5:30 am | 2 |
Garbage Collector in C for GBA | Tue Sep 09, 2003 5:17 am | 13 |
Post your custom debug function here! | Mon Sep 08, 2003 5:28 pm | 11 |
Fixed Point Rounding... | Mon Sep 08, 2003 5:03 am | 4 |
CPU usage? | Mon Sep 08, 2003 12:22 am | 9 |
DMA Question | Sat Sep 06, 2003 7:30 pm | 4 |
SWI 4 - IntrWait | Sat Sep 06, 2003 6:02 pm | 10 |
Sprite coordinates and scaling issues | Fri Sep 05, 2003 9:08 pm | 5 |
How many BG in mode4 | Fri Sep 05, 2003 8:08 pm | 7 |
Problems with app wizard for vs 6 and win xp | Fri Sep 05, 2003 1:09 am | 2 |
Newbie : What is -> ? | Thu Sep 04, 2003 2:21 pm | 4 |
Specify a BG to use a 16 color palette | Wed Sep 03, 2003 10:03 pm | 8 |
Batch file generator for DevKitAdv | Wed Sep 03, 2003 2:14 pm | 15 |
Counting Frames | Tue Sep 02, 2003 11:23 pm | 3 |
warning: no newline at end of file | Tue Sep 02, 2003 7:34 pm | 10 |
Juggling large amounts of sprite data | Mon Sep 01, 2003 9:21 pm | 3 |
CodeWave linking error | Mon Sep 01, 2003 10:12 am | 2 |
OOP Sprite Management | Mon Sep 01, 2003 2:52 am | 20 |
plotting a pixel n mode 4 | Sun Aug 31, 2003 5:30 pm | 5 |
MBV2 UART COM mode w/ PC | Fri Aug 29, 2003 6:31 am | 4 |
dynamic lz77? | Wed Aug 27, 2003 6:24 pm | 4 |
Multiplayer Link | Mon Aug 25, 2003 11:51 am | 4 |
Copying data to screen in Mode 3 | Sun Aug 24, 2003 8:37 pm | 21 |
Latest GBA Header Files | Sun Aug 24, 2003 4:56 pm | 4 |
BIN/RAW File format | Sun Aug 24, 2003 1:39 pm | 8 |
Pan Screen | Sun Aug 24, 2003 9:36 am | 4 |
Emulators or link cable which would you recommend | Sat Aug 23, 2003 10:53 pm | 6 |
mutlifile multiboot image | Sat Aug 23, 2003 4:12 pm | 5 |
How do I move a sprite in 360?s | Sat Aug 23, 2003 3:46 pm | 11 |
How can I read the WriteOnly Register ? | Thu Aug 21, 2003 3:37 am | 5 |
bit shifting question | Tue Aug 19, 2003 7:13 pm | 2 |
AAS linker problem | Tue Aug 19, 2003 5:58 am | 5 |
button press question | Mon Aug 18, 2003 1:11 am | 5 |
texture mapped triangles | Sun Aug 17, 2003 10:43 pm | 5 |
ARM7 ASM Programming with GAS | Sat Aug 16, 2003 3:47 pm | 2 |
Random -> real (integer) numbers (not broken) | Fri Aug 15, 2003 2:25 pm | 10 |
Displaying map using DMA | Fri Aug 15, 2003 2:21 pm | 8 |
Is there any tutorials on the UART communication mode? | Thu Aug 14, 2003 2:44 pm | 2 |
Multiboot code help | Tue Aug 12, 2003 4:20 pm | 2 |
is this real 3d ? | Tue Aug 12, 2003 11:15 am | 15 |
BoycottAdvance & Vis. Boy Adv.: Different results (+src& | Mon Aug 11, 2003 12:32 am | 4 |
Compiling into THUMB / ARM | Sun Aug 10, 2003 3:39 am | 6 |
Rotation Background help | Sat Aug 09, 2003 1:01 am | 2 |
HBlank and Bios WaitVBL | Tue Aug 05, 2003 11:54 am | 3 |
Not sure about this... | Fri Aug 01, 2003 2:10 pm | 6 |
Timer ressetting? | Thu Jul 31, 2003 1:46 pm | 17 |
Setting display modes (REG_DISPCNT (0x4000000)) | Thu Jul 31, 2003 5:53 am | 2 |
Character Base blocks: 256 or 512 tiles? | Mon Jul 28, 2003 2:59 pm | 13 |
R-trees | Mon Jul 28, 2003 4:02 am | 9 |
Coding fireballs | Sun Jul 27, 2003 11:47 pm | 14 |
Linux on the GBA? | Sun Jul 27, 2003 8:59 pm | 5 |
preemptive multitasking experiment | Sat Jul 26, 2003 9:51 pm | 4 |
SWI libraries | Sat Jul 26, 2003 7:37 am | 4 |
Advanced text system. | Sat Jul 26, 2003 7:19 am | 26 |
Adding binary data | Thu Jul 24, 2003 10:00 am | 6 |
sprite appearing problem | Wed Jul 23, 2003 11:51 am | 3 |
OAM | Sun Jul 20, 2003 5:50 pm | 10 |
Controlling Multipal Sprites... | Sat Jul 19, 2003 1:50 pm | 3 |
Effective Sprite Animation | Fri Jul 18, 2003 9:11 pm | 6 |
Loading 3 240*160 background | Fri Jul 18, 2003 6:00 pm | 4 |
Static Variables | Fri Jul 18, 2003 4:49 pm | 6 |
Fixed-point math library? | Wed Jul 16, 2003 4:49 pm | 4 |
Collision Response | Wed Jul 16, 2003 5:33 am | 4 |
Crazy DMA problem! | Wed Jul 16, 2003 4:07 am | 15 |
DMA 0, 1, and 2 don't work properly?! | Tue Jul 15, 2003 9:21 pm | 4 |
cart header | Tue Jul 15, 2003 9:18 pm | 2 |
CPUFastSet (swi 12) | Tue Jul 15, 2003 8:34 pm | 5 |
Self Moving Sprites | Mon Jul 14, 2003 6:55 pm | 10 |
3D polys to 2D images? | Mon Jul 14, 2003 6:55 am | 6 |
Can put BG into transparence? | Sun Jul 13, 2003 4:53 am | 2 |
What happens in memory when...?? | Sun Jul 13, 2003 3:18 am | 4 |
spotlight effect | Sat Jul 12, 2003 3:11 pm | 8 |
interupts | Sat Jul 12, 2003 12:47 pm | 4 |
Embedded C++? | Fri Jul 11, 2003 8:04 pm | 7 |
mosaic | Thu Jul 10, 2003 1:26 pm | 7 |
Implementing a FadeOut/FadeIn | Thu Jul 10, 2003 12:07 am | 8 |
Tile mode: screen sizes? | Wed Jul 09, 2003 7:55 pm | 4 |
Sprite flipping problems | Wed Jul 09, 2003 4:34 am | 4 |
a good book? | Tue Jul 08, 2003 8:31 pm | 6 |
A good book? | Tue Jul 08, 2003 8:19 pm | 1 |
A good book? | Tue Jul 08, 2003 8:18 pm | 1 |
Debuggers for GBA Development | Tue Jul 08, 2003 7:42 pm | 8 |
Putting code in IWRAM | Tue Jul 08, 2003 3:32 pm | 2 |
rpg text system | Tue Jul 08, 2003 12:33 pm | 8 |
No VBLANK interrupt in mode 5?! | Mon Jul 07, 2003 9:37 pm | 4 |
Placing a Sprite Slightly Off-Screen | Mon Jul 07, 2003 8:34 pm | 3 |
VBA or Boycott advance | Mon Jul 07, 2003 2:14 pm | 4 |
weird | Sun Jul 06, 2003 7:59 pm | 4 |
SGADE: Image Use | Sat Jul 05, 2003 8:20 pm | 12 |
sprites and squares | Sat Jul 05, 2003 12:59 am | 2 |
sprites and shapes | Fri Jul 04, 2003 11:44 pm | 1 |
Tile mode: 4 backgrounds? | Fri Jul 04, 2003 9:25 pm | 6 |
weird arrays | Fri Jul 04, 2003 2:17 am | 3 |
Backgrounds again | Thu Jul 03, 2003 8:06 pm | 15 |
Not clearing memory at start up | Thu Jul 03, 2003 6:34 pm | 4 |
Invalid constant error... | Wed Jul 02, 2003 6:37 am | 7 |
background problem | Tue Jul 01, 2003 11:49 pm | 17 |
sprite priority | Tue Jul 01, 2003 3:45 pm | 2 |
infinite scrolling | Tue Jul 01, 2003 2:10 pm | 6 |
rotation | Tue Jul 01, 2003 1:24 am | 2 |
256 colors? | Mon Jun 30, 2003 10:58 pm | 4 |
NEw Project, need some help | Mon Jun 30, 2003 8:17 pm | 18 |
linking to ROM utilities from WRAM area ... | Sun Jun 29, 2003 10:19 pm | 6 |
Keeping track of one's position in mode7 | Sun Jun 29, 2003 8:36 pm | 2 |
Drawing in bitmap mode: writing to screen or to array? | Sun Jun 29, 2003 12:46 am | 8 |
collisions | Sat Jun 28, 2003 8:12 pm | 10 |
Fast Polygon drawing | Sat Jun 28, 2003 10:26 am | 6 |
Metroid Fusion | Fri Jun 27, 2003 1:26 pm | 3 |
Sram | Fri Jun 27, 2003 11:04 am | 5 |
IntrWait and VBlankIntrWait BIOS functions | Thu Jun 26, 2003 11:54 pm | 3 |
HBlank questions | Thu Jun 26, 2003 11:40 pm | 9 |
Car racing demo - advice needed | Thu Jun 26, 2003 3:13 pm | 4 |
How to make fonts? | Thu Jun 26, 2003 11:16 am | 7 |
Why can't I see the source in arm-gdb? | Thu Jun 26, 2003 3:44 am | 4 |
good start file for ARM STD/ADS? | Tue Jun 24, 2003 4:42 pm | 13 |
Collision in wraparound BG | Tue Jun 24, 2003 8:53 am | 3 |
Loading a linear framebuffer into Vram | Mon Jun 23, 2003 2:18 pm | 15 |
Problems with GBAJunkie's tutorial re:displaying sprites | Mon Jun 23, 2003 4:32 am | 10 |
Zooming / Rotation from tutorial explained | Sun Jun 22, 2003 10:11 pm | 3 |
Interrupt on KeyUp ? | Sun Jun 22, 2003 9:18 pm | 3 |
Interrupt Handling Performance | Sun Jun 22, 2003 8:23 pm | 4 |
O2/O3 is destroying my memory :( | Sun Jun 22, 2003 7:20 pm | 4 |
Realtime mixing | Sun Jun 22, 2003 11:50 am | 17 |
Linking object files | Sat Jun 21, 2003 8:22 pm | 5 |
Palette with both 16 and 256 Color BG | Fri Jun 20, 2003 10:15 am | 9 |
GBA Appwizard causing trouble | Fri Jun 20, 2003 2:29 am | 5 |
Fast Collision detection in Shoot 'em ups | Wed Jun 18, 2003 3:07 pm | 5 |
setting priority how is it done? | Tue Jun 17, 2003 10:12 pm | 14 |
What language do you use? | Tue Jun 17, 2003 9:09 pm | 5 |
I need help with my function | Tue Jun 17, 2003 7:54 pm | 5 |
'Programming the Nintendo Ga.. blah blah | Mon Jun 16, 2003 10:53 pm | 20 |
Adding Neimod to Project | Mon Jun 16, 2003 10:29 pm | 10 |
Linking with other GBAs | Sat Jun 14, 2003 3:39 am | 3 |
Free Isometric engines | Fri Jun 13, 2003 3:30 am | 2 |
MODE 4 line drawing | Fri Jun 13, 2003 2:42 am | 1 |
DMA fill/clear | Thu Jun 12, 2003 3:22 am | 26 |
Best way to generate random numbers | Wed Jun 11, 2003 6:42 pm | 9 |
Using hardware sin and cos tables | Tue Jun 10, 2003 8:17 pm | 10 |
Profiling GBA code | Mon Jun 09, 2003 10:48 pm | 4 |
what this file is? | Mon Jun 09, 2003 7:15 pm | 3 |
Is it possible to expand memory?! | Sun Jun 08, 2003 8:38 pm | 16 |
Real time/Consecutive programming | Sat Jun 07, 2003 9:04 pm | 19 |
Clearing memory/BG layers | Sat Jun 07, 2003 2:47 pm | 9 |
Breaking the emulators. | Sat Jun 07, 2003 10:54 am | 2 |
Tiles issue | Thu Jun 05, 2003 1:33 am | 11 |
compiling crt0.s | Wed Jun 04, 2003 10:34 pm | 8 |
Drawing in Mode4 | Wed Jun 04, 2003 10:49 am | 2 |
Optimize OAM for Sprite Animations | Wed Jun 04, 2003 3:20 am | 7 |
Distance between two 2D points? | Wed Jun 04, 2003 1:56 am | 19 |
Installing devkit advance R5 beta 3 | Tue Jun 03, 2003 7:50 pm | 2 |
Compiling Code Waves | Tue Jun 03, 2003 1:04 pm | 4 |
algorithm for straight line | Tue Jun 03, 2003 9:30 am | 8 |
Why I cannot use the 'malloc' function ? | Tue Jun 03, 2003 3:55 am | 13 |
About V Bank Interrupt | Tue Jun 03, 2003 3:52 am | 7 |
Fast collision detection using bounding boxes? | Mon Jun 02, 2003 8:10 pm | 6 |
Question about ARM | Mon Jun 02, 2003 3:31 pm | 5 |
problem with devkitadvance linux version | Mon Jun 02, 2003 10:27 am | 6 |
Fonts Text and Goodies? | Mon Jun 02, 2003 2:49 am | 12 |
Sprite Frames and Timers | Mon Jun 02, 2003 1:27 am | 3 |
memory management | Sun Jun 01, 2003 3:48 am | 7 |
Muliplayer Mode | Sat May 31, 2003 3:55 pm | 3 |
GBA SDK?? | Fri May 30, 2003 11:06 am | 2 |
Please help with ideas for university final project | Thu May 29, 2003 3:35 pm | 8 |
GCC with MS Studio | Thu May 29, 2003 2:10 pm | 8 |
UART communication | Thu May 29, 2003 11:10 am | 8 |
Mode7 question - again | Wed May 28, 2003 1:31 pm | 29 |
Game is REALLY slow | Wed May 28, 2003 6:38 am | 12 |
How to insert an "Intro" ? | Sun May 25, 2003 8:26 pm | 4 |
Getting Saves With A Multiboot | Sun May 25, 2003 5:53 pm | 1 |
rotated sprite/bg collision | Sun May 25, 2003 6:05 am | 13 |
any projects to convert .NET code CLR to GBA compatbile? | Sun May 25, 2003 3:10 am | 13 |
multiboot | Sat May 24, 2003 5:54 pm | 3 |
Floating Point | Fri May 23, 2003 4:39 pm | 37 |
Getting a Seed? | Fri May 23, 2003 12:44 pm | 12 |
a problem with memset() | Thu May 22, 2003 11:08 pm | 8 |
devkitadv 5 with jeff frohweins lnkscript | Thu May 22, 2003 8:58 pm | 8 |
Two different Palettes for two different BG's? | Wed May 21, 2003 3:09 am | 28 |
Sprites and Mode 4 | Sun May 18, 2003 10:18 am | 8 |
staringmonkey's modifications to gba.h | Sun May 18, 2003 8:31 am | 16 |
VSync | Sun May 18, 2003 4:59 am | 12 |
Sprite animation | Sun May 18, 2003 4:34 am | 3 |
Riding on a monster or a platform | Sat May 17, 2003 7:12 am | 2 |
What bad error! | Fri May 16, 2003 4:22 pm | 4 |
Best screen Mode | Fri May 16, 2003 1:07 pm | 4 |
hilo :) | Fri May 16, 2003 12:57 pm | 11 |
Multiboot loading screens | Fri May 16, 2003 6:26 am | 1 |
commandline options in VC++ | Fri May 16, 2003 4:30 am | 2 |
cloning sprites? | Thu May 15, 2003 6:10 pm | 5 |
How can I put the BIG picture in a BG? | Thu May 15, 2003 7:08 am | 5 |
Background Rotation | Tue May 13, 2003 11:40 pm | 1 |
Hexadecimal trouble | Tue May 13, 2003 7:06 pm | 17 |
Possible technique to develop a "commandos" type g | Tue May 13, 2003 6:55 pm | 5 |
Who have written a RPG game on GBA? | Tue May 13, 2003 1:22 pm | 6 |
How can i play mid sound on GBA? | Sun May 11, 2003 9:59 am | 10 |
scripting in GBA games | Sun May 11, 2003 4:54 am | 2 |
side scroller and inclines | Sat May 10, 2003 11:25 pm | 7 |
backdrop color unchangeable? | Fri May 09, 2003 7:00 pm | 2 |
Sprites wrapping around? | Fri May 09, 2003 3:31 pm | 5 |
Help needed with background tiles | Fri May 09, 2003 12:58 am | 4 |
memory management... | Thu May 08, 2003 4:57 am | 17 |
DMA trouble | Thu May 08, 2003 4:42 am | 24 |
can't get arm-gdb working with VBA | Wed May 07, 2003 10:05 pm | 5 |
HSL <--> RGB code | Wed May 07, 2003 4:33 am | 1 |
XtremeLink developing - coders needed | Wed May 07, 2003 2:26 am | 2 |
Code overlays | Wed May 07, 2003 1:16 am | 15 |
How to profile code? | Tue May 06, 2003 12:46 pm | 5 |
One cart multiplayer | Tue May 06, 2003 11:20 am | 21 |
where i wrong?? | Mon May 05, 2003 11:15 pm | 9 |
the centerpoint of Rotating Sprites | Mon May 05, 2003 7:25 pm | 2 |
RNG with exact period | Mon May 05, 2003 4:58 am | 3 |
SetCode | Mon May 05, 2003 2:41 am | 3 |
Fading bg layers? | Sun May 04, 2003 3:10 pm | 2 |
Interrupts: Shutdown GBA? | Sat May 03, 2003 3:38 am | 2 |
Movements of sprite and blur | Fri May 02, 2003 2:54 pm | 10 |
Code for random | Fri May 02, 2003 12:38 pm | 2 |
super mario bros question | Fri May 02, 2003 11:48 am | 4 |
what mean this error: | Fri May 02, 2003 12:54 am | 7 |
What's the best method to output text? | Thu May 01, 2003 12:45 pm | 2 |
Sprite Arrays? | Wed Apr 30, 2003 10:58 pm | 3 |
Windows CE, 3.11 porting | Wed Apr 30, 2003 6:26 pm | 6 |
fixed point math | Tue Apr 29, 2003 3:19 pm | 9 |
Video to GBA bin conversion? | Mon Apr 28, 2003 11:03 pm | 1 |
Writing PogoShell plugin with Devkit Advance | Mon Apr 28, 2003 8:51 pm | 7 |
how i read these: | Sun Apr 27, 2003 11:31 am | 9 |
Some newbie questions | Sat Apr 26, 2003 3:47 pm | 14 |
GBA multiboot bootdisc via Gamecube? | Wed Apr 23, 2003 7:25 pm | 8 |
YES/NO? Release a Homebrew game? | Wed Apr 23, 2003 4:33 pm | 19 |
Error | Wed Apr 23, 2003 1:29 pm | 26 |
Need more memory | Tue Apr 22, 2003 3:28 pm | 4 |
Develope really on GBA | Tue Apr 22, 2003 2:44 pm | 76 |
sprite problem | Tue Apr 22, 2003 7:54 am | 4 |
Translating Animation frames to Sprites | Mon Apr 21, 2003 5:11 pm | 5 |
Windows on the GBA | Mon Apr 21, 2003 4:44 pm | 1 |
Setting memory adresses for DMA | Sun Apr 20, 2003 9:17 am | 5 |
ROM Name on Flash2Advance | Sat Apr 19, 2003 2:21 am | 2 |
Password system | Fri Apr 18, 2003 5:09 pm | 15 |
Map Setting | Fri Apr 18, 2003 12:58 pm | 4 |
GBA Modes and smooth scrolling | Fri Apr 18, 2003 3:22 am | 5 |
Collision detection, over and under | Thu Apr 17, 2003 10:11 pm | 3 |
sprite problem | Thu Apr 17, 2003 3:04 pm | 4 |
malloc and realloc | Wed Apr 16, 2003 10:51 am | 1 |
Arm SDT and Windows XP | Tue Apr 15, 2003 7:45 pm | 3 |
oo and compilers | Tue Apr 15, 2003 6:18 pm | 3 |
oo and compilers | Tue Apr 15, 2003 6:17 pm | 1 |
GBAFIX problem? | Mon Apr 14, 2003 11:19 am | 1 |
what mean with... | Sun Apr 13, 2003 10:56 pm | 11 |
Hardness maps and background collisions. | Sun Apr 13, 2003 7:55 pm | 18 |
dooby's gbalib: play_sound() | Sun Apr 13, 2003 5:55 pm | 1 |
Allocating data in vram | Sun Apr 13, 2003 12:26 pm | 5 |
C/C++ Only? | Sun Apr 13, 2003 3:03 am | 3 |
HAM v2.71 and bgmode 0 probs | Sat Apr 12, 2003 11:21 am | 1 |
JVM for GBA? | Sat Apr 12, 2003 4:43 am | 5 |
compiler | Fri Apr 11, 2003 9:49 am | 2 |
Screen control problems | Fri Apr 11, 2003 12:36 am | 4 |
Screen control problems | Fri Apr 11, 2003 12:31 am | 1 |
newbe needs help about compile | Thu Apr 10, 2003 10:25 am | 2 |
problems with tiles in text background modes | Thu Apr 10, 2003 9:54 am | 5 |
Need Help Setting Attribute 2. | Wed Apr 09, 2003 9:44 pm | 6 |
Sgade multiplayer in a non Sgade project? | Wed Apr 09, 2003 5:22 pm | 1 |
Sgade multiplayer in a non Sgade project? | Tue Apr 08, 2003 9:03 pm | 1 |
Calculating the angle between 2 points | Tue Apr 08, 2003 12:46 pm | 4 |
Printing variables at run-time to console.. ? | Mon Apr 07, 2003 9:45 pm | 9 |
Fast collision detection algorithm? | Mon Apr 07, 2003 9:29 pm | 11 |
can I code GBA stuffage with MSDEV.NET ? | Sun Apr 06, 2003 10:09 pm | 4 |
Flood fill algorithm | Sun Apr 06, 2003 9:24 pm | 5 |
using strings | Sun Apr 06, 2003 5:20 pm | 4 |
HAM + EMapper2 Advance | Sun Apr 06, 2003 12:06 pm | 6 |
Design Patterns | Sat Apr 05, 2003 11:05 pm | 1 |
Help with blending | Sat Apr 05, 2003 1:49 am | 2 |
I'm new and I don't know which are the best tools | Thu Apr 03, 2003 4:30 pm | 16 |
Anti Piracy Code | Wed Apr 02, 2003 9:50 pm | 16 |
Writing text as a bg map | Wed Apr 02, 2003 9:08 pm | 2 |
3d engine | Wed Apr 02, 2003 4:18 pm | 2 |
Visual Studio | Wed Apr 02, 2003 3:47 pm | 4 |
text background tile set | Wed Apr 02, 2003 3:19 pm | 6 |
hardware detection | Wed Apr 02, 2003 11:19 am | 5 |
floating point and fixed point math | Wed Apr 02, 2003 3:10 am | 4 |
Displaying the current score. | Tue Apr 01, 2003 9:07 pm | 5 |
Memory managers...your thoughts? | Tue Apr 01, 2003 8:14 am | 3 |
New at coding/ Emu Related Stuff | Tue Apr 01, 2003 1:56 am | 5 |
Where is code put in memory? | Mon Mar 31, 2003 4:22 am | 13 |
Mode 1 display problems | Mon Mar 31, 2003 1:19 am | 10 |
Intros. | Sun Mar 30, 2003 6:22 pm | 8 |
Newbie: Problems compiling first GBA project | Sat Mar 29, 2003 2:07 pm | 2 |
Basic Random Number Generation | Fri Mar 28, 2003 10:42 pm | 9 |
Palm OS | Fri Mar 28, 2003 9:16 pm | 4 |
Display image in mode3 or mode5 | Fri Mar 28, 2003 7:14 pm | 6 |
GBA link through Internet | Fri Mar 28, 2003 5:23 pm | 6 |
attribute0 resets? | Wed Mar 26, 2003 2:10 pm | 5 |
HELP | Wed Mar 26, 2003 5:45 am | 2 |
GBA SP questions... | Wed Mar 26, 2003 2:16 am | 10 |
tilemap collisions? | Tue Mar 25, 2003 7:55 am | 6 |
RGB to HSL Conversion | Mon Mar 24, 2003 8:09 pm | 4 |
Newbie wants to loop tunes in the background | Mon Mar 24, 2003 2:40 pm | 2 |
ARM SDK | Sun Mar 23, 2003 11:35 am | 3 |
SNES emulation on GBA | Sat Mar 22, 2003 11:08 pm | 10 |
Newbie problem | Sat Mar 22, 2003 10:25 pm | 3 |
Do text backgrounds always wraparound? | Sat Mar 22, 2003 10:33 am | 4 |
Text background | Fri Mar 21, 2003 9:17 am | 6 |
Mode 0, Background 0, and sprites... all work but one (UGH) | Thu Mar 20, 2003 11:18 pm | 2 |
Newbie: Any tutorials? | Thu Mar 20, 2003 2:17 pm | 8 |
weird thingy. | Thu Mar 20, 2003 11:08 am | 3 |
background bug(?) | Wed Mar 19, 2003 8:41 pm | 3 |
Channel 1 and 2 Sound Troubles | Wed Mar 19, 2003 6:25 pm | 1 |
Homing Algorithm | Wed Mar 19, 2003 5:36 pm | 2 |
Using windows? | Wed Mar 19, 2003 9:15 am | 2 |
newbie- DMA Question | Mon Mar 17, 2003 9:45 pm | 3 |
GbaDev Compile with crt0.s and linkscrpit doubt ;( | Mon Mar 17, 2003 2:01 pm | 3 |
Tiles dissapearing! | Sun Mar 16, 2003 2:27 pm | 2 |
Why can not use 'static unsigned short' in c function? | Sun Mar 16, 2003 8:17 am | 6 |
Quick Sprite Question | Sat Mar 15, 2003 7:58 pm | 3 |
Map Starting Position | Sat Mar 15, 2003 7:55 am | 11 |
BG Memory updating on the fly | Fri Mar 14, 2003 2:14 pm | 2 |
Newbie question | Fri Mar 14, 2003 9:20 am | 4 |
Menu Implementation | Thu Mar 13, 2003 4:39 pm | 5 |
which gfx tool(s) support 16-color sprite/tile ??? | Wed Mar 12, 2003 4:56 pm | 7 |
strange things...... | Tue Mar 11, 2003 2:17 pm | 1 |
Which language is right? | Tue Mar 11, 2003 10:06 am | 4 |
tile modes | Tue Mar 11, 2003 3:38 am | 9 |
Key Interrupt doesn't work with real GBA! | Mon Mar 10, 2003 10:23 am | 2 |
can't i use H/V FLIP together with Rotation/Scaling? | Sun Mar 09, 2003 4:11 pm | 6 |
niewbie rotation problem,plz give me a hand ... | Sun Mar 09, 2003 6:18 am | 2 |
Where can I find a Codec for the GBA? | Sun Mar 09, 2003 1:10 am | 2 |
make file | Sun Mar 09, 2003 12:28 am | 6 |
Game Boy Advance Dev . | Sat Mar 08, 2003 8:32 pm | 3 |
Bit setting | Sat Mar 08, 2003 7:43 pm | 5 |
DMA question | Thu Mar 06, 2003 10:56 pm | 6 |
Is it safe to dynamically allocate memory with DevKitAdvanc? | Thu Mar 06, 2003 6:48 pm | 3 |
Blending: lighten and darken | Thu Mar 06, 2003 1:27 pm | 2 |
gcc linker error? | Thu Mar 06, 2003 11:01 am | 7 |
Old fashioned monitor/disasm styled programm | Wed Mar 05, 2003 11:24 am | 4 |
sb plz help me to optimize this code further more... | Tue Mar 04, 2003 9:18 am | 8 |
alpha blending | Tue Mar 04, 2003 3:09 am | 5 |
Tilt sensor? | Sun Mar 02, 2003 12:33 am | 22 |
OpenGL-ES for GBA. | Sun Mar 02, 2003 12:28 am | 8 |
??? Has anyone played with erasing the flash | Sat Mar 01, 2003 10:43 pm | 1 |
Insight GDB / VisualBoyAdvance | Sat Mar 01, 2003 9:14 pm | 3 |
Background priorities | Wed Feb 26, 2003 12:01 pm | 3 |
??? generate a DevKit Advance/gcc memory map | Wed Feb 26, 2003 7:15 am | 8 |
Newbie Question | Tue Feb 25, 2003 6:15 pm | 12 |
DMA HBlank | Tue Feb 25, 2003 6:06 pm | 2 |
score board | Tue Feb 25, 2003 5:39 pm | 27 |
My sprites are always in front of my backgrounds :-(( | Tue Feb 25, 2003 4:50 pm | 4 |
printf output | Tue Feb 25, 2003 4:06 pm | 7 |
Commercial gba-developers : How to? | Tue Feb 25, 2003 4:01 am | 2 |
Debugging with BoycotAdvance and VC++6.0 | Mon Feb 24, 2003 12:27 am | 2 |
Fast Fixed Point Arc Tan function | Sun Feb 23, 2003 9:01 pm | 15 |
volatile error while it is not in the program | Sun Feb 23, 2003 11:34 am | 8 |
Commercial or not? | Sun Feb 23, 2003 1:39 am | 7 |
Huge tile-maps, how do they do it? | Sat Feb 22, 2003 5:57 pm | 9 |
Where i can find the SDK of GBA developer? | Sat Feb 22, 2003 4:07 pm | 8 |
parse error? | Fri Feb 21, 2003 8:16 pm | 7 |
How to attach sprites to scaled background | Fri Feb 21, 2003 3:04 pm | 8 |
Sleepmode | Fri Feb 21, 2003 12:44 pm | 15 |
Word alignment problem... | Fri Feb 21, 2003 5:39 am | 5 |
C file compiled to ARM mode or THUMB mode? | Fri Feb 21, 2003 4:43 am | 2 |
ham noob | Fri Feb 21, 2003 1:23 am | 2 |
assembly to c++. | Fri Feb 21, 2003 12:08 am | 5 |
Sprite Alpha Blending | Thu Feb 20, 2003 9:09 pm | 3 |
Map compression | Thu Feb 20, 2003 5:20 pm | 6 |
Clear Screen Special Effects | Thu Feb 20, 2003 5:12 pm | 15 |
DMA Speed | Wed Feb 19, 2003 8:25 pm | 3 |
ClearBuffer() troubles | Wed Feb 19, 2003 7:00 pm | 5 |
Where can find sample project which output multiboot file? | Wed Feb 19, 2003 7:06 am | 5 |
Threads??? | Tue Feb 18, 2003 10:31 pm | 8 |
Sprite & Background priorities | Tue Feb 18, 2003 4:54 pm | 1 |
How to make many game into a single gba file? | Tue Feb 18, 2003 7:58 am | 4 |
s16 don't go high enough | Mon Feb 17, 2003 11:16 am | 5 |
GCC problem, please help | Mon Feb 17, 2003 3:44 am | 10 |
Put the gba to sleep | Sat Feb 15, 2003 8:15 pm | 1 |
Understanding Transparency | Sat Feb 15, 2003 8:13 pm | 1 |
Understanding Transparency | Sat Feb 15, 2003 8:11 pm | 1 |
GBA sleepmode | Sat Feb 15, 2003 8:09 pm | 1 |
Si il y a des Fran?ais ! | Sat Feb 15, 2003 1:25 pm | 1 |
Making a non static "game"? | Sat Feb 15, 2003 3:20 am | 1 |
Question about sprites and objects... | Sat Feb 15, 2003 3:18 am | 1 |
Multiboot several GBAs | Sat Feb 15, 2003 1:34 am | 1 |
Multiboot several GBAs | Sat Feb 15, 2003 1:27 am | 1 |
Multiboot multiple gbas | Fri Feb 14, 2003 7:16 pm | 1 |
Multiboot multiple gbas | Fri Feb 14, 2003 7:14 pm | 1 |
Making a makefile | Fri Feb 14, 2003 2:48 pm | 1 |
Making a makefile | Fri Feb 14, 2003 2:45 pm | 1 |
lib usage | Fri Feb 14, 2003 2:00 pm | 1 |
Newbie problem | Fri Feb 14, 2003 7:17 am | 15 |
Problem from newbie | Fri Feb 14, 2003 7:14 am | 1 |
Newbie problem | Fri Feb 14, 2003 7:09 am | 1 |
Newbie problem | Fri Feb 14, 2003 7:01 am | 1 |
Newbie problem | Fri Feb 14, 2003 6:56 am | 1 |
Problem | Fri Feb 14, 2003 6:48 am | 1 |
Newbie problem | Fri Feb 14, 2003 6:46 am | 1 |
Emu Speed Differences | Fri Feb 14, 2003 12:41 am | 5 |
header | Thu Feb 13, 2003 8:56 pm | 2 |
Making multiboot files and fixing the header ... | Thu Feb 13, 2003 8:55 pm | 1 |
Making multiboot files and fixing the header ... | Thu Feb 13, 2003 8:52 pm | 1 |
Making multiboot files and fixing the header ... | Thu Feb 13, 2003 8:50 pm | 1 |
Making multiboot files and fixing the header ... | Thu Feb 13, 2003 8:48 pm | 1 |
Making multiboot files and fixing the header ... | Thu Feb 13, 2003 8:29 pm | 1 |
Question from newbie | Thu Feb 13, 2003 3:36 am | 1 |
A question from Newbie | Thu Feb 13, 2003 3:34 am | 1 |
A question from Newbie | Thu Feb 13, 2003 3:32 am | 1 |
A question from Newbie | Thu Feb 13, 2003 3:30 am | 1 |
A question from Newbie | Thu Feb 13, 2003 3:28 am | 1 |
Is external WRAM slower even using THUMB? | Wed Feb 12, 2003 4:09 pm | 4 |
Having trouble scrolling backgrounds | Tue Feb 11, 2003 4:43 pm | 1 |
Having trouble scrolling backgrounds | Tue Feb 11, 2003 4:41 pm | 1 |
Having trouble scrolling backgrounds | Tue Feb 11, 2003 4:39 pm | 1 |
Extraction of text from a gba ROM ? | Tue Feb 11, 2003 11:18 am | 1 |
Extracting Text from a gba ROM | Tue Feb 11, 2003 11:12 am | 1 |
Extract text from an existing ROM | Tue Feb 11, 2003 10:58 am | 1 |
Isometric Engine? | Tue Feb 11, 2003 10:13 am | 1 |
Coding First Game: Stumped | Tue Feb 11, 2003 3:06 am | 1 |
Mode 4 Horizontal Scrolling | Mon Feb 10, 2003 8:33 pm | 1 |
trouble compiling for xport | Mon Feb 10, 2003 7:00 pm | 3 |
Isometric Engine? | Mon Feb 10, 2003 4:52 pm | 1 |
Isometric Engine? | Mon Feb 10, 2003 4:01 pm | 1 |
Isometric engine? | Mon Feb 10, 2003 3:54 pm | 1 |
Isometric engine? | Mon Feb 10, 2003 3:53 pm | 1 |
swi 0x05 | Mon Feb 10, 2003 12:57 am | 10 |
Rotation background wrapping | Sat Feb 08, 2003 11:01 pm | 4 |
Can i meke my GBA game with VC++.net compiler? | Sat Feb 08, 2003 8:54 pm | 9 |
PS2 programmer wants to play. can you help? | Sat Feb 08, 2003 3:07 pm | 6 |
Mac version of a GBA ROM editor? | Sat Feb 08, 2003 8:05 am | 5 |
Interrupt/stack question | Thu Feb 06, 2003 5:38 am | 9 |
Mario Kart/F-Zero style graphics. | Wed Feb 05, 2003 4:42 pm | 4 |
ROTATING BACKGROUND WRAPPING | Tue Feb 04, 2003 3:57 pm | 3 |
Visualboy Advance + Insight / GDB | Tue Feb 04, 2003 1:50 pm | 2 |
GCC Compiler | Tue Feb 04, 2003 11:29 am | 3 |
enabling interupts in devkit advance? | Mon Feb 03, 2003 9:20 am | 5 |
Problems Switching Modes | Sun Feb 02, 2003 8:53 pm | 10 |
Scrolling txt? | Sun Feb 02, 2003 7:49 pm | 3 |
collisions | Sat Feb 01, 2003 2:55 pm | 8 |
Audio and Compilers | Fri Jan 31, 2003 9:47 pm | 3 |
Regarding sprite attributes. | Fri Jan 31, 2003 8:35 pm | 10 |
Debian cross toolchain help. | Fri Jan 31, 2003 9:16 am | 1 |
Benchmarking | Fri Jan 31, 2003 12:22 am | 16 |
Updating VRAM on VBLANK INTERRUPT | Thu Jan 30, 2003 1:11 pm | 6 |
Where in memory? | Thu Jan 30, 2003 11:34 am | 2 |
Exiting to Pogoshell | Thu Jan 30, 2003 9:20 am | 17 |
HAM | Thu Jan 30, 2003 9:09 am | 4 |
using the DevKitAdv+VC++ thing.. having problems | Wed Jan 29, 2003 11:20 pm | 13 |
Interrupts not working :( | Wed Jan 29, 2003 4:21 pm | 6 |
Timing events for a game | Wed Jan 29, 2003 11:50 am | 20 |
Isometric | Tue Jan 28, 2003 10:02 pm | 14 |
REG_BLDMOD ? | Tue Jan 28, 2003 10:02 pm | 6 |
Please Help me to understande this windows game .map | Tue Jan 28, 2003 12:56 pm | 7 |
Input and optimization | Tue Jan 28, 2003 5:07 am | 7 |
Dynamic Stippled Alpha | Mon Jan 27, 2003 11:22 pm | 15 |
Whatever happened to that FORTH compiler? | Mon Jan 27, 2003 8:28 pm | 1 |
make file help | Mon Jan 27, 2003 5:31 pm | 2 |
Linear Texture Mapping | Mon Jan 27, 2003 2:29 pm | 5 |
keeping speed and setting frames | Mon Jan 27, 2003 6:44 am | 3 |
If i don't want use a tool for my game map....... | Sun Jan 26, 2003 7:22 pm | 12 |
mthumb-interwork help | Sun Jan 26, 2003 6:52 pm | 12 |
Link communications | Sat Jan 25, 2003 2:28 pm | 7 |
Getting data into a ROM | Fri Jan 24, 2003 11:08 pm | 8 |
Good Screen Fade Effects | Fri Jan 24, 2003 7:25 pm | 12 |
Double buffering in Backround Rotation | Fri Jan 24, 2003 10:50 am | 3 |
Compression | Thu Jan 23, 2003 5:57 am | 2 |
Backgrounds | Wed Jan 22, 2003 10:26 pm | 4 |
sprite collision detection | Wed Jan 22, 2003 4:31 pm | 6 |
Learning to program for the GBA | Wed Jan 22, 2003 3:34 am | 4 |
textbackgrounds | Wed Jan 22, 2003 1:21 am | 15 |
tiles again :) | Tue Jan 21, 2003 6:15 pm | 8 |
256k WRAM Multiboot & Dynamic Allocation | Tue Jan 21, 2003 2:12 pm | 7 |
GBA.H | Tue Jan 21, 2003 4:30 am | 5 |
Alpha blending | Tue Jan 21, 2003 2:24 am | 7 |
sprite flipping | Mon Jan 20, 2003 4:56 pm | 2 |
Slow Zoom ? | Mon Jan 20, 2003 3:28 pm | 9 |
Emulator compatibility | Mon Jan 20, 2003 2:47 pm | 3 |
Problem using math functions | Mon Jan 20, 2003 2:26 pm | 7 |
Do 256 color sprites take longer to draw than 16 color? | Mon Jan 20, 2003 6:54 am | 3 |
isometric builder | Mon Jan 20, 2003 1:43 am | 2 |
Fast sprite positioning | Sun Jan 19, 2003 10:40 pm | 20 |
VRAM updating | Sun Jan 19, 2003 6:09 pm | 14 |
SRAM, swicth banks?? | Sun Jan 19, 2003 4:12 pm | 8 |
slow tiles | Sun Jan 19, 2003 2:37 pm | 8 |
What are the best tool for GBA developer? | Sun Jan 19, 2003 12:36 pm | 5 |
Sprite overlap problem | Sun Jan 19, 2003 4:46 am | 4 |
GBAX Coding Compo | Sun Jan 19, 2003 1:05 am | 4 |
Division | Sun Jan 19, 2003 12:35 am | 15 |
Problems with Jeff's CRT0 and putting stuff in IWRAMw | Sat Jan 18, 2003 3:44 pm | 1 |
Sound IRQ with heavy DMA loads | Sat Jan 18, 2003 1:53 pm | 19 |
Just started; sprite problem | Sat Jan 18, 2003 1:40 pm | 15 |
Programming Gameboy Advance book | Sat Jan 18, 2003 12:47 pm | 4 |
Animated map tiles | Fri Jan 17, 2003 1:51 pm | 4 |
DMA transfer | Fri Jan 17, 2003 12:37 pm | 4 |
memory | Fri Jan 17, 2003 8:03 am | 10 |
Help with timers | Fri Jan 17, 2003 6:02 am | 3 |
DMA from gamepak | Thu Jan 16, 2003 8:01 pm | 8 |
crazu tiles | Thu Jan 16, 2003 5:56 pm | 2 |
Question about the gba rom file format | Thu Jan 16, 2003 4:28 pm | 11 |
Switching Bg modes | Thu Jan 16, 2003 12:50 pm | 3 |
read from files | Thu Jan 16, 2003 1:21 am | 5 |
Circle Paths | Thu Jan 16, 2003 12:37 am | 4 |
Issues using the Visual C++ IDE | Wed Jan 15, 2003 10:26 pm | 3 |
game trainers | Wed Jan 15, 2003 4:27 pm | 4 |
Before I convert my PC game to GBA ... | Wed Jan 15, 2003 11:05 am | 7 |
slow games again | Wed Jan 15, 2003 8:32 am | 6 |
real time compression | Wed Jan 15, 2003 5:31 am | 6 |
HDMA and H-Blanks. | Tue Jan 14, 2003 8:32 pm | 8 |
slow games | Tue Jan 14, 2003 5:38 pm | 6 |
Background and sprite draw priority | Tue Jan 14, 2003 5:19 am | 19 |
scrolling | Tue Jan 14, 2003 12:13 am | 1 |
What does crt0 do exactly?? | Mon Jan 13, 2003 5:14 pm | 5 |
HAM vs SGADE | Mon Jan 13, 2003 4:16 pm | 3 |
How to slow down keypresses | Mon Jan 13, 2003 1:41 pm | 9 |
Access to OAM during H-Blank | Mon Jan 13, 2003 10:36 am | 3 |
calling BIOS functions in C++ ... how? | Mon Jan 13, 2003 7:03 am | 2 |
help for HAM | Sun Jan 12, 2003 11:58 pm | 3 |
tiles again :) | Sun Jan 12, 2003 10:02 pm | 11 |
tilemaps | Sun Jan 12, 2003 7:48 pm | 3 |
text | Sun Jan 12, 2003 6:31 pm | 7 |
Raycasting questions... | Sun Jan 12, 2003 6:17 pm | 17 |
backgrounds | Sun Jan 12, 2003 4:31 pm | 2 |
sprites | Sun Jan 12, 2003 2:42 pm | 5 |
multiple screen images | Sun Jan 12, 2003 2:55 am | 8 |
Quick Fade Question | Sat Jan 11, 2003 8:29 pm | 5 |
crt0.0 Help need version with interupts enabled? | Sat Jan 11, 2003 7:42 pm | 3 |
Unknown message from G++ ?? | Sat Jan 11, 2003 4:10 pm | 1 |
Refresh speed... | Sat Jan 11, 2003 1:36 pm | 5 |
decimals. | Sat Jan 11, 2003 11:13 am | 8 |
Background Problems | Sat Jan 11, 2003 2:54 am | 7 |
HAM or Devkit Advance? | Sat Jan 11, 2003 12:51 am | 5 |
Resetting the GBA | Fri Jan 10, 2003 10:35 pm | 3 |
crtbegin.o and crtend.o | Fri Jan 10, 2003 4:12 pm | 4 |
Collision detection. | Fri Jan 10, 2003 3:12 pm | 2 |
Up for a forum based 3D project? | Fri Jan 10, 2003 6:47 am | 7 |
Sprite "Flashing" | Fri Jan 10, 2003 5:26 am | 32 |
lines and stuff | Fri Jan 10, 2003 12:08 am | 16 |
Quick Question | Thu Jan 09, 2003 9:12 pm | 3 |
Variable-width font? | Thu Jan 09, 2003 8:21 pm | 4 |
Off-screen sprites | Thu Jan 09, 2003 5:51 pm | 4 |
pictures in mode 1 | Thu Jan 09, 2003 5:44 pm | 4 |
Visual Studio and HAM | Thu Jan 09, 2003 3:50 pm | 3 |
Multiboot header? | Thu Jan 09, 2003 1:15 pm | 1 |
HAM compiles REALLY SLOW but low proc. usage | Thu Jan 09, 2003 6:11 am | 4 |
GBA emulators & Internet Link emulation | Thu Jan 09, 2003 12:56 am | 3 |
span buffer | Wed Jan 08, 2003 11:50 pm | 6 |
pogoshell etc | Wed Jan 08, 2003 10:33 pm | 2 |
fa menu rom | Wed Jan 08, 2003 9:05 pm | 3 |
Using the Boycott Advance Emulator in Debug mode | Wed Jan 08, 2003 6:42 pm | 1 |
FIFO | Wed Jan 08, 2003 2:47 pm | 3 |
Fixed point math... how does it work? | Wed Jan 08, 2003 8:46 am | 15 |
collisiondetecting | Wed Jan 08, 2003 8:42 am | 15 |
Audio works fine in VBA, buggy on real GBA | Wed Jan 08, 2003 3:49 am | 10 |
Binary Amnesia (Witty title for a confusing memory bug) | Wed Jan 08, 2003 1:30 am | 11 |
io ram | Wed Jan 08, 2003 12:16 am | 2 |
Anyone know how to make a good platform engine? | Tue Jan 07, 2003 11:59 pm | 10 |
Beginner Assistance? | Tue Jan 07, 2003 9:11 pm | 3 |
Sleep Mode | Tue Jan 07, 2003 3:05 pm | 9 |
GBA Bios dumping & sin/cos | Tue Jan 07, 2003 2:38 pm | 6 |
OAM | Tue Jan 07, 2003 1:49 pm | 10 |
Instant helpage | Tue Jan 07, 2003 1:49 am | 2 |
Returning a random value between X and Y | Mon Jan 06, 2003 6:42 pm | 39 |
How to change Graphics mode on the fly? | Mon Jan 06, 2003 5:32 pm | 4 |
Dose anyone know the gba midi lib! | Mon Jan 06, 2003 3:38 pm | 5 |
Linkgames | Mon Jan 06, 2003 1:39 pm | 6 |
3D engine | Mon Jan 06, 2003 4:38 am | 25 |
Array compiled to a specific location | Mon Jan 06, 2003 4:23 am | 7 |
How do you load data from SRAM? | Mon Jan 06, 2003 12:50 am | 11 |
convert rom to multiboot? | Mon Jan 06, 2003 12:40 am | 2 |
Trying to link a binary file to a GCC rom???? Help? | Sun Jan 05, 2003 11:11 pm | 5 |
MappyVM Source Code Debugging | Sun Jan 05, 2003 8:31 pm | 4 |
speed of bios atan2 (swi #6) vs other implentations | Sun Jan 05, 2003 9:19 am | 2 |
Changing Modes? | Sun Jan 05, 2003 1:51 am | 8 |
Coding systems | Sat Jan 04, 2003 1:19 am | 12 |
ASM code and symbols in VBA's internal debugger | Fri Jan 03, 2003 9:57 pm | 3 |
Source Level debugging | Thu Jan 02, 2003 3:08 pm | 11 |
run a rom whithin a rom? | Thu Jan 02, 2003 8:04 am | 5 |
optimization... | Wed Jan 01, 2003 1:28 am | 15 |
New Year Compo? | Wed Jan 01, 2003 1:06 am | 9 |