VisualHam wont build anything | Sat Mar 05, 2016 12:28 am | 3 |
One little tinny question before I start anything here... | Fri Mar 04, 2016 11:55 pm | 2 |
Getting started | Thu Dec 24, 2015 4:59 pm | 6 |
Mac GBA C toolchain | Thu Oct 15, 2015 7:34 pm | 2 |
how to learn asm coding | Mon Oct 12, 2015 1:07 pm | 2 |
Help with drawing a simple tiled background | Wed Sep 23, 2015 3:38 pm | 9 |
Need a tutor | Mon Aug 24, 2015 7:19 pm | 7 |
looking for map building tool | Thu Jul 09, 2015 6:28 pm | 8 |
gfx2gba question | Tue Apr 07, 2015 8:12 pm | 6 |
How to compile in devkitpro | Mon Mar 16, 2015 5:44 pm | 2 |
Visual HAM issues regarding brightness and rapid input/flip | Thu Oct 16, 2014 4:23 am | 9 |
problem with VHAM | Fri Oct 03, 2014 9:57 pm | 2 |
Inspecting working memory to write a bot | Sun Jul 20, 2014 9:05 pm | 1 |
first here | Wed Mar 05, 2014 8:32 am | 1 |
Getting my toolchain to work | Sat Nov 23, 2013 3:40 pm | 3 |
Problems compiling Super Smash Bros Advance | Fri Nov 22, 2013 9:32 pm | 4 |
GBA schematics | Mon Nov 18, 2013 2:53 pm | 1 |
How to faithfully reproduce GBC/GBA colors? | Sat Jul 20, 2013 2:02 am | 2 |
Semi-beginner in need of help. DEVKITPRO/TONC | Sat Jun 22, 2013 5:40 am | 19 |
GBA palette correction (?) | Tue Apr 16, 2013 10:35 am | 11 |
Writing GBA registers in 32-bit | Tue Apr 09, 2013 2:33 pm | 4 |
keysDown() on libgba, different behavior | Mon Mar 25, 2013 4:30 pm | 3 |
Project: Secure texteditor with encryption | Sat Mar 23, 2013 2:27 am | 3 |
Project: Secure texteditor with encryption | Sat Mar 23, 2013 2:08 am | 1 |
A Beginner, a makefile and grit... | Fri Mar 15, 2013 2:36 pm | 6 |
How to start edition of game? | Thu Mar 07, 2013 8:53 pm | 2 |
DMA transfers during VBlank | Wed Mar 06, 2013 6:05 pm | 8 |
ROM, IWRAM and EWRAM | Sun Feb 24, 2013 10:57 pm | 18 |
A drawing anomaly. Update from previous problems. | Sun Jan 27, 2013 2:38 pm | 4 |
Design Documents for Mapping Memory | Wed Nov 28, 2012 2:46 pm | 3 |
Error when trying to debug with Eclipse. | Tue Nov 06, 2012 8:30 pm | 1 |
About GBA & Savegames & SuperCard SD | Mon Oct 08, 2012 3:47 pm | 9 |
Need DevKitAdv API explain | Fri Jul 20, 2012 4:19 am | 5 |
problem compiling devscene tutorial examples | Fri May 04, 2012 6:23 pm | 1 |
Text! | Thu Apr 19, 2012 7:49 pm | 2 |
My first game works only in the emulator but not in the gba | Fri Apr 06, 2012 12:30 am | 5 |
Broken links on the main site | Tue Feb 28, 2012 9:49 pm | 7 |
compiling with mingw gcc | Mon Jan 23, 2012 1:16 pm | 5 |
[ubuntu]Cant install | Tue Dec 13, 2011 4:22 pm | 2 |
Another Beginner Needs Help (GBA) | Sun Nov 06, 2011 2:43 pm | 3 |
New to GBA Development | Sat Oct 15, 2011 6:01 am | 2 |
Devkit pro wont accept my for loop | Fri Oct 14, 2011 5:22 pm | 8 |
gba with Devkitpro (compiling a project from scratch) | Sun Oct 09, 2011 1:08 am | 4 |
Emulator compatibility | Fri Jul 29, 2011 5:45 am | 6 |
Bug I can't seem to figure out. | Tue Jul 19, 2011 1:59 am | 33 |
libgba's printf loses characters | Sat Apr 16, 2011 10:02 am | 2 |
New to GBA | Tue Apr 05, 2011 10:00 am | 15 |
writing GBC game | Mon Mar 14, 2011 8:32 am | 5 |
Finally getting started. | Mon Feb 14, 2011 2:46 am | 1 |
agb-win-core-r5.zip broken??? :s | Mon Jan 10, 2011 6:46 pm | 3 |
Some help with backgrounds | Sun Jan 02, 2011 2:53 pm | 13 |
A NDS newbie programmer needs help[solved] | Tue Nov 30, 2010 5:55 pm | 3 |
generating a smooth looping palette [solved] | Wed Nov 24, 2010 12:39 pm | 9 |
Updated Linux F2A Drivers? | Fri Nov 12, 2010 6:03 am | 3 |
Mode 5 | Sun Aug 15, 2010 7:16 pm | 6 |
Dragon BASIC #code Problem | Tue Aug 03, 2010 5:49 am | 2 |
Starting out | Sun Jul 11, 2010 10:00 am | 8 |
visual HAM help | Fri Jul 09, 2010 4:52 am | 5 |
Having trouble with Visual HAM...(troubleshhoting) | Fri Jul 09, 2010 1:43 am | 4 |
how to use gfx2gba? | Thu Jul 08, 2010 9:45 pm | 7 |
where to start?! | Thu Jul 08, 2010 4:07 am | 3 |
Base Pointer to a derived class | Wed May 26, 2010 8:25 pm | 4 |
New and I have a question. | Sat May 15, 2010 11:53 pm | 2 |
Corrupt data [Solved] | Sun May 02, 2010 4:57 pm | 4 |
Yay! Translucent plasma. | Sun Apr 18, 2010 9:17 am | 2 |
tutorial movie | Tue Apr 13, 2010 2:11 pm | 10 |
Failure compiling the example files... | Sun Apr 11, 2010 10:39 am | 4 |
want to use iconv on nds. | Mon Apr 05, 2010 3:36 am | 1 |
how to widen or narrow a sprite in mode4? | Fri Apr 02, 2010 5:51 pm | 5 |
Problem with DSOrganize on Cyclo DS Evolution | Fri Mar 19, 2010 11:56 am | 1 |
What are the best tools for developing? | Mon Mar 15, 2010 4:42 am | 4 |
Bimbo Substitute For Linux | Thu Mar 11, 2010 1:05 am | 4 |
Dragon Basic | Tue Mar 02, 2010 8:23 pm | 1 |
background display problem (solved) | Thu Feb 25, 2010 11:47 pm | 6 |
Sprites in mode 4 | Thu Feb 25, 2010 12:45 am | 5 |
bitfields on the DS | Wed Feb 24, 2010 2:41 am | 2 |
makefile option for logging to file? | Tue Feb 16, 2010 2:48 am | 4 |
Synchronization | Thu Feb 11, 2010 8:25 pm | 2 |
Who can teach me how to make an ActionGame like magemanZERO? | Tue Feb 09, 2010 4:32 pm | 11 |
class func multiple definition | Wed Feb 03, 2010 11:46 am | 1 |
Achievements | Fri Jan 29, 2010 4:36 pm | 4 |
checking obj and tiles collision | Fri Jan 29, 2010 4:12 pm | 5 |
[SOLVED] Unexpected Sprite Rotation | Sun Dec 27, 2009 7:41 pm | 3 |
Pointer Confusion | Fri Dec 25, 2009 10:34 am | 5 |
C loops on GBA | Thu Dec 17, 2009 5:53 pm | 5 |
EZ-Writer EZ Flash Vista problems. | Sun Dec 13, 2009 8:35 pm | 1 |
Blocky Text | Sun Nov 29, 2009 9:39 pm | 5 |
Shopping for a DS | Sun Nov 29, 2009 1:09 am | 3 |
moving the centre of a rotation BG | Mon Nov 23, 2009 1:46 pm | 8 |
How to include code examples in posts | Wed Nov 18, 2009 6:17 pm | 7 |
Hardware | Wed Nov 18, 2009 12:01 am | 9 |
how to manage a scoreboard and a level selection | Tue Oct 27, 2009 9:41 am | 9 |
Audio Tutorials | Sat Oct 24, 2009 2:52 am | 8 |
.a files? | Wed Oct 21, 2009 2:57 am | 26 |
Makefile | Sat Oct 17, 2009 12:46 am | 5 |
Where do I get all the programs? | Wed Oct 14, 2009 1:39 am | 4 |
Multiple Maps For Scrolling | Tue Oct 13, 2009 3:22 am | 2 |
Starting out with GBA development on a Mac | Mon Oct 12, 2009 9:58 am | 2 |
Malloc fails | Thu Oct 08, 2009 7:40 pm | 8 |
[SOLVED] Can't remote debug elf target with GDB and VBA | Fri Oct 02, 2009 5:08 pm | 2 |
What to do when a game is black | Thu Oct 01, 2009 7:42 pm | 4 |
sprite sheet for turn-based strategy (& other questions) | Thu Oct 01, 2009 4:34 am | 23 |
Does an up-to-date libgba tutorial actually exist? | Thu Sep 24, 2009 10:08 pm | 5 |
Best solution for transfering homebrew code to GBA ? | Sat Sep 19, 2009 1:26 pm | 2 |
DevKitAdv Installation Help | Thu Sep 17, 2009 5:32 pm | 5 |
Virtual Functions | Tue Sep 15, 2009 7:48 pm | 12 |
Hello World In Assembly | Tue Sep 15, 2009 6:54 pm | 6 |
Animation Timing | Tue Sep 08, 2009 8:45 pm | 14 |
Background Tiles | Sat Sep 05, 2009 1:00 am | 2 |
Sprite Data | Thu Sep 03, 2009 5:11 pm | 6 |
Background Palette | Wed Sep 02, 2009 3:19 pm | 3 |
"(file) does not have a DLDI section" | Sun Aug 30, 2009 12:42 am | 4 |
How many tiles can I put in VRAM, realistically? | Wed Aug 05, 2009 2:10 am | 4 |
Slow motion | Tue Jul 28, 2009 1:04 am | 7 |
Tips For Start | Wed Jul 22, 2009 5:36 pm | 3 |
Having problems installing gcc compiler | Wed Jul 08, 2009 6:20 am | 3 |
Which to go with? | Mon Jul 06, 2009 9:21 am | 3 |
A good doc... | Thu Jul 02, 2009 2:38 pm | 3 |
DragonBASIC with extended documentation..... | Sat Jun 27, 2009 9:28 pm | 7 |
Scrolling maps... Tips? | Sun Jun 21, 2009 2:03 am | 32 |
Setting Pixels | Sun Jun 07, 2009 1:17 am | 4 |
Slow Motion | Mon Jun 01, 2009 11:28 pm | 2 |
Inserting VisualBoyAdvance to devkitPro | Mon Jun 01, 2009 2:55 pm | 3 |
plotting large groups of pixels [solved] | Sat May 16, 2009 1:32 am | 10 |
Together Sprite&Background displaying | Thu May 07, 2009 2:48 pm | 7 |
Learning DragonBasic, Need compiler | Wed May 06, 2009 3:47 am | 3 |
Sprite Displaying | Mon Apr 27, 2009 10:02 pm | 22 |
I'm just plain stuck. | Sat Apr 25, 2009 1:21 pm | 7 |
Anyone know how to get Final Fantasy IV 2 to work. | Sun Apr 12, 2009 6:22 pm | 6 |
VRAM Address in Bitmapped Modes? | Fri Mar 20, 2009 9:40 pm | 3 |
Can I just transfer demos and games to a flash cart? | Mon Mar 09, 2009 1:32 am | 3 |
One on one support | Wed Mar 04, 2009 5:37 pm | 9 |
How to use library like PimpMobile in Visual Studio project? | Fri Feb 27, 2009 1:24 am | 5 |
Can someone help me with sprites on the GBA? | Thu Feb 26, 2009 9:50 pm | 2 |
Can stock DS be programmed with XBOO? | Tue Feb 24, 2009 10:32 pm | 7 |
Visual Studio 2008 (or 2005) Pro? | Tue Feb 24, 2009 4:07 am | 10 |
Strange errors in VHAM, can't deploy with XBOO | Mon Feb 23, 2009 8:05 am | 2 |
Image to Header | Wed Feb 04, 2009 7:16 pm | 6 |
Static Compiling | Sat Jan 31, 2009 11:18 pm | 43 |
Hobbyist seeking introduction to ASM | Fri Jan 30, 2009 6:43 pm | 14 |
My Last topic disappeared | Tue Jan 27, 2009 4:36 am | 9 |
C language, programs...basically everything in general... | Fri Jan 16, 2009 12:45 am | 4 |
Tonc's Text Engine help | Thu Jan 15, 2009 9:05 pm | 1 |
DS sprite isue | Fri Jan 09, 2009 11:00 pm | 7 |
Floating-point math from within interrupt? | Fri Dec 26, 2008 10:43 pm | 7 |
need help making xboo cable | Fri Dec 19, 2008 2:53 am | 4 |
scaled sprite visualize a white rectangle | Thu Dec 18, 2008 2:07 pm | 1 |
Reference for libnds? | Wed Dec 10, 2008 4:35 pm | 4 |
Complier error with Nds | Wed Dec 10, 2008 7:10 am | 4 |
gba or ds | Sun Dec 07, 2008 12:33 am | 7 |
basic question but important | Sat Dec 06, 2008 10:42 am | 5 |
makefile can't find ds_rules | Sat Nov 15, 2008 5:52 pm | 4 |
Erasing or masking part of a sprite | Mon Nov 03, 2008 8:37 am | 6 |
Loading a Text File. | Thu Oct 30, 2008 4:34 am | 5 |
Points on a circle | Wed Oct 29, 2008 1:41 am | 5 |
"address is out of bounds" in objdump output | Sat Oct 25, 2008 4:15 am | 4 |
Wow, No clue where to put these questions. | Mon Sep 22, 2008 8:37 am | 10 |
Any wifi tutorials? | Wed Sep 17, 2008 1:37 am | 1 |
compiler setup, building gcc cross-compiler | Thu Sep 04, 2008 8:54 pm | 8 |
makefile xcode mac os | Mon Sep 01, 2008 8:46 am | 6 |
So uh... C or C++? | Tue Aug 26, 2008 4:00 am | 62 |
Modifying Ham Lib Binaries To be Used with DevKitArm | Sun Aug 10, 2008 7:05 am | 4 |
How do I get started with GBA development? [Renamed] | Sun Aug 10, 2008 3:20 am | 12 |
Starting Equipment | Thu Aug 07, 2008 3:40 pm | 7 |
gba mode 0 tutorial | Wed Jul 30, 2008 9:38 pm | 6 |
Xport with DevKitARM: Replacing crt0 and agb-exit | Wed Jul 23, 2008 6:47 pm | 9 |
Timer Routine - Anyone? | Sat Jul 12, 2008 10:25 am | 5 |
I have question - help me assembler team | Tue Jul 01, 2008 10:40 pm | 9 |
Question about devkitPro | Fri Jun 13, 2008 12:15 pm | 5 |
Dragon Basic | Mon Jun 09, 2008 4:16 pm | 3 |
Text over background | Mon Jun 09, 2008 12:10 pm | 7 |
GRIT | Sun Jun 08, 2008 8:03 pm | 4 |
Problem including libgba headers in C++ files? | Sun May 25, 2008 9:05 am | 4 |
Way of coding when playing sounds | Sat May 24, 2008 5:25 pm | 2 |
Question about 'playsound()', play movie sequence, logo icon | Sat May 24, 2008 5:22 pm | 1 |
Game data saving with libfat | Sat May 17, 2008 5:08 pm | 10 |
Differences between saving to EEPROM and SRAM | Wed May 14, 2008 5:18 pm | 5 |
How to swap screens? | Sun May 11, 2008 9:01 pm | 8 |
How to handle more than 15 sprites (size 16x16, 16 col)? | Sat May 10, 2008 10:13 am | 4 |
.C Display list. (FIFO?) texture coordinates. | Sun Apr 20, 2008 9:42 pm | 2 |
[resolved] memcpy from VRAM to user array crashing GBA | Sun Apr 20, 2008 10:36 am | 1 |
Background Difficulties | Tue Apr 08, 2008 2:32 pm | 3 |
Really Basic BG Question | Tue Apr 08, 2008 2:36 am | 12 |
devkitpro compatible w/ 64 bit vista? | Sun Apr 06, 2008 3:04 pm | 3 |
[solved] Problems with devkitarm in linux | Tue Apr 01, 2008 7:40 pm | 1 |
mogale super scooper | Tue Apr 01, 2008 10:39 am | 3 |
Please help a noob programmer out :> | Sat Mar 29, 2008 1:51 pm | 2 |
confused about programmers notepad | Thu Mar 27, 2008 12:54 am | 5 |
general questions about Nintendo's SDK | Tue Mar 25, 2008 8:11 am | 7 |
tutorial links down in the reference doc | Mon Mar 24, 2008 5:41 am | 8 |
MAYA nitro plugins not working | Wed Mar 19, 2008 10:41 pm | 5 |
Sprite rotation | Fri Mar 14, 2008 9:29 pm | 25 |
What do I need to make a GBA game? [Renamed] | Thu Mar 13, 2008 8:00 pm | 4 |
Few questions | Fri Mar 07, 2008 8:59 pm | 7 |
Sonic Style Game | Mon Mar 03, 2008 9:16 pm | 11 |
Adding a DLDI section? | Sat Mar 01, 2008 6:28 pm | 3 |
Detecting stylus to text/sprite collision | Sat Mar 01, 2008 4:26 am | 10 |
Mario platformer or R-type shooter Help | Fri Feb 22, 2008 2:08 am | 4 |
Specs and Multiboot? | Wed Feb 20, 2008 5:55 pm | 4 |
2 sprites color error | Sat Feb 16, 2008 6:00 pm | 11 |
error while compiling | Fri Feb 15, 2008 1:13 pm | 22 |
Homebrew ROMS white screen? | Tue Feb 12, 2008 11:03 pm | 3 |
Pascal - Compiling | Fri Feb 08, 2008 4:45 pm | 8 |
how to make your own font? | Mon Feb 04, 2008 1:37 pm | 4 |
How to simulate an arc (basketball). | Sun Feb 03, 2008 2:20 am | 10 |
Making a library with the default makefiles | Fri Feb 01, 2008 4:46 pm | 3 |
Problem with a SPRITE_PALETTE | Tue Jan 29, 2008 11:09 am | 1 |
Help with error during compiling | Sun Jan 27, 2008 4:38 pm | 3 |
DS: Mapping output to the same screen? | Sun Jan 27, 2008 7:30 am | 7 |
Code for moving sprite (left, right, up, and down) | Thu Jan 24, 2008 3:33 am | 5 |
DS multi-directional tile scrolling algorithm | Tue Jan 22, 2008 5:25 pm | 1 |
ds_arm9_crt0.s:(.init+0x2b8): undefined reference to `main' | Mon Jan 21, 2008 9:55 pm | 10 |
grit files | Sun Jan 20, 2008 3:12 am | 8 |
newb: backgrounds and sprites on both screens | Sat Jan 19, 2008 5:37 am | 5 |
Programmers notepad | Thu Jan 17, 2008 11:39 pm | 7 |
Basic shell help | Thu Jan 17, 2008 12:24 am | 4 |
Framebuffer help | Wed Jan 16, 2008 1:50 am | 6 |
GBA/NDS communicate with external hardware? | Tue Jan 15, 2008 7:36 pm | 6 |
Can't Compile anything in examples | Sun Jan 13, 2008 4:34 am | 9 |
Nintendo DS screen resolution | Thu Jan 10, 2008 9:59 pm | 9 |
Hello World Help | Thu Jan 10, 2008 7:40 am | 2 |
Palm OS Application to NDS Application Port | Sat Jan 05, 2008 4:45 am | 2 |
c vs c++ | Fri Jan 04, 2008 2:48 pm | 49 |
can't get anything to compile with devkit arm | Fri Jan 04, 2008 12:20 am | 4 |
Quick Question - Linking GBA to Gameboy? | Mon Dec 17, 2007 2:07 am | 10 |
Moving lines and circles about and swithcing between both. | Sat Dec 01, 2007 7:04 pm | 2 |
Reading VRAM in Mode 3 | Mon Nov 26, 2007 3:26 pm | 4 |
help with macro taking user input(gba) | Sun Nov 18, 2007 1:05 am | 5 |
DevKitARM going linux! | Sat Nov 17, 2007 5:04 pm | 3 |
Gba JPEG Viewer (wasn't sure where to post) | Fri Nov 16, 2007 6:19 pm | 4 |
GBA DevkitARM Compilation Errors | Thu Nov 15, 2007 7:01 pm | 22 |
Compiling ARM7 + ARM9 in devkitpro under Windows. | Wed Nov 14, 2007 3:10 pm | 3 |
Im having some problems with the dev-scene.com tutorials [R] | Fri Nov 09, 2007 12:52 am | 3 |
Connecting to DS/Wii WiFi Usb Adapter using iPhone | Tue Oct 23, 2007 12:45 pm | 2 |
Sprite Help - libnds | Sat Oct 20, 2007 4:26 am | 3 |
Need help with Setting up Visual Studio Workspace | Wed Oct 17, 2007 8:52 pm | 3 |
getting started | Tue Oct 16, 2007 4:23 am | 11 |
Need Quickstart Help | Tue Oct 16, 2007 1:51 am | 11 |
I can't Compile the file... | Wed Oct 10, 2007 8:56 am | 3 |
PAlib question - keyboard input | Thu Oct 04, 2007 8:58 pm | 1 |
Devkitpro + Included MSYS doesn't build examples | Sun Sep 23, 2007 8:27 pm | 6 |
git error | Sun Sep 16, 2007 3:31 pm | 3 |
sgade tutorial compiles, but doesn't run in emulator | Thu Sep 06, 2007 7:21 am | 2 |
devkitPro, NDS Example Compilation Error. | Mon Sep 03, 2007 8:43 pm | 12 |
What are the best tools to get started | Sat Aug 25, 2007 4:16 pm | 4 |
Makefile Help | Fri Aug 24, 2007 5:28 am | 3 |
Little help - getting MS C++ Express 2005 to run with HAM ? | Thu Aug 23, 2007 9:09 pm | 1 |
OpenGL and the DS | Thu Aug 23, 2007 12:51 pm | 5 |
gba or ds development? | Sat Aug 18, 2007 6:05 am | 5 |
Getting Reliable Profiling | Tue Aug 14, 2007 2:45 pm | 3 |
save as .gba file | Wed Aug 08, 2007 9:51 pm | 5 |
The FAQ, revisited | Wed Aug 08, 2007 5:21 am | 1 |
Hi everyone I am new and I have a few questions~ >.< | Wed Aug 01, 2007 10:36 am | 13 |
Looking for tutorials to get started with homebrew [Renamed] | Fri Jul 27, 2007 11:16 pm | 6 |
setting up a gameboy work enviroment. | Thu Jul 26, 2007 6:51 pm | 3 |
Basic DS app with libfat | Mon Jul 23, 2007 10:13 pm | 1 |
Assets in separate files - some problems | Fri Jul 20, 2007 3:56 am | 9 |
Background woe | Wed Jul 18, 2007 4:16 am | 5 |
Game Maker exe to Nintendo DS | Mon Jul 16, 2007 4:55 am | 7 |
What is going on? | Sat Jul 14, 2007 9:53 am | 7 |
Most Useful Links/Bookmarks | Fri Jul 13, 2007 12:29 am | 9 |
Learning good coding practice from the start? Where? | Thu Jul 12, 2007 3:14 am | 12 |
libnds template licensing | Mon Jul 09, 2007 7:43 pm | 6 |
Setting Up DevkitARM | Mon Jul 09, 2007 2:32 am | 3 |
Getting Cart Info | Fri Jul 06, 2007 12:40 pm | 2 |
Using libgba | Sun Jul 01, 2007 10:54 am | 2 |
Top view scrolling game? | Sun Jul 01, 2007 5:46 am | 10 |
GIT doesnt dot the i's | Fri Jun 29, 2007 8:56 pm | 3 |
Isometric With Square Tiles | Wed Jun 27, 2007 11:38 am | 11 |
Outputting comments in an emulator | Tue Jun 26, 2007 5:53 pm | 3 |
roll dice code please? | Sat Jun 16, 2007 9:05 am | 20 |
Tonc tutorial #define question - why? | Fri Jun 15, 2007 5:03 am | 7 |
Info about devkitARM | Mon Jun 11, 2007 10:09 pm | 2 |
Text backgrounds... how??? | Sun Jun 10, 2007 2:17 pm | 3 |
using c++ in devkitadv. | Sat Jun 09, 2007 7:22 pm | 3 |
Solved - Including Data | Sun Jun 03, 2007 10:32 pm | 8 |
Sprite Palettes @ 4bpp | Fri Jun 01, 2007 2:55 pm | 5 |
Multiple BackGrounds | Wed May 30, 2007 7:34 pm | 10 |
FBreader port technically possible plucker ebook format | Wed May 23, 2007 8:15 pm | 3 |
make file woe | Sat May 05, 2007 3:08 am | 22 |
Sprites garbled, every other line displayed. | Sat May 05, 2007 1:43 am | 7 |
Nub install Problems | Wed May 02, 2007 4:22 am | 26 |
GBFS | Sat Apr 21, 2007 9:10 pm | 4 |
Does anyone know any good DragonBasic Tutorials? | Sat Apr 14, 2007 9:38 pm | 1 |
Where is DragonBasic?? | Sat Apr 14, 2007 9:06 pm | 4 |
Makefiles? | Sun Apr 08, 2007 12:16 am | 15 |
i need some help(yes i read the stickie) | Tue Apr 03, 2007 2:01 am | 52 |
MMORPG on Nintendo handhelds? | Sun Apr 01, 2007 8:34 pm | 22 |
How to make (complete n00b) | Fri Mar 30, 2007 6:25 pm | 6 |
VRam Banks Setup | Tue Mar 20, 2007 11:37 pm | 1 |
nintendo wifi-usb connector homebrew compatibility | Sat Mar 17, 2007 6:31 pm | 1 |
How to "stitch" and scroll backgrounds together | Thu Mar 15, 2007 8:44 pm | 8 |
Developments kits | Mon Mar 12, 2007 2:43 pm | 6 |
stopped using ham | Sun Mar 11, 2007 1:12 am | 4 |
startup/multiboot | Tue Mar 06, 2007 8:07 pm | 3 |
Insight/GDB Debug Problem | Fri Mar 02, 2007 10:54 pm | 10 |
Brand new to GBA Coding - Hardware for GB Micro? | Wed Feb 28, 2007 4:02 pm | 5 |
I am new and know barely anything about programming | Sun Feb 25, 2007 2:26 pm | 11 |
Problem with the Crash Course Tutorial | Sun Feb 25, 2007 6:50 am | 14 |
New To DS Coding, General Question | Sat Feb 24, 2007 6:24 pm | 5 |
help with vham and HAM lib | Mon Feb 19, 2007 8:15 pm | 8 |
Tiling on the gba | Fri Feb 16, 2007 11:54 am | 9 |
more badluck... | Wed Feb 14, 2007 3:59 am | 4 |
Score problem | Tue Feb 13, 2007 9:12 pm | 9 |
Sprite Transparents problems | Thu Feb 08, 2007 8:46 pm | 25 |
RAM usage | Thu Feb 08, 2007 12:59 pm | 15 |
trouble compiling | Tue Feb 06, 2007 6:21 pm | 8 |
New! And some coding I'm stuck on...! | Sun Feb 04, 2007 11:39 pm | 26 |
Newbie seeking some help | Sun Feb 04, 2007 5:06 am | 13 |
Help coding shooting | Wed Jan 31, 2007 1:49 pm | 10 |
Completely new to gbadev. | Mon Jan 29, 2007 8:19 pm | 14 |
makefile noob | Fri Jan 26, 2007 11:31 am | 9 |
VBA debugger output | Wed Jan 24, 2007 6:37 pm | 3 |
Bluetooth Access | Wed Jan 24, 2007 5:56 pm | 1 |
VBA debug output | Wed Jan 24, 2007 12:51 pm | 1 |
VBA debug output | Wed Jan 24, 2007 12:49 pm | 1 |
Getting DevKit to work with an IDE? | Sat Jan 20, 2007 11:36 pm | 2 |
Devkitpro - Win 98 - Environmrnt Variables | Sat Jan 20, 2007 11:06 pm | 12 |
Simple Question | Fri Jan 19, 2007 2:50 am | 3 |
flickering in mode 3 | Wed Jan 17, 2007 10:37 pm | 8 |
New to hacking, please point me in the right direction | Tue Jan 16, 2007 6:12 am | 19 |
Sprite display problem... | Mon Jan 15, 2007 1:33 pm | 2 |
ndsTool help | Fri Jan 12, 2007 8:49 am | 1 |
Using MapEd with a tileset with more than 16 colors | Tue Jan 09, 2007 12:04 pm | 5 |
What does this warning mean? | Sat Dec 30, 2006 11:06 pm | 2 |
Origin of the gbspec.txt file? | Fri Dec 29, 2006 11:20 pm | 11 |
DS development help ;_; | Thu Dec 28, 2006 7:20 am | 2 |
Making my makefile better | Thu Dec 21, 2006 5:55 am | 2 |
Help debugging, also looking for mini mario sample project | Wed Dec 20, 2006 9:56 pm | 3 |
display movie on both screens? | Tue Dec 19, 2006 6:47 am | 10 |
Help a n00b | Tue Dec 19, 2006 3:43 am | 3 |
parse error before u16 | Mon Dec 18, 2006 6:17 pm | 7 |
Problem looping sound **FIXED** | Sat Dec 16, 2006 9:15 pm | 4 |
Setting an interrupt function (handler), how? *fixed* | Sat Dec 09, 2006 11:57 pm | 1 |
Large Arrays in Old Versions of DevKitAdv | Sat Dec 09, 2006 5:45 am | 9 |
Image Conversion Tool Recommendations | Fri Dec 08, 2006 1:22 am | 11 |
Direct Sound without using timers? | Thu Dec 07, 2006 4:51 am | 2 |
Draw sprite in Mode 4 | Tue Dec 05, 2006 6:11 pm | 2 |
STL and building time | Mon Dec 04, 2006 10:31 pm | 7 |
DevkitPro tutorial? | Mon Dec 04, 2006 8:19 pm | 3 |
Visual Studio screws up sometimes...??? | Sun Dec 03, 2006 7:06 pm | 5 |
Homebrew game I made not work on my gba | Sun Dec 03, 2006 5:54 am | 4 |
Pointer mess up | Fri Dec 01, 2006 3:27 pm | 2 |
devkitARM documentation | Thu Nov 30, 2006 7:12 am | 3 |
Trying to setup Devkitarm on Mac OSX | Thu Nov 30, 2006 7:01 am | 2 |
Can i Show 50 sprites at 64x64 | Wed Nov 29, 2006 10:44 pm | 7 |
Need help with make file. for DOS | Tue Nov 28, 2006 4:57 pm | 7 |
Move data from iwram to ewram using DevkitPro | Tue Nov 28, 2006 5:45 am | 4 |
programming with arm | Sat Nov 25, 2006 4:50 am | 3 |
"region ewram is full", fixed that but...*FIXED* | Sat Nov 25, 2006 12:01 am | 3 |
Passing an array as the argument to a function (C) *FIXED* | Thu Nov 23, 2006 9:00 pm | 4 |
Sprite Clipping | Thu Nov 23, 2006 6:16 am | 6 |
Devkitpro doesnt install anymore | Sat Nov 18, 2006 8:17 am | 3 |
how to use a .BIN game? | Thu Nov 09, 2006 6:48 pm | 5 |
How to convert .h to .bin? | Mon Oct 30, 2006 4:14 am | 5 |
makefile, how do I add .S-files & link correctly?(slvd) | Sun Oct 29, 2006 3:57 am | 14 |
Desperate Background Help!!!!!!!! | Thu Oct 26, 2006 8:21 pm | 11 |
Writing files to a GBAMP CF? | Mon Oct 23, 2006 2:27 pm | 2 |
How do you change the priority of a sprite on a background? | Mon Oct 23, 2006 5:36 am | 9 |
[FIXED] Trouble with PAlib and Sound | Tue Oct 17, 2006 10:19 pm | 1 |
split an integer | Mon Oct 16, 2006 6:13 pm | 6 |
Emulators and GBA Hardware | Sat Oct 14, 2006 2:58 am | 4 |
DevKit set up? | Thu Oct 12, 2006 2:25 pm | 13 |
2d tiled sprites problem... | Wed Oct 11, 2006 2:25 pm | 8 |
Page Flipping and Sprites | Sun Oct 08, 2006 9:43 am | 9 |
Setting up for VS2005 | Wed Oct 04, 2006 9:35 pm | 2 |
MBV2 Cable with XCOMM problem | Thu Sep 28, 2006 5:46 am | 6 |
help me | Tue Sep 26, 2006 10:53 am | 8 |
Simple Hello World - wont compile. | Tue Sep 26, 2006 7:45 am | 3 |
problems with network adapter please help..newb at this... | Tue Sep 26, 2006 3:18 am | 1 |
starting easy? | Mon Sep 25, 2006 7:41 am | 2 |
DSLua is brilliant to start off | Mon Sep 18, 2006 8:11 pm | 7 |
I need serious help getting set up ='( | Mon Sep 18, 2006 7:07 am | 24 |
Trying to make a timer interrrupt | Fri Sep 15, 2006 7:47 pm | 3 |
Help with simple rotations and mirroring | Tue Sep 12, 2006 3:19 am | 3 |
Maximum Beep Frequency with Built-In Speaker | Fri Sep 08, 2006 4:23 am | 3 |
shortest possible sprite demo | Sun Sep 03, 2006 8:55 pm | 2 |
libnds SIN/COS/TAN look up tables | Mon Aug 21, 2006 5:29 am | 3 |
Outdated Tools | Sat Aug 19, 2006 11:02 am | 9 |
Can somebody please help me with a question about DS? | Mon Aug 14, 2006 5:39 am | 3 |
ball and paddle collisions | Mon Aug 14, 2006 5:16 am | 5 |
Backgrounds || Tile mode vs Bitmapped mode | Mon Aug 14, 2006 12:45 am | 2 |
stellaDS - homebrew? | Thu Aug 10, 2006 2:53 am | 1 |
Collision help? | Wed Aug 09, 2006 7:07 am | 22 |
LittleWriter Multi-Rom Problem | Thu Aug 03, 2006 10:34 am | 2 |
Basic multiplayer comms | Thu Aug 03, 2006 4:30 am | 4 |
How to set other font to make ebook? | Mon Jul 31, 2006 7:58 am | 2 |
pcx_view example in DevKipPro, need advice | Fri Jul 21, 2006 7:44 pm | 8 |
DevKit-Advance for windows xp? | Sun Jul 16, 2006 3:45 pm | 5 |
Undefined Main | Sun Jul 16, 2006 2:44 am | 5 |
natalie merchant cover? | Fri Jul 14, 2006 5:45 pm | 1 |
good homebrew for gbamp v2 cf | Fri Jul 14, 2006 5:15 pm | 1 |
I want to port my C app to the GBA | Fri Jul 14, 2006 5:08 pm | 1 |
Using FRAS along with devKitPro (probably simple .lib stuff) | Fri Jul 14, 2006 12:04 am | 15 |
Running msys's make.exe from PN2. | Thu Jul 13, 2006 4:33 am | 10 |
Should I start with GBA or DS? | Tue Jul 11, 2006 8:31 pm | 10 |
Start adress with Gbatools by Trapflag | Sun Jul 09, 2006 11:08 pm | 4 |
Major Tile Problem | Sun Jul 09, 2006 5:49 pm | 4 |
Legality of making homebrew games available? [Renamed] | Thu Jul 06, 2006 8:23 am | 6 |
Pixel write in tiled modes? | Wed Jul 05, 2006 12:01 pm | 9 |
HI, requesting idea | Sun Jul 02, 2006 2:54 pm | 2 |
Compiling problem | Sat Jul 01, 2006 7:31 pm | 15 |
Gba Development please help i am newbie | Fri Jun 30, 2006 2:37 pm | 5 |
Game that I want to create. | Fri Jun 30, 2006 5:51 am | 21 |
Moving a simple sprite | Fri Jun 30, 2006 3:57 am | 2 |
snezzids all i get is a white screen | Thu Jun 29, 2006 10:32 pm | 1 |
how to slow down frames (2 part question) | Thu Jun 29, 2006 7:31 pm | 7 |
Problem about new Devkitpro with PAlib | Tue Jun 27, 2006 8:05 am | 9 |
Configuring Visual Studio 6 for ham? | Sun Jun 25, 2006 12:18 pm | 1 |
Standard Header files (trying to switch from the Pong demo) | Sat Jun 24, 2006 5:18 pm | 1 |
Weird problem in gba linking | Tue Jun 20, 2006 1:35 pm | 7 |
Dragon BASIC | Tue Jun 20, 2006 12:48 am | 2 |
good apps for GBAMP CF version | Sun Jun 18, 2006 8:02 pm | 2 |
just starting | Sun Jun 18, 2006 1:07 am | 6 |
Newbie tutorial problems, macro's no longer found in libgba | Wed Jun 14, 2006 4:06 pm | 8 |
MBV2 Help needed | Tue Jun 13, 2006 2:28 pm | 2 |
Odd make output- 1st Compile | Sun Jun 11, 2006 7:09 pm | 4 |
How to build own Multiboot cable? | Sun Jun 04, 2006 10:45 am | 4 |
Possible or Not? GBA database | Wed May 31, 2006 4:23 pm | 5 |
devkitARM directory structure | Sun May 28, 2006 7:31 pm | 1 |
GameBoy ROMs on GameCube via the GameBoy Player? | Wed May 24, 2006 11:55 am | 4 |
dma transfer speed - vs asm copies | Wed May 24, 2006 4:33 am | 7 |
GBA Mode 2 Issue: Rotation and Scaling | Sat May 20, 2006 5:13 pm | 7 |
Code design | Fri May 19, 2006 1:22 pm | 8 |
Weird results | Fri May 12, 2006 10:01 pm | 1 |
Using the Multiboot cable from link-sang.com | Wed May 10, 2006 7:38 pm | 3 |
how can i submit my demo here? | Wed May 10, 2006 5:47 pm | 3 |
DevKitARM setup question | Sat May 06, 2006 10:14 pm | 5 |
hey i want to make games and i need help | Wed May 03, 2006 11:16 pm | 13 |
Compy reformatted, software installed, but "make" | Wed May 03, 2006 5:22 am | 6 |
Mac OSX Programming Environment | Tue May 02, 2006 1:35 am | 6 |
Linker script, crt0 and compiler issues | Sun Apr 30, 2006 8:21 pm | 15 |
devkitPro gives me a blank (white) screen! | Sun Apr 30, 2006 3:37 am | 6 |
Multi-Player Packet transfers | Fri Apr 28, 2006 12:31 pm | 1 |
GBA SP and Communication possibilities? EXT.1? | Thu Apr 27, 2006 2:44 am | 4 |
sprites not showing | Wed Apr 26, 2006 6:53 pm | 2 |
making a C++ program work on a GBA | Tue Apr 25, 2006 9:33 pm | 4 |
Help needed with a pong clone [Renamed] | Mon Apr 24, 2006 1:27 pm | 3 |
AAS and DMA3 | Fri Apr 21, 2006 6:54 pm | 4 |
Memory Viewer Help | Tue Apr 18, 2006 5:18 pm | 5 |
DevKit Pro | Tue Apr 18, 2006 12:03 am | 6 |
Which Development Tool | Mon Apr 17, 2006 5:16 pm | 11 |
BG tile question | Sat Apr 15, 2006 6:36 pm | 5 |
Where to start and what equipment to get... [Renamed] | Sat Apr 15, 2006 3:53 pm | 20 |
Saving? | Wed Apr 12, 2006 10:37 pm | 2 |
Super Mario Physics {Acceleration,Running, Jumping, Gravity} | Mon Apr 10, 2006 9:10 am | 3 |
Changing sprites?, & CRASH course [changed] | Mon Apr 10, 2006 1:53 am | 37 |
Installing libgba for ham?? | Thu Apr 06, 2006 1:51 pm | 3 |
RPG Dialogue Box Implementation | Wed Apr 05, 2006 7:12 am | 12 |
Accessing other multiboot .GBA's from a multiboot .GBA? | Mon Apr 03, 2006 11:06 pm | 1 |
My first compilation | Mon Apr 03, 2006 5:31 pm | 4 |
Lua, GBAMP? | Sat Apr 01, 2006 2:30 pm | 5 |
Graphics Animation...How-To? | Sat Apr 01, 2006 3:16 am | 3 |
failure to load .elf into VBA | Thu Mar 30, 2006 4:04 pm | 9 |
frequently sound issues | Tue Mar 28, 2006 6:19 pm | 1 |
How can I convert animated .gif's to run on the GBA? Renamed | Sat Mar 25, 2006 2:58 am | 2 |
Opening a .gba file | Thu Mar 23, 2006 3:14 am | 4 |
Affine rotation around a centrepoint | Wed Mar 22, 2006 2:01 am | 8 |
Compile Problem | Sun Mar 19, 2006 3:37 pm | 5 |
Build Environment | Thu Mar 16, 2006 10:23 pm | 2 |
ASM on the DS | Thu Mar 16, 2006 2:54 am | 3 |
enemy placement | Wed Mar 15, 2006 6:03 pm | 5 |
xboo - ayuda [con subtitulos en ingles] | Tue Mar 14, 2006 1:14 am | 2 |
GBA Input | Sat Mar 11, 2006 11:06 am | 6 |
My first GBA game | Sat Mar 11, 2006 1:00 am | 7 |
Libs | Wed Mar 08, 2006 3:39 am | 7 |
Artifact in top left corner | Tue Feb 28, 2006 7:29 pm | 10 |
Basic Sprite Problems | Wed Feb 22, 2006 11:01 am | 3 |
speed too fast | Wed Feb 22, 2006 4:09 am | 5 |
anyone can test it ? | Mon Feb 20, 2006 4:19 pm | 8 |
Linux Compiler Help for DevKitARM | Mon Feb 20, 2006 1:25 am | 3 |
[SOLVED] sprites are acting crazy | Sun Feb 19, 2006 2:23 pm | 7 |
Can't Add To A Pointer | Fri Feb 17, 2006 6:43 am | 9 |
GBA game dev tutorial | Thu Feb 16, 2006 6:00 pm | 30 |
Very Low Framerate | Wed Feb 15, 2006 2:39 am | 20 |
Displaying problem in MODE4 | Tue Feb 14, 2006 5:46 pm | 6 |
Using bin files | Mon Feb 13, 2006 7:10 pm | 2 |
Beginners Please Watch! :-) | Mon Feb 13, 2006 2:31 pm | 3 |
shoot em up | Mon Feb 13, 2006 2:25 pm | 11 |
Problem with VHam and gfx2gba... | Sun Feb 12, 2006 11:17 pm | 5 |
Linux xcomms 1.22 seg fault | Sat Feb 11, 2006 10:42 pm | 13 |
64x64 sprites | Fri Feb 10, 2006 12:02 pm | 5 |
exit to pogo from my game | Fri Feb 10, 2006 1:24 am | 1 |
Simple DS code problems | Thu Feb 09, 2006 9:26 pm | 12 |
not smooth enough? | Thu Feb 09, 2006 5:06 pm | 10 |
another scrolling question | Thu Feb 09, 2006 3:53 pm | 18 |
Newb with a few questions... | Wed Feb 08, 2006 8:25 pm | 9 |
my first working game | Wed Feb 08, 2006 4:58 pm | 9 |
NO$GBA errors (Sleep in main loop) | Tue Feb 07, 2006 1:15 pm | 7 |
Dialog System | Tue Feb 07, 2006 9:50 am | 8 |
problems using my xboo-cable | Tue Feb 07, 2006 2:14 am | 7 |
Programmers Notepad 2 | Mon Feb 06, 2006 7:29 pm | 12 |
problem with memcpy | Sun Feb 05, 2006 12:52 am | 8 |
"3d" libraries available for homebrew | Sat Feb 04, 2006 9:04 am | 3 |
about palettes | Fri Feb 03, 2006 11:19 am | 5 |
when to release a game? | Thu Feb 02, 2006 10:33 pm | 2 |
Interupts | Thu Feb 02, 2006 2:13 pm | 3 |
pogoshell save question + others. | Thu Feb 02, 2006 11:04 am | 3 |
I don't even know the name of what I'm trying to do. | Thu Feb 02, 2006 1:28 am | 15 |
Ham problems! | Wed Feb 01, 2006 3:07 pm | 7 |
writing directly binary | Wed Feb 01, 2006 2:13 pm | 17 |
question about vsync | Tue Jan 31, 2006 10:22 pm | 5 |
Considering making Bejeweled... has it been done? | Tue Jan 31, 2006 1:14 pm | 7 |
Tutorials | Mon Jan 30, 2006 11:59 am | 7 |
Emulation errors (only appear in new no$gba). | Fri Jan 27, 2006 2:41 pm | 6 |
How can I create a .gba file?? | Thu Jan 26, 2006 6:38 pm | 12 |
How to save more than 64K in SRAM of gba flash cart? | Thu Jan 26, 2006 4:42 pm | 5 |
Aaron Roger's HAM tutorial (Day 6) | Wed Jan 25, 2006 10:53 pm | 1 |
New to the Scene - Big map question | Wed Jan 25, 2006 5:53 pm | 18 |
what's wrong with this short code ? | Wed Jan 25, 2006 5:50 pm | 10 |
Idea | Tue Jan 24, 2006 1:06 am | 11 |
Getting Started | Sun Jan 22, 2006 7:14 pm | 9 |
Sound question - Creating .aif instruments | Wed Jan 18, 2006 4:32 pm | 1 |
coordinate of two segments crossing. | Wed Jan 18, 2006 4:20 pm | 8 |
A simple code to make a character jump. | Tue Jan 17, 2006 11:07 pm | 9 |
How do I do this.... | Sat Jan 14, 2006 11:09 pm | 3 |
beginner kit | Sat Jan 14, 2006 12:19 am | 8 |
Sending 2 bytes at a time to video mem | Thu Jan 12, 2006 2:08 am | 9 |
Error 127 | Tue Jan 10, 2006 2:59 am | 8 |
devkitARM environment | Mon Jan 09, 2006 6:49 pm | 4 |
SIO Normal Mode | Sat Jan 07, 2006 11:37 pm | 5 |
Super Noobie post - Getting Started plan and questions. | Thu Jan 05, 2006 7:44 am | 6 |
Yep, I'm hopeless (more makefile trouble) | Wed Jan 04, 2006 7:07 pm | 16 |
Pixel fix question | Mon Jan 02, 2006 6:57 pm | 11 |
Multiboot over linkcable - normal (32 bit) mode? | Fri Dec 30, 2005 11:03 am | 1 |
Beginner--a few questions | Fri Dec 30, 2005 1:03 am | 7 |
needing to "make clean" too often | Thu Dec 29, 2005 6:26 pm | 9 |
devkitpro map problem. | Thu Dec 29, 2005 4:05 am | 6 |
Problem with sprite in mode 0 | Wed Dec 28, 2005 4:58 am | 4 |
MultiBoot V2 - newbie trying to get it working | Wed Dec 28, 2005 12:19 am | 2 |
Krawall - kragInit causing 2 no$gba errors | Tue Dec 27, 2005 11:33 pm | 11 |
Krawall and GCC 4? | Tue Dec 27, 2005 3:10 am | 6 |
xboo sendsave problems | Fri Dec 23, 2005 11:01 am | 6 |
messed text :S | Fri Dec 16, 2005 2:30 am | 29 |
Ham text is messing up my tiles | Thu Dec 15, 2005 8:57 pm | 2 |
Linker error: crt0.o not found | Tue Dec 13, 2005 3:20 pm | 2 |
bit shifting - division | Mon Dec 12, 2005 12:18 am | 8 |
Overflow in fixed point calculation | Sat Dec 10, 2005 10:02 am | 4 |
Super Newb Question - Setting Up AGBDK | Tue Dec 06, 2005 5:42 pm | 11 |
Should i start GBADev? | Sat Dec 03, 2005 8:43 am | 7 |
game industry - games | Thu Dec 01, 2005 3:57 am | 2 |
GSM player | Thu Dec 01, 2005 3:28 am | 4 |
Setting up. Insight GDM crash and burn | Tue Nov 29, 2005 2:57 pm | 3 |
Is there a multi-task program? | Wed Nov 23, 2005 3:36 am | 6 |
A little help with arrays... | Tue Nov 22, 2005 11:44 pm | 5 |
Rewriting GBA BIOS? | Tue Nov 22, 2005 4:59 pm | 5 |
Just for you to know | Tue Nov 22, 2005 3:25 am | 2 |
devkitARM/devkitadv & Linux crt0.o compile error | Sun Nov 20, 2005 1:53 pm | 8 |
libgba | Fri Nov 18, 2005 10:14 pm | 7 |
Multiboot | Fri Nov 18, 2005 12:12 pm | 6 |
some questions on geting a job in the game indestry | Thu Nov 17, 2005 2:31 am | 18 |
Simple Beep Sound | Wed Nov 16, 2005 12:22 pm | 26 |
typing sound (not direct sound) | Wed Nov 16, 2005 12:52 am | 2 |
Just simple background music | Mon Nov 14, 2005 10:27 pm | 6 |
Bouncing | Thu Nov 10, 2005 8:18 pm | 79 |
emulator velocity % | Thu Nov 10, 2005 3:50 am | 6 |
different modes | Thu Nov 10, 2005 1:54 am | 8 |
Multiplayer emulation | Mon Nov 07, 2005 11:35 pm | 5 |
Mirror a Sprite | Sat Nov 05, 2005 9:20 pm | 3 |
"Program too big to fit into memory" | Sat Nov 05, 2005 9:02 pm | 3 |
i have obtained a flash linker - now what??? | Sat Nov 05, 2005 2:39 am | 5 |
vba and linux | Thu Nov 03, 2005 8:28 pm | 4 |
RPG style tutorials?? | Wed Nov 02, 2005 6:13 am | 24 |
Get VisualBoyAdvance to display the FPS | Tue Nov 01, 2005 8:13 pm | 4 |
dkARM | Tue Oct 25, 2005 9:23 pm | 3 |
Help with the bare basics. | Mon Oct 24, 2005 5:41 pm | 3 |
CowBite Spec - explain me smt | Sat Oct 22, 2005 12:02 am | 3 |
Sprite multiplexing | Fri Oct 21, 2005 12:16 am | 14 |
Newbie here.....(modding) | Thu Oct 20, 2005 6:52 pm | 3 |
Quick question on mode 4 | Thu Oct 20, 2005 6:22 pm | 17 |
explain me this please! | Thu Oct 20, 2005 3:26 am | 3 |
CHAR or INT | Wed Oct 19, 2005 11:07 am | 8 |
Newbie question: Possible to hack/change ez3 os? | Tue Oct 18, 2005 3:56 pm | 1 |
Is this project in realm of possiblity? (LONG) | Sat Oct 15, 2005 6:27 am | 11 |
Debug a game | Fri Oct 14, 2005 10:48 pm | 8 |
Writing a pixel to a screen in Mode 0 | Fri Oct 14, 2005 6:36 pm | 6 |
"Beginning Game Boy Advance Programming" book, any | Tue Oct 11, 2005 9:02 pm | 6 |
my understanding of this tutorial | Tue Oct 11, 2005 5:45 pm | 5 |
no$gba question | Mon Oct 10, 2005 6:53 pm | 5 |
problem with HAM | Sun Oct 09, 2005 9:07 pm | 3 |
Strange Bug? | Sun Oct 09, 2005 7:06 am | 3 |
BG with Sprites at different priorities | Sat Oct 08, 2005 12:58 pm | 6 |
Interrupt Service Routine | Fri Oct 07, 2005 2:01 pm | 10 |
Problem Linking-> gba_crt0.o: In function 'start_vector' | Wed Oct 05, 2005 1:41 pm | 1 |
Hblank function wierdness (again.. speed related?) | Tue Oct 04, 2005 10:01 pm | 9 |
Is there anyway to extract gba rom | Sun Oct 02, 2005 1:02 pm | 11 |
GBA memory adresses | Sun Oct 02, 2005 1:39 am | 7 |
Help with sticking stuff into the BGPalatte memory | Fri Sep 30, 2005 3:46 am | 4 |
Tutorial for DevKitARM | Wed Sep 28, 2005 10:37 pm | 4 |
V-Sync | Wed Sep 28, 2005 10:00 pm | 3 |
Im new to programing | Wed Sep 28, 2005 3:59 pm | 3 |
Anyone know... | Wed Sep 28, 2005 3:38 pm | 2 |
So my first mod | Wed Sep 28, 2005 3:12 am | 15 |
Your preferred platform? | Tue Sep 27, 2005 3:32 pm | 3 |
Network coding | Tue Sep 27, 2005 1:54 pm | 4 |
Formula SAE car & GBA --> RS232 code | Sat Sep 24, 2005 4:47 am | 5 |
MIDI songs...how to use them | Sat Sep 24, 2005 2:30 am | 3 |
Converting to a text background | Fri Sep 23, 2005 11:07 pm | 6 |
Multiplayer - out of interest | Wed Sep 21, 2005 2:48 pm | 8 |
Running game from GBAMP (Multiboot?) | Wed Sep 21, 2005 4:23 am | 8 |
VBA SDL | Tue Sep 20, 2005 5:49 pm | 1 |
GBA: 256 Colours / 256 Unique Tiles ??? | Tue Sep 20, 2005 2:43 pm | 3 |
My brain's been driven into the ground. (and stamped on) | Mon Sep 19, 2005 10:56 pm | 4 |
Jumping around | Mon Sep 19, 2005 1:01 am | 2 |
Single Write Roms and/or Low Storage Roms... | Sun Sep 18, 2005 7:22 pm | 6 |
Strange problem with a pointer | Sat Sep 17, 2005 6:38 pm | 4 |
Setting up DevKitArm with Codeblocks (or any IDE) | Sat Sep 17, 2005 12:43 pm | 5 |
Help with GBA sound | Thu Sep 15, 2005 5:29 pm | 5 |
Text backgrounds in Mode 0-1 are not working | Thu Sep 15, 2005 2:47 am | 6 |
How to setup Visual Studio dotNet | Wed Sep 14, 2005 9:46 am | 11 |
Switch from Mode 4 in Mode 3 | Wed Sep 14, 2005 8:44 am | 3 |
Scrolling etc in Mode 3 | Tue Sep 13, 2005 3:31 pm | 1 |
Problem including large bin data | Tue Sep 13, 2005 2:59 pm | 3 |
DS development | Mon Sep 12, 2005 4:54 pm | 1 |
keyLeft issue | Sat Sep 10, 2005 9:20 pm | 6 |
Why won't it work? | Sat Sep 10, 2005 10:23 am | 40 |
Tile rotation, before or after? | Sat Sep 10, 2005 5:41 am | 2 |
Changing screen fading during hblank | Fri Sep 09, 2005 1:29 pm | 12 |
Some questions | Fri Sep 09, 2005 10:39 am | 2 |
new and starting part deux | Wed Sep 07, 2005 7:30 am | 3 |
Animating | Tue Sep 06, 2005 11:04 pm | 5 |
120 Pixels in X Axis in Mode 4 ?? | Tue Sep 06, 2005 5:02 pm | 4 |
display all background in mode 0 | Tue Sep 06, 2005 4:36 pm | 3 |
1 animating sprite (made of 3 sprites) | Tue Sep 06, 2005 3:41 pm | 7 |
New and starting | Tue Sep 06, 2005 1:58 am | 3 |
Setting up VS.net - please spell it out for me | Tue Sep 06, 2005 1:57 am | 4 |
HBlank | Sun Sep 04, 2005 2:45 pm | 3 |
variable defined in .h file wont assign to another variable. | Thu Sep 01, 2005 6:45 pm | 7 |
assignment of value | Thu Sep 01, 2005 1:39 pm | 8 |
gfx2gba - bitmap to .h | Wed Aug 31, 2005 1:10 am | 5 |
Text.c | Tue Aug 30, 2005 9:30 am | 14 |
How do I make my data complie to ROM? | Mon Aug 29, 2005 6:44 am | 5 |
Adding text over a sprite | Fri Aug 26, 2005 8:32 pm | 2 |
Read-In External Data | Thu Aug 25, 2005 4:38 pm | 17 |
120x160 in Mode 4 | Thu Aug 25, 2005 9:07 am | 6 |
Bejeweled Clone help | Wed Aug 24, 2005 6:41 pm | 5 |
11x11 sprites | Wed Aug 24, 2005 6:02 pm | 4 |
Decompiling .gba | Tue Aug 23, 2005 4:35 pm | 3 |
Scrolling and Text ... | Tue Aug 23, 2005 4:18 pm | 5 |
direct sound issue!! | Mon Aug 22, 2005 12:31 am | 1 |
Blending issue | Sat Aug 20, 2005 1:36 am | 3 |
Map Editors | Thu Aug 18, 2005 10:18 pm | 9 |
code in IW_RAM | Tue Aug 16, 2005 9:10 pm | 9 |
my new game!!! | Sun Aug 14, 2005 11:18 pm | 6 |
From mode3 to mode4 | Sun Aug 14, 2005 5:48 pm | 2 |
Sprite Bounding Box | Sun Aug 14, 2005 3:17 pm | 3 |
Map sizing and wrap around problems | Sun Aug 14, 2005 7:57 am | 5 |
Pixel mode4 | Wed Aug 10, 2005 8:28 pm | 2 |
PCX2SPRITE | Wed Aug 10, 2005 12:26 pm | 11 |
Debugger | Wed Aug 10, 2005 9:17 am | 3 |
[NDS]Compiling[fixed] | Mon Aug 08, 2005 7:26 am | 1 |
hanoi towers -problem | Thu Aug 04, 2005 11:35 pm | 2 |
tutorial by neogeo | Thu Aug 04, 2005 2:45 pm | 9 |
Converting colors that aren't web safe. | Wed Aug 03, 2005 4:35 pm | 2 |
HAM vs. devkitARM vs. others? | Wed Aug 03, 2005 4:20 am | 2 |
Image | Tue Aug 02, 2005 4:49 pm | 10 |
ERROR: __gxx_personality_sj0 | Tue Aug 02, 2005 7:47 am | 7 |
state of gba dev | Tue Aug 02, 2005 2:27 am | 2 |
Sprite is moving by itself on hardware!! argh | Sat Jul 30, 2005 6:51 pm | 7 |
Kdevelop3 and GBA example | Fri Jul 29, 2005 7:30 am | 6 |
Which modulus being used | Thu Jul 28, 2005 12:26 am | 6 |
Sprites being overwritten | Wed Jul 27, 2005 11:31 pm | 4 |
devkitARM :: C++ linking multiple classes into main...? | Wed Jul 27, 2005 10:08 am | 6 |
Makefile | Wed Jul 27, 2005 9:03 am | 7 |
GFX2GBA Frontend problem x.x | Sun Jul 24, 2005 9:47 pm | 3 |
Multiplexing Question <- right word to use? | Sat Jul 23, 2005 10:24 pm | 5 |
Section usage information | Thu Jul 21, 2005 7:15 pm | 4 |
Linux & GBA | Wed Jul 20, 2005 12:52 pm | 2 |
help please | Wed Jul 20, 2005 5:48 am | 3 |
Setting up devkitarm, osx Makefile | Tue Jul 19, 2005 7:57 pm | 3 |
OS X, GBASDK, and Linker errors... | Tue Jul 19, 2005 8:41 am | 10 |
stdlib with Devkitarm? | Mon Jul 18, 2005 7:52 am | 5 |
Maximum 64 by 64 sprites..please help clarify | Sat Jul 16, 2005 4:24 pm | 4 |
Maps in headers or binaries? | Fri Jul 15, 2005 9:10 am | 12 |
sprite issue on hardware | Sun Jul 10, 2005 6:26 am | 4 |
collition with the background | Sun Jul 10, 2005 12:00 am | 13 |
About devkitarm's libgba | Sat Jul 09, 2005 8:59 pm | 1 |
blending and windows | Fri Jul 08, 2005 10:09 pm | 4 |
question - 16 color palletes | Fri Jul 08, 2005 2:59 am | 2 |
POLL: What devkit do you use? Vote please! =) | Thu Jul 07, 2005 4:22 am | 11 |
XBOO and GBA | Thu Jul 07, 2005 3:38 am | 5 |
compiler arguments failed can someone please help me? | Wed Jul 06, 2005 11:15 pm | 2 |
#**SAVING**# Can someone help me on this topic please? | Wed Jul 06, 2005 6:11 pm | 3 |
Maximum DMA transfer amount in vblank | Wed Jul 06, 2005 4:01 am | 25 |
easy way to "print" to the emulator screen please? | Mon Jul 04, 2005 5:46 pm | 4 |
screen redraw is slow, any suggestions please? | Mon Jul 04, 2005 5:28 pm | 6 |
Addressing question | Mon Jul 04, 2005 1:29 am | 3 |
A linker error building some GBA examples | Fri Jul 01, 2005 11:52 am | 8 |
Devkit or HAM? | Thu Jun 30, 2005 11:41 pm | 20 |
i want to learn | Thu Jun 30, 2005 10:15 pm | 37 |
Please Help/Blank White Screen on emu/nothing on GBA | Wed Jun 29, 2005 4:27 pm | 3 |
How do I make a multi-cart gba file? | Wed Jun 29, 2005 3:34 am | 2 |
Sprites getting massacred :-/ | Tue Jun 28, 2005 5:03 pm | 6 |
Garbled mess... | Sat Jun 25, 2005 8:28 pm | 10 |
question about mode5 | Fri Jun 24, 2005 11:48 am | 5 |
trying to teach myself. verbatim demo doesn't work. | Wed Jun 22, 2005 6:26 pm | 13 |
DevKitARM r13 Compile errors | Tue Jun 21, 2005 8:03 pm | 4 |
gba emulator question | Tue Jun 21, 2005 4:58 pm | 9 |
text viewer | Sun Jun 19, 2005 9:46 pm | 4 |
my first GBA game | Sun Jun 19, 2005 4:35 pm | 1 |
educational games | Wed Jun 15, 2005 2:20 am | 2 |
Makefiles - what do they do? and how to write them? | Tue Jun 14, 2005 11:26 pm | 2 |
Compiling problems! | Tue Jun 14, 2005 6:18 pm | 1 |
64x8 sprites? | Sun Jun 12, 2005 9:14 am | 5 |
Slow startup? | Sat Jun 11, 2005 3:14 am | 8 |
How to compile via g++ in devkitARM? | Fri Jun 10, 2005 4:04 am | 4 |
music: 'including a mod' | Thu Jun 09, 2005 7:12 pm | 2 |
Fixed point format for registers | Thu Jun 09, 2005 3:34 am | 5 |
something about interworking | Thu Jun 09, 2005 3:34 am | 3 |
Screen shake effect - any ideas? | Wed Jun 08, 2005 11:58 pm | 4 |
Multiplayer Testing | Wed Jun 08, 2005 2:50 pm | 4 |
GDB (Insight debugger) w/ Visual HAM Setup | Tue Jun 07, 2005 6:16 pm | 4 |
GUI for WMB.exe to keep demo's available like Relax | Mon Jun 06, 2005 12:15 am | 3 |
GBA programming vs Professional development | Sun Jun 05, 2005 9:35 pm | 15 |
GBA - programming external devices (parallel port) | Sun Jun 05, 2005 1:31 am | 11 |
Tutorial for Mode0!!! | Sat Jun 04, 2005 11:31 am | 9 |
3/1 Waitstate and -O3 optimization on hardware - crash | Thu Jun 02, 2005 2:34 am | 14 |
Compile Problem (First Timer) | Thu Jun 02, 2005 1:50 am | 4 |
Adding music to Wolfenstein 3D | Wed Jun 01, 2005 10:05 pm | 4 |
Graphic problems [starting] | Wed Jun 01, 2005 11:55 am | 8 |
Bit shifting to clear bits | Tue May 31, 2005 11:37 pm | 4 |
tile data for a 16-color tile... [RENAMED] | Tue May 31, 2005 6:29 pm | 5 |
Blank Screen Problem - Have read the FAQ | Tue May 31, 2005 5:21 pm | 8 |
Nasty slowdown from 3 lines of code.. | Tue May 31, 2005 4:30 pm | 4 |
where to start | Tue May 31, 2005 12:40 am | 5 |
Learn the coding... | Mon May 30, 2005 11:06 pm | 3 |
compilling | Mon May 30, 2005 10:16 pm | 19 |
color declaration | Mon May 30, 2005 7:42 pm | 3 |
palette vs videobuffer | Mon May 30, 2005 6:03 pm | 7 |
mixing assembly with C | Sun May 29, 2005 10:27 pm | 3 |
ROM header issues | Sat May 28, 2005 10:53 pm | 3 |
whats the best way to load bg (for dummies?) | Thu May 26, 2005 9:27 am | 5 |
Help with Curses? | Thu May 26, 2005 1:04 am | 9 |
really simple example | Wed May 25, 2005 7:25 am | 10 |
Mode 5 Font demo - help | Wed May 25, 2005 6:50 am | 15 |
Dynamically putting tiles on map | Mon May 23, 2005 9:14 pm | 10 |
If/Else | Mon May 23, 2005 5:42 am | 4 |
Centering a Mode 5 picture | Mon May 23, 2005 12:50 am | 5 |
problem with NMAKE & VC++ 6.0 | Sun May 22, 2005 5:44 pm | 3 |
Fading a bitmap | Fri May 20, 2005 6:40 am | 4 |
what do i do next??? | Fri May 20, 2005 2:32 am | 6 |
text background layout (or something) | Wed May 18, 2005 1:01 am | 15 |
Swf2GBA?? | Tue May 17, 2005 3:39 pm | 8 |
Getting the map right :-) | Tue May 17, 2005 12:48 pm | 4 |
Does the GBA how to topic crossover... | Sun May 15, 2005 8:09 pm | 1 |
Warning Message I don't get | Sun May 15, 2005 6:53 am | 13 |
check my buggy code! | Sun May 15, 2005 3:42 am | 9 |
Scrolling a Bitmap up and down | Sun May 15, 2005 2:48 am | 4 |
Displaying a text character for dummies | Fri May 13, 2005 7:54 pm | 8 |
VBLANK | Fri May 13, 2005 7:53 pm | 6 |
Button handler interface | Wed May 11, 2005 2:41 pm | 32 |
Porting fMSX to Gameboy | Tue May 10, 2005 5:02 pm | 4 |
What do I need to do to make an Emulator? | Tue May 10, 2005 3:58 pm | 4 |
C64 or Amiga on GBA | Tue May 10, 2005 6:17 am | 4 |
i want to send a demo | Mon May 09, 2005 12:02 am | 7 |
tUME problem (using HAM) | Sun May 08, 2005 1:04 am | 3 |
mode 1 a good tutorial??? | Thu May 05, 2005 11:03 pm | 2 |
Blending in an image | Mon May 02, 2005 4:52 pm | 7 |
4bit Palettes | Sun May 01, 2005 4:40 pm | 4 |
reading REG_BG0HOFS ? | Sun May 01, 2005 3:34 am | 6 |
Ok I am a total noob | Sun May 01, 2005 3:17 am | 9 |
gbafix on Mac OS X | Wed Apr 27, 2005 12:51 am | 3 |
Pixel collsion problems | Mon Apr 25, 2005 2:09 pm | 4 |
Rotating sprites | Mon Apr 25, 2005 3:57 am | 3 |
Reading web comics on my GBA. Is it possible? [Renamed] | Mon Apr 25, 2005 3:40 am | 7 |
Hi...question | Sun Apr 24, 2005 2:25 pm | 3 |
SDL Port on GBA ? | Fri Apr 22, 2005 1:36 pm | 7 |
I need some tutorials...but this one is more specific | Wed Apr 20, 2005 6:22 am | 6 |
adding sound +how to? | Tue Apr 19, 2005 11:33 pm | 13 |
Is there a DevkitARM command documetation? | Mon Apr 18, 2005 5:43 am | 5 |
I need some tutorials... | Sun Apr 17, 2005 5:02 am | 6 |
...big problem...sprite data | Sun Apr 17, 2005 1:26 am | 3 |
editing gba tiles | Fri Apr 15, 2005 12:29 am | 4 |
pause fuction | Thu Apr 14, 2005 12:45 am | 7 |
Non-Lame ROM Hacking Question | Wed Apr 13, 2005 10:10 am | 1 |
Probably a silly mistake... | Tue Apr 12, 2005 8:18 pm | 4 |
Hblank Raster Effects | Sun Apr 10, 2005 7:52 pm | 7 |
GBA Dev for Mac OS X | Sun Apr 10, 2005 5:02 pm | 5 |
A Box-Plane Intersection Test | Sun Apr 10, 2005 1:03 am | 12 |
Sprite Fading | Sat Apr 09, 2005 6:50 am | 5 |
Compile problems... | Fri Apr 08, 2005 9:33 pm | 11 |
Undefined reference? | Fri Apr 08, 2005 8:18 am | 16 |
Visual Studio .NET add-ins, questions and site pimp | Fri Apr 08, 2005 2:06 am | 8 |
Question with Ham and alpha | Thu Apr 07, 2005 11:18 pm | 3 |
help!!! school project (tamagotchi) | Wed Apr 06, 2005 11:49 pm | 20 |
Data Storage | Mon Apr 04, 2005 8:21 am | 10 |
help with key press | Mon Apr 04, 2005 2:41 am | 3 |
making Silphead game: need help with background and mode | Sun Apr 03, 2005 4:50 pm | 1 |
Making Roms??? | Sun Apr 03, 2005 7:37 am | 2 |
I got SGADE working on Mac OS X!!! VICTORY!! :D | Sat Apr 02, 2005 2:43 pm | 4 |
simple code needed | Sat Apr 02, 2005 7:02 am | 2 |
Java on GBA??? | Fri Apr 01, 2005 1:49 am | 6 |
General GBA Programming Library | Fri Apr 01, 2005 12:45 am | 11 |
Please help set-up a Mac newb! | Thu Mar 31, 2005 6:59 pm | 15 |
Important question | Tue Mar 29, 2005 2:17 am | 7 |
Linker problem | Mon Mar 28, 2005 11:45 am | 4 |
image to .bin? | Mon Mar 28, 2005 2:25 am | 2 |
Decompressing portions of a binary file | Sun Mar 27, 2005 6:18 pm | 14 |
How do I scroll? | Sat Mar 26, 2005 12:53 pm | 38 |
CPUFastSet and DMA | Sat Mar 26, 2005 4:42 am | 24 |
Weird Error | Fri Mar 25, 2005 10:53 pm | 3 |
Eclipse + DevkitARM how-to | Fri Mar 25, 2005 4:09 pm | 67 |
Devkitadvance for Mac? | Wed Mar 23, 2005 5:39 pm | 8 |
Makefile Question | Mon Mar 21, 2005 11:11 pm | 3 |
objcopy - "File Format not recognized" | Sun Mar 20, 2005 3:09 am | 4 |
Eclipse + DevKitArm Installation | Sat Mar 19, 2005 3:57 pm | 10 |
Discovering game video mode | Sat Mar 19, 2005 1:59 pm | 3 |
Newb Question about tile size (Your opinion on Tetris) | Fri Mar 18, 2005 9:26 pm | 7 |
How do I know what format a bit image is in? | Fri Mar 18, 2005 7:44 pm | 1 |
Setting up insight with vba-sdl and devkitarm | Fri Mar 18, 2005 3:27 pm | 1 |
devkitARM running under linux | Tue Mar 15, 2005 2:02 am | 3 |
get ticks? | Fri Mar 11, 2005 11:18 pm | 6 |
GBA C header files | Fri Mar 11, 2005 1:13 pm | 4 |
I think something fails with my path variable | Wed Mar 09, 2005 11:42 pm | 5 |
editing gcc.exe and g++.exe for use with MSVC++ | Tue Mar 08, 2005 8:22 pm | 6 |
DMA problem | Tue Mar 08, 2005 1:22 pm | 12 |
Recording GBA gameplay | Mon Mar 07, 2005 7:48 pm | 4 |
Compiler not appending all of data file | Mon Mar 07, 2005 6:14 pm | 33 |
Libs creation | Sat Mar 05, 2005 2:21 pm | 4 |
XBOO Cable Pin help | Sat Mar 05, 2005 4:08 am | 4 |
Visual Studio.net | Thu Mar 03, 2005 7:50 pm | 19 |
Clickteam MMFusion for GBA dev? | Thu Mar 03, 2005 5:13 pm | 4 |
gfx2gba output right? | Wed Mar 02, 2005 8:47 pm | 5 |
DevKitAdv vs. DevKitARM | Wed Mar 02, 2005 8:34 pm | 3 |
devkitARM linker error | Wed Mar 02, 2005 5:47 pm | 3 |
Mac OS X | Wed Mar 02, 2005 8:25 am | 6 |
Makefiles help | Wed Mar 02, 2005 1:24 am | 4 |
Installing | Sun Feb 27, 2005 12:00 am | 9 |
DMA transfer help... | Sat Feb 26, 2005 10:52 pm | 10 |
GBDSO | Fri Feb 25, 2005 3:59 pm | 4 |
Scrolling massive image | Wed Feb 23, 2005 2:05 am | 58 |
Nessie help | Sun Feb 13, 2005 11:16 pm | 5 |
Should i wait? | Sun Feb 13, 2005 5:22 pm | 63 |
Sorting Algorithm Question (A* Related) | Sun Feb 13, 2005 1:44 pm | 15 |
Building GDB | Fri Feb 11, 2005 1:14 am | 6 |
Best way to scroll a screen? | Thu Feb 10, 2005 6:26 am | 2 |
using mbv2lib with c++? | Wed Feb 09, 2005 2:00 am | 4 |
Pern sprite question | Tue Feb 08, 2005 9:21 pm | 7 |
traveling and isometric world | Mon Feb 07, 2005 5:16 am | 5 |
Fixed point math help | Sun Feb 06, 2005 12:40 am | 17 |
values undeclared.. | Sat Feb 05, 2005 2:41 pm | 6 |
what is the maximum size that a gba cart can take? | Fri Feb 04, 2005 11:09 pm | 3 |
AI on the GBA | Fri Feb 04, 2005 11:01 am | 5 |
Sprites not showing up.. | Thu Feb 03, 2005 9:11 pm | 9 |
Memory pointer | Wed Feb 02, 2005 8:01 pm | 5 |
Appending gba files | Wed Feb 02, 2005 3:24 pm | 2 |
mode 0 vertical scrolling idea | Wed Feb 02, 2005 7:36 am | 4 |
new game | Tue Feb 01, 2005 2:24 am | 3 |
Another Background Question | Sun Jan 30, 2005 7:31 pm | 13 |
Mapping cartesian coordinates to screen | Sun Jan 30, 2005 2:16 am | 19 |
Hex command for MIDI | Sat Jan 29, 2005 6:25 pm | 1 |
multiple screens/levels | Sat Jan 29, 2005 3:47 pm | 9 |
Collision between Sprite an Tiles in TileMode | Sat Jan 29, 2005 12:18 am | 5 |
Platform Games | Fri Jan 28, 2005 1:23 pm | 5 |
Tutorials for DB about... | Thu Jan 27, 2005 3:39 am | 8 |
Tile Map Position to ScreenBaseBlock Position Formula | Thu Jan 27, 2005 1:27 am | 6 |
WRAM and loading Background/Collision Data. | Wed Jan 26, 2005 5:13 pm | 4 |
Sprite Animation | Wed Jan 26, 2005 9:34 am | 8 |
Sprites on screen | Tue Jan 25, 2005 4:29 pm | 4 |
The Best Compiler | Tue Jan 25, 2005 2:55 am | 12 |
Reading comprehension capabilities for ebook readers | Tue Jan 25, 2005 12:53 am | 6 |
Which IDE with Linux? | Mon Jan 24, 2005 4:35 pm | 5 |
How to access contents of binary file | Sun Jan 23, 2005 3:16 am | 11 |
I need a bit of help. | Sat Jan 22, 2005 8:55 pm | 2 |
What parameters to use with GCC | Sat Jan 22, 2005 4:23 pm | 4 |
Priorities using 4 bgs & Sprites in Mode 0 | Sat Jan 22, 2005 12:03 am | 6 |
I must be missing something. | Fri Jan 21, 2005 7:57 pm | 2 |
a sound question | Fri Jan 21, 2005 5:56 am | 2 |
Just Be Brutally Honest With me.... | Fri Jan 21, 2005 1:18 am | 16 |
Loading 256x512 map data. | Wed Jan 19, 2005 11:08 pm | 6 |
Am I overengineering? | Wed Jan 19, 2005 7:50 pm | 10 |
Setting the palette number for 16-colour backgrounds in mode | Wed Jan 19, 2005 7:04 pm | 8 |
Gonna sound like an incredible Newbie here... | Tue Jan 18, 2005 7:12 pm | 3 |
scrolling, tile strips, metatiles, etc | Tue Jan 18, 2005 7:35 am | 6 |
make.bat errors! HELP | Mon Jan 17, 2005 9:34 pm | 28 |
Mode 0 Graphics Tools | Mon Jan 17, 2005 6:28 pm | 5 |
Few HBlank related questions | Sat Jan 15, 2005 6:11 pm | 4 |
Levels | Wed Jan 12, 2005 7:12 pm | 12 |
Delays on the GBA | Tue Jan 11, 2005 7:22 pm | 2 |
Transparent backgrounds above sprites | Mon Jan 10, 2005 10:10 pm | 4 |
DRAGON basic tutorials? | Mon Jan 10, 2005 8:42 pm | 3 |
Interface? | Mon Jan 10, 2005 2:41 am | 3 |
Could I mess up my GBA | Sun Jan 09, 2005 10:28 pm | 3 |
Setting up environment! | Sat Jan 08, 2005 3:23 pm | 8 |
Loading 16-colour Sprites | Fri Jan 07, 2005 3:48 am | 5 |
movesprites before or atfer wait for vsync? | Thu Jan 06, 2005 8:44 pm | 4 |
Need help with simple sprite program | Wed Jan 05, 2005 8:29 pm | 12 |
GBA Video | Wed Jan 05, 2005 2:42 am | 4 |
making bootable flash cart | Tue Jan 04, 2005 8:59 pm | 4 |
Platformer Game Coding | Mon Jan 03, 2005 9:07 pm | 4 |
Anyone know where jm-basic.com went? | Mon Jan 03, 2005 8:45 pm | 6 |
Faster Tile Copying...DMA | Mon Jan 03, 2005 8:19 pm | 3 |
Problems with multiboot, interrupts | Mon Jan 03, 2005 1:22 pm | 12 |
Input Problem: Event triggered on KeyUp | Mon Jan 03, 2005 10:52 am | 7 |
My Mode 0 Level | Fri Dec 31, 2004 10:42 pm | 3 |
Running DKA_UI.exe | Fri Dec 31, 2004 10:46 am | 3 |
Free Image Editor | Thu Dec 30, 2004 11:12 pm | 4 |
Mode 0 Tile Maps | Thu Dec 30, 2004 1:28 am | 2 |
Mode 4 - drawing | Wed Dec 29, 2004 1:33 pm | 2 |
Writing an Emulator to learn GBA programming - Any Help | Wed Dec 29, 2004 9:56 am | 10 |
HAM Help | Wed Dec 29, 2004 3:31 am | 4 |
Setting a Background To Use a Specified 16-Colour Palette | Tue Dec 28, 2004 9:36 pm | 15 |
Mode 4 Scroll Background 1 pixel at a time | Tue Dec 28, 2004 2:01 pm | 3 |
Plotting Tiles | Sat Dec 25, 2004 10:07 pm | 3 |
Devkitadv won't compile, please help. | Sat Dec 25, 2004 8:20 pm | 4 |
Newbie need help | Fri Dec 24, 2004 4:50 am | 26 |
Strange sprite problems with -O3 Tag | Tue Dec 21, 2004 5:17 pm | 9 |
need a build script (Linux NOT Cygwin) | Sat Dec 18, 2004 7:27 pm | 6 |
Help with tile mode and sample program | Thu Dec 16, 2004 1:33 am | 19 |
game loop speed / Vblank | Mon Dec 13, 2004 1:48 pm | 8 |
Loading 512x256 Text BG Problem | Mon Dec 13, 2004 2:54 am | 14 |
Walking down diagonal tiles | Sun Dec 12, 2004 1:14 am | 6 |
MBV2 Cable Not working? | Sat Dec 11, 2004 6:49 am | 7 |
how do i change the start up screen? | Sat Dec 11, 2004 2:59 am | 6 |
Which flash cart should I get for MBV2 cable? | Fri Dec 10, 2004 11:44 pm | 5 |
PCX2GBA - How does it work | Fri Dec 10, 2004 8:18 pm | 13 |
Fastest way to scroll | Fri Dec 10, 2004 2:35 pm | 4 |
Whats a good way to gain a bit of speed in Mode 3 | Fri Dec 10, 2004 2:25 am | 11 |
need help with getting setup | Thu Dec 09, 2004 11:38 pm | 18 |
I need some help with a Mode 3 issue. | Tue Dec 07, 2004 11:52 pm | 6 |
Goldroad ARM Assembler source | Tue Dec 07, 2004 4:15 pm | 5 |
Problem with devkitadv | Tue Dec 07, 2004 12:15 am | 5 |
Need help with fonts | Mon Dec 06, 2004 9:20 pm | 3 |
New to programming, Need Advice | Mon Dec 06, 2004 4:29 pm | 12 |
Small problem with sprite positioning | Mon Dec 06, 2004 3:16 pm | 1 |
C or not C? | Sun Dec 05, 2004 9:43 pm | 8 |
starting my first GBA game | Thu Dec 02, 2004 7:17 pm | 8 |
developing on OSX anybody? | Wed Dec 01, 2004 9:30 pm | 6 |
Hblanks | Wed Dec 01, 2004 12:09 am | 4 |
Mode 4 graphics | Tue Nov 23, 2004 2:40 pm | 11 |
Confusion over Mode Choices... | Mon Nov 22, 2004 6:12 am | 5 |
For Fire Demo Need Help | Sun Nov 21, 2004 10:31 am | 4 |
Solver | Fri Nov 19, 2004 12:40 pm | 16 |
VBA with prtintf? | Fri Nov 19, 2004 3:38 am | 4 |
losing data packets in multiplayer | Wed Nov 17, 2004 9:10 pm | 2 |
Gameboy Color Development Guides... | Mon Nov 15, 2004 7:51 pm | 9 |
What GBA development tools do you use? | Mon Nov 15, 2004 1:10 pm | 13 |
'curses' library | Sun Nov 14, 2004 6:03 pm | 10 |
Problem with "&" operator | Sat Nov 13, 2004 4:42 pm | 4 |
u16 vs ints | Sat Nov 13, 2004 1:14 pm | 6 |
General thoughts on sprite tools | Fri Nov 12, 2004 9:12 am | 5 |
GFX2GBA messes with my palette | Tue Nov 09, 2004 10:30 pm | 4 |
quick question: space on a GBA cart | Mon Nov 08, 2004 1:34 pm | 9 |
Moving Sprite in ARM | Mon Nov 08, 2004 12:04 am | 3 |
Help with Dragon Basic compiler! | Sun Nov 07, 2004 4:43 pm | 8 |
Fixed point + Velocity | Sun Nov 07, 2004 3:34 am | 5 |
Split responses from the FAQ | Thu Sep 11, 2003 6:50 am | 4 |
help whit painter | Fri Nov 05, 2004 4:07 pm | 4 |
Were do I get the C compiler ? | Fri Nov 05, 2004 1:48 pm | 5 |
Insight problems | Fri Nov 05, 2004 9:02 am | 8 |
GBA Debugger | Fri Nov 05, 2004 4:39 am | 9 |
First Post | Fri Nov 05, 2004 3:58 am | 4 |
bsic of gba | Fri Nov 05, 2004 3:07 am | 7 |
Checking for key being down for first time | Thu Nov 04, 2004 9:48 pm | 12 |
multiplayer questions | Thu Nov 04, 2004 9:01 pm | 6 |
MULTIBOOT Hangs | Thu Nov 04, 2004 4:59 am | 6 |
List of tools | Thu Nov 04, 2004 3:21 am | 4 |
GBA Games | Thu Nov 04, 2004 3:08 am | 2 |
help | Wed Nov 03, 2004 8:35 pm | 3 |
Sgade devs still around? | Wed Nov 03, 2004 9:53 am | 10 |
Character sprite sizes | Tue Nov 02, 2004 6:24 pm | 29 |
need a little help plz! for starters.. which code to learn ? | Thu Oct 28, 2004 7:41 pm | 30 |
Is there a better way to cast a float to a integer? | Thu Oct 28, 2004 7:22 am | 10 |
Linking to a library | Tue Oct 26, 2004 9:12 pm | 5 |
Sprite Joining | Tue Oct 26, 2004 10:11 am | 13 |
What are Function Pointers | Mon Oct 25, 2004 9:01 pm | 9 |
What is OAM | Mon Oct 25, 2004 8:38 pm | 3 |
Moving across curved surfaces | Wed Oct 20, 2004 8:58 am | 6 |
Visual Studio and Apex Audio System; undefined references... | Tue Oct 19, 2004 11:44 pm | 8 |
Debu to Release | Tue Oct 19, 2004 12:18 pm | 3 |
Devkit Advance installation and Configuration | Tue Oct 19, 2004 10:19 am | 3 |
VBA running at uber-speeds... | Mon Oct 18, 2004 1:22 pm | 12 |
My first GBA rom. ^^ | Mon Oct 18, 2004 5:07 am | 4 |
Getting a build to work | Thu Oct 14, 2004 1:15 pm | 8 |
Need help (console debugging) | Wed Oct 13, 2004 8:19 pm | 8 |
graphics scaling | Mon Oct 11, 2004 10:17 pm | 5 |
How to get at a background's map contents? | Mon Oct 11, 2004 1:36 pm | 7 |
Some problem concerning text displaying | Mon Oct 11, 2004 9:05 am | 2 |
Newbie needs help w/ Visual Studio 2k3.NET makefiles | Sun Oct 10, 2004 4:23 pm | 5 |
spritesheet 2 OAM | Fri Oct 08, 2004 11:21 pm | 6 |
How many tiles can the GBA store? | Fri Oct 08, 2004 4:36 pm | 8 |
Setting sprite offscreen flips it vertically... | Wed Oct 06, 2004 11:25 pm | 6 |
New Developer questions | Wed Oct 06, 2004 3:14 pm | 7 |
DMA issue... | Tue Oct 05, 2004 3:46 pm | 3 |
Setting up Time Interrupts or WAITs in HAM | Mon Oct 04, 2004 12:47 am | 18 |
How do I load RAW images? | Sun Oct 03, 2004 12:05 am | 6 |
Detecting simultaneous keypresses | Sat Oct 02, 2004 4:38 pm | 2 |
Compiling with VHAM | Sat Oct 02, 2004 3:29 pm | 5 |
Questions about backgrounds | Fri Oct 01, 2004 11:02 am | 7 |
Dragon Basic 1.4.5 - where can I get it? | Wed Sep 29, 2004 11:47 pm | 3 |
Input sequences | Sun Sep 26, 2004 8:48 am | 9 |
Compiling with DevKitArm | Sun Sep 26, 2004 3:39 am | 10 |
Does VBA emulator = hardware with regards to speed? | Thu Sep 23, 2004 1:11 pm | 4 |
integer format | Tue Sep 21, 2004 10:56 am | 6 |
GMD2GBA? | Tue Sep 21, 2004 12:45 am | 2 |
visual HAM is now open source | Sat Sep 18, 2004 2:39 am | 3 |
memory question | Thu Sep 16, 2004 12:03 am | 2 |
I'm not a newb except on this topic, set up a linux dev env | Tue Sep 14, 2004 7:04 am | 5 |
How to work out screen and charBaseBlock for backgrounds | Sat Sep 11, 2004 4:08 pm | 5 |
Converting text files to be read on a gba? | Sat Sep 11, 2004 10:12 am | 7 |
Tools for Success | Sat Sep 11, 2004 2:43 am | 5 |
how to take string parameter | Fri Sep 10, 2004 12:40 am | 6 |
Mode4 and sprites problem | Thu Sep 09, 2004 9:22 pm | 12 |
Background Dissapears when Updated... | Thu Sep 09, 2004 8:32 pm | 9 |
Corrupting Sprite Info? | Thu Sep 09, 2004 9:18 am | 4 |
Sprite translucency | Wed Sep 08, 2004 1:42 pm | 7 |
Alternates to HAM? | Tue Sep 07, 2004 5:21 pm | 9 |
Hi from new member | Mon Sep 06, 2004 8:32 pm | 9 |
more sprite q's | Tue Aug 31, 2004 4:55 pm | 2 |
Sprites .. .. .. | Tue Aug 31, 2004 2:05 pm | 16 |
oi Linux and DevkitARM woes | Sun Aug 29, 2004 3:39 am | 4 |
irq handler and mode 4 gfx | Sat Aug 28, 2004 8:05 am | 4 |
about coding and ascii | Thu Aug 26, 2004 10:26 am | 32 |
Problem with 512x512 background | Thu Aug 26, 2004 8:22 am | 5 |
Scrolling offsets and large maps | Thu Aug 26, 2004 4:20 am | 3 |
problems with tiled bg | Tue Aug 24, 2004 8:06 pm | 5 |
BG0CNT | Tue Aug 24, 2004 2:14 am | 2 |
How to use Timer in HAM? | Mon Aug 23, 2004 11:59 am | 5 |
Can someone tell me what "tile mode " is? | Mon Aug 23, 2004 10:04 am | 3 |
Animating sprites | Sun Aug 22, 2004 10:11 pm | 6 |
software reset | Sat Aug 21, 2004 10:12 pm | 6 |
VBA SDL & Unknown TAG warnings | Fri Aug 20, 2004 1:52 pm | 1 |
Isometric tiles & overlapping | Fri Aug 20, 2004 11:09 am | 6 |
modes and bg question | Fri Aug 20, 2004 7:36 am | 9 |
mbv2 cable problem | Thu Aug 19, 2004 10:37 pm | 2 |
GBA to Pocket PC | Thu Aug 19, 2004 4:27 pm | 3 |
how to write | Tue Aug 17, 2004 11:23 pm | 2 |
including gfx other than c header files | Fri Aug 13, 2004 11:59 am | 4 |
a little help pls | Fri Aug 13, 2004 6:37 am | 6 |
question about displaying sprites | Thu Aug 12, 2004 8:51 am | 3 |
Switching from C to C++ | Wed Aug 11, 2004 9:45 pm | 5 |
Editors & Splitting source files | Wed Aug 11, 2004 1:44 pm | 17 |
Quick question | Wed Aug 11, 2004 1:22 am | 5 |
Double buffering problem, also looking for examples | Tue Aug 10, 2004 1:08 am | 8 |
GFX2GBA | Wed Aug 04, 2004 11:28 pm | 3 |
offical GBA development kit | Wed Aug 04, 2004 11:00 pm | 11 |
gcc-3.4.1 and linux | Tue Aug 03, 2004 8:18 pm | 7 |
Showcase | Sun Aug 01, 2004 3:33 pm | 7 |
#include screws up output | Sun Aug 01, 2004 3:27 am | 8 |
pcx2gba problem | Sat Jul 31, 2004 9:06 pm | 18 |
Non-const pointer to const data... | Thu Jul 29, 2004 7:12 am | 12 |
nice C/C++ tutorial site | Wed Jul 28, 2004 10:56 am | 1 |
n00b seeks newbie | Wed Jul 28, 2004 3:06 am | 7 |
Troubles with TEXTBG tile mode | Sun Jul 25, 2004 11:49 pm | 3 |
The Pern Project | Sun Jul 25, 2004 5:05 pm | 9 |
VisualHAM how to change colors? | Sun Jul 25, 2004 5:18 am | 3 |
how do i get to the sprite program | Sun Jul 25, 2004 12:12 am | 9 |
sprite coordinate question & multiplication cost | Sat Jul 24, 2004 8:26 am | 4 |
DevKitAdv or HAM? | Sat Jul 24, 2004 3:29 am | 10 |
BIOS-functions code | Thu Jul 22, 2004 10:07 pm | 3 |
Creating a library | Wed Jul 21, 2004 11:31 pm | 7 |
Sprites, animation states and animation frames | Wed Jul 21, 2004 12:07 pm | 11 |
Pointer size in memory | Wed Jul 21, 2004 10:01 am | 3 |
Visual Boy Advance memory viewer | Mon Jul 19, 2004 1:44 pm | 3 |
Wanna learn C++? | Sun Jul 18, 2004 6:31 pm | 7 |
simple silly question | Fri Jul 16, 2004 4:20 am | 6 |
ROM data? | Fri Jul 16, 2004 3:12 am | 3 |
NMake Error | Thu Jul 15, 2004 2:32 am | 9 |
How to setup HAM so that it uses DevKitAdv and no Ham Libs | Wed Jul 14, 2004 8:15 pm | 4 |
reading a value | Wed Jul 14, 2004 1:30 pm | 2 |
Easy question about linking | Sun Jul 11, 2004 2:25 am | 6 |
FIXED multiplication | Fri Jul 09, 2004 7:17 pm | 11 |
Compiling images and linking | Fri Jul 09, 2004 12:56 pm | 3 |
What compiler to use? | Fri Jul 09, 2004 6:58 am | 7 |
Frame Rate | Fri Jul 09, 2004 1:06 am | 10 |
BEST PLACE TO START | Thu Jul 08, 2004 7:01 am | 5 |
Keypad interupt not responding | Wed Jul 07, 2004 10:50 am | 3 |
Writing a Perl rom trimmer: pbs with seek() and read() | Tue Jul 06, 2004 7:38 pm | 5 |
Two background woes | Sun Jul 04, 2004 11:02 pm | 7 |
Trouble with tiles | Fri Jul 02, 2004 2:17 am | 7 |
Where does OAM get stored? | Thu Jul 01, 2004 1:09 pm | 8 |
yet another timer question | Wed Jun 30, 2004 9:29 pm | 3 |
Palettes | Tue Jun 29, 2004 7:51 pm | 6 |
Problem with sprites | Sun Jun 27, 2004 3:08 pm | 17 |
Problem with image conversion | Sat Jun 26, 2004 7:50 pm | 13 |
[solved] Sprites in mode 4, why won't they show up? | Sat Jun 26, 2004 3:20 pm | 4 |
bg problems switching from mode 0 to mode 4 | Thu Jun 24, 2004 11:13 am | 3 |
Sprite Sheet Dimensions | Thu Jun 24, 2004 4:50 am | 3 |
Timing events, the appropriate way... | Wed Jun 23, 2004 3:23 am | 3 |
Dragon BASIC | Tue Jun 22, 2004 11:22 pm | 2 |
Does anyone know of any good collision detection resources. | Sat Jun 19, 2004 8:10 pm | 6 |
Multiboot? | Wed Jun 16, 2004 12:31 pm | 37 |
HELP with devkitadv | Sat Jun 12, 2004 8:22 pm | 4 |
Deleting Sprites from memory | Fri Jun 11, 2004 5:57 pm | 5 |
how do you check for key presses between loops. | Fri Jun 11, 2004 12:01 am | 4 |
[solved] help needed on animating a background | Wed Jun 09, 2004 10:04 pm | 10 |
Does the GBA execute from the cartridge or internal memory? | Wed Jun 09, 2004 1:08 pm | 6 |
using actual GBA games as examples | Tue Jun 08, 2004 3:07 pm | 15 |
[Solved] sprite arrival problem [WIP] My first game | Sat Jun 05, 2004 6:43 pm | 14 |
trouble using mode 2 tiles, [solved] | Sat Jun 05, 2004 2:11 am | 4 |
Multiboot help?!?! | Fri Jun 04, 2004 2:09 pm | 8 |
Fade to white | Thu Jun 03, 2004 5:35 pm | 3 |
Tutorial about gcc/ld/as and their flags? | Tue Jun 01, 2004 7:01 pm | 7 |
where to start? | Mon May 31, 2004 4:40 pm | 9 |
Problem with a tutorial modification | Mon May 31, 2004 2:06 am | 6 |
colors problem | Sat May 29, 2004 2:52 pm | 4 |
Problems with compiling | Thu May 27, 2004 9:43 pm | 3 |
Compiling .elf with Debugging information (DevCpp) | Thu May 27, 2004 1:36 am | 5 |
devkitarm or devkitadv? | Wed May 26, 2004 2:22 pm | 4 |
Hello....Newbie here, looking for some possible answers. | Tue May 25, 2004 2:36 am | 3 |
How do I properly include & access extern const (.h/.c)? | Sun May 23, 2004 10:17 pm | 4 |
Manage timer | Sun May 23, 2004 4:19 pm | 8 |
Double Buffer | Sat May 22, 2004 3:16 pm | 7 |
[Solved] GCC/DevKit problem with compiling | Sat May 22, 2004 12:00 pm | 2 |
Two questions: peter teichman and fixed point math | Fri May 21, 2004 7:55 pm | 7 |
direct VRAM access? | Thu May 20, 2004 10:10 pm | 9 |
Scrolling background for a large world | Thu May 20, 2004 10:09 pm | 5 |
SRAM, Structs and memcpy | Thu May 20, 2004 6:25 am | 5 |
HDMA | Wed May 19, 2004 2:21 pm | 3 |
Hi I need some help with using a precompiled sprite | Tue May 18, 2004 9:24 pm | 2 |
Stupid Newbie wants to know | Fri May 14, 2004 11:23 pm | 5 |
stupid newbie question | Fri May 14, 2004 3:15 pm | 5 |
DMA Overuse | Thu May 13, 2004 6:25 pm | 10 |
Bad habits in popular tutorials | Thu May 13, 2004 3:47 pm | 139 |
sprite rotation issue | Wed May 12, 2004 8:51 am | 10 |
Pogo Shell + UART cable | Wed May 12, 2004 8:48 am | 8 |
DevkitARM_r6 and Jeff's LnkScript/crt0.s | Tue May 11, 2004 5:43 am | 12 |
basic physics, direction and motion issue | Tue May 11, 2004 4:59 am | 18 |
tile mode 0, sprite not displaying properly | Mon May 10, 2004 5:59 am | 6 |
Problems with compiling C code with gcc | Sun May 09, 2004 9:14 am | 10 |
Help using Velvetfr's GCC tools | Sat May 08, 2004 10:00 pm | 1 |
gfx2gba, palettes, and linear byte arrays | Sat May 08, 2004 8:53 pm | 4 |
parallax scrolling in mode0, text bg 0 | Sat May 08, 2004 5:29 pm | 6 |
Hey all, just getting into the developing for the GBA | Fri May 07, 2004 6:07 pm | 3 |
menu in mode 3 | Wed May 05, 2004 7:36 pm | 5 |
problems with compiling with dev-c++ | Wed May 05, 2004 3:49 pm | 2 |
Can someone suggest a good linker | Wed May 05, 2004 2:37 pm | 3 |
create into for the gba | Wed May 05, 2004 12:32 pm | 8 |
iwram question again... | Tue May 04, 2004 9:39 pm | 3 |
Problems with VC++ | Tue May 04, 2004 8:41 pm | 9 |
Quadrant two askew | Tue May 04, 2004 6:24 pm | 8 |
Why do the pros only use 16 color tiles? | Mon May 03, 2004 7:07 pm | 12 |
How do I quickly clear the screen? | Sun May 02, 2004 5:35 pm | 6 |
Silly MapEd | Sun May 02, 2004 4:42 am | 16 |
Tiles loading odd | Sat May 01, 2004 5:21 pm | 5 |
Background redone...still doesn't work | Fri Apr 30, 2004 6:12 am | 14 |
Can you reload a palette? | Thu Apr 29, 2004 4:38 pm | 4 |
Line of sight | Wed Apr 28, 2004 11:12 pm | 2 |
First steps towards tiles | Wed Apr 28, 2004 5:04 am | 5 |
Mode 0-2 question | Sun Apr 25, 2004 9:49 pm | 3 |
GCC/DevKit not compiling | Sun Apr 25, 2004 4:06 am | 7 |
Can't get tiles | Sat Apr 24, 2004 7:09 am | 3 |
Ahh the dreaded sprite transparency | Fri Apr 23, 2004 6:03 pm | 10 |
Color index conversion | Fri Apr 23, 2004 3:45 am | 5 |
GBAM map editor problems | Fri Apr 23, 2004 2:15 am | 3 |
max sprites != max frames...right? | Thu Apr 22, 2004 9:35 pm | 12 |
Wierd Looking sprites, Please help! | Thu Apr 22, 2004 4:39 pm | 10 |
GBA Nocash specification page.... | Wed Apr 21, 2004 5:25 pm | 3 |
No difference in speed when code put in iwram | Wed Apr 21, 2004 3:05 pm | 8 |
DMA overlapping concerns... | Wed Apr 21, 2004 7:40 am | 12 |
Can i use gamemaker? | Tue Apr 20, 2004 11:57 pm | 9 |
Sprites with various modes | Tue Apr 20, 2004 7:46 pm | 5 |
Wanting to get into game development Is GBA? | Tue Apr 20, 2004 6:43 pm | 8 |
Where did it all start? | Tue Apr 20, 2004 3:48 pm | 20 |
Debugging Methods | Tue Apr 20, 2004 3:51 am | 7 |
Multiboot/link cable and RAM question | Sun Apr 18, 2004 11:09 pm | 6 |
Excedentary code in elf (and bin) file | Fri Apr 16, 2004 10:13 am | 2 |
considering beginning to try developing for the GBA, but... | Fri Apr 16, 2004 7:27 am | 16 |
Newbie asm question, invalid constant error | Thu Apr 15, 2004 8:42 pm | 5 |
intro before game... | Wed Apr 14, 2004 4:52 am | 4 |
GBA Movies! HELP!!! | Tue Apr 13, 2004 11:30 am | 10 |
Fixed Point Math with negative numbers | Sun Apr 11, 2004 7:35 pm | 15 |
Multiple interrupts | Sat Apr 10, 2004 4:17 pm | 5 |
Using gba lcd on a pc | Fri Apr 09, 2004 2:36 am | 12 |
Screen mode choices... | Thu Apr 08, 2004 4:20 pm | 2 |
Line drawer | Wed Apr 07, 2004 5:48 pm | 9 |
Overview for someone considering starting? | Wed Apr 07, 2004 2:17 am | 10 |
check out my game so far | Wed Apr 07, 2004 12:00 am | 26 |
use of a usb stick? | Mon Apr 05, 2004 3:23 pm | 4 |
Looking for explanations of Raycasting. | Sat Apr 03, 2004 10:22 pm | 9 |
Sprite scaling weirdness | Thu Apr 01, 2004 8:59 pm | 3 |
sprite size | Wed Mar 31, 2004 5:15 am | 7 |
which imageconvert tool will be better? | Mon Mar 29, 2004 2:18 am | 12 |
Reset of GBA | Sun Mar 28, 2004 12:26 pm | 8 |
more alpha blending fun! | Sun Mar 28, 2004 7:44 am | 4 |
Multiple source directories | Thu Mar 25, 2004 10:31 pm | 6 |
Running Multiple Versions of GCC with make? | Thu Mar 25, 2004 12:00 pm | 4 |
Really a fool question,I know | Wed Mar 24, 2004 4:03 am | 3 |
--variable or variable-- (which does what?) | Mon Mar 22, 2004 4:03 pm | 31 |
Bitmap main menu - tiled game screen | Mon Mar 22, 2004 1:47 pm | 2 |
crt0.s | Sun Mar 21, 2004 2:11 am | 17 |
while (REG_VCOUNT < 160); | Sat Mar 20, 2004 1:44 pm | 16 |
sprite attribute 2 and COLOR_256 | Sat Mar 20, 2004 5:20 am | 8 |
My First Game... | Fri Mar 19, 2004 9:37 pm | 12 |
Link tutorial | Fri Mar 19, 2004 1:00 pm | 4 |
why use unsigned short | Wed Mar 17, 2004 5:54 am | 26 |
Meaning of Volatile | Tue Mar 16, 2004 4:17 pm | 4 |
Accomplishing My Goals | Tue Mar 16, 2004 5:00 am | 9 |
Timer + vBlanks (kind of related to countdown timer thread) | Tue Mar 16, 2004 4:20 am | 3 |
Most effecient use of VisualBoy Advance and gcc | Mon Mar 15, 2004 5:34 pm | 5 |
sprites and tilebackgrounds | Sun Mar 14, 2004 5:06 pm | 7 |
Using windows for sprites | Sun Mar 14, 2004 12:58 pm | 30 |
MODE 7 for a Beginner... | Sun Mar 14, 2004 6:34 am | 12 |
GBA Dev on the Mac | Sat Mar 13, 2004 6:13 pm | 13 |
Creating First Program | Fri Mar 12, 2004 9:08 am | 8 |
GCC 3.3.2 Overlaps Section | Fri Mar 12, 2004 2:24 am | 2 |
Best compiler for GBA development | Fri Mar 12, 2004 12:25 am | 3 |
DevKitARM and Jeff's crt0/lnkscript | Thu Mar 11, 2004 9:34 pm | 5 |
VC++...... | Thu Mar 11, 2004 8:24 pm | 5 |
Managing priority in mode 4 | Thu Mar 11, 2004 4:28 pm | 3 |
Very newbie-ish question about sprite transparency. | Thu Mar 11, 2004 4:25 am | 2 |
OAM copy? | Wed Mar 10, 2004 9:14 am | 15 |
sprite question | Tue Mar 09, 2004 11:04 pm | 16 |
Double buffer overwrites sprites ? | Tue Mar 09, 2004 2:36 pm | 8 |
I know this is stupid, but I need help! | Mon Mar 08, 2004 6:14 am | 4 |
detecting button presses versus button taps | Sun Mar 07, 2004 3:37 am | 26 |
About 256 color palettes and 16 color palettes | Sat Mar 06, 2004 2:14 pm | 6 |
Linux on the GBA | Sat Mar 06, 2004 8:10 am | 3 |
What's best for use with VC++? | Sat Mar 06, 2004 5:29 am | 2 |
The best program to use for gba. | Sat Mar 06, 2004 5:01 am | 6 |
ARM GNU Toolchain and Soft Float Problem | Sat Mar 06, 2004 3:52 am | 6 |
Video and GBA.... | Fri Mar 05, 2004 2:41 pm | 9 |
Impressive work | Wed Mar 03, 2004 12:29 pm | 4 |
Mushroom uder Windows | Wed Mar 03, 2004 12:42 am | 4 |
multiple sprites in mode 0 / 1 | Tue Mar 02, 2004 10:50 am | 9 |
linkscript, crt0 and other things that frighten newbies | Tue Mar 02, 2004 10:07 am | 4 |
Eclipse + DevKitAdv | Tue Mar 02, 2004 9:27 am | 2 |
Getting Started | Mon Mar 01, 2004 10:49 pm | 9 |
Setting up visual studio | Sun Feb 29, 2004 11:43 pm | 4 |
What programs do you use? | Sun Feb 29, 2004 12:45 pm | 16 |
REG_BGxHOFS and REG_BGxVOFS | Sat Feb 28, 2004 8:53 pm | 6 |
Compiling without c++ support | Thu Feb 26, 2004 10:13 pm | 1 |
Setting up Eclipse | Thu Feb 26, 2004 3:27 pm | 4 |
Rotating Sprite | Thu Feb 26, 2004 3:05 pm | 11 |
How can I compile a gcc cross-compiler for ARM? | Tue Feb 24, 2004 4:37 am | 2 |
Need somehelp here | Mon Feb 23, 2004 3:32 pm | 10 |
GBA developement on a Pocket PC | Mon Feb 23, 2004 2:01 am | 1 |
I need gcc for idiots - need help | Sun Feb 22, 2004 5:02 am | 8 |
Mode 4 page flipping question | Sat Feb 21, 2004 11:59 pm | 10 |
Debugging with the mappy 0.9 | Fri Feb 20, 2004 9:59 pm | 4 |
Recommended Development Kit/Environment? | Thu Feb 19, 2004 4:32 pm | 22 |
Compiling for the Multiboot 2??? | Fri Feb 13, 2004 10:33 pm | 2 |
Sprite Problems | Thu Feb 12, 2004 8:27 pm | 4 |
installation problem !!! | Wed Feb 11, 2004 9:02 am | 2 |
displaying available memory | Wed Feb 11, 2004 8:41 am | 6 |
help us!!!! | Tue Feb 10, 2004 11:09 pm | 7 |
switching backgrounds w/button press | Tue Feb 10, 2004 8:15 am | 5 |
Trouble with sprites | Tue Feb 10, 2004 3:18 am | 4 |
C if-else statement doesn't work. So simple... Argh! | Sun Feb 08, 2004 10:29 am | 11 |
Busting out memory ??? | Fri Feb 06, 2004 2:44 pm | 4 |
gmon.out - how to see the profile data? | Fri Feb 06, 2004 12:07 pm | 2 |
Programming a simple demo - need help please | Fri Feb 06, 2004 10:28 am | 10 |
C or Asm programming? | Fri Feb 06, 2004 3:14 am | 3 |
GCC Not recognized | Thu Feb 05, 2004 3:03 am | 2 |
c++ newbie says hello world | Wed Feb 04, 2004 8:22 pm | 2 |
HAMlib ou not HAMlib? | Tue Feb 03, 2004 9:43 am | 3 |
probably an easy answer... | Sun Feb 01, 2004 8:43 pm | 5 |
Installing DevKitAdvance on Linux | Thu Jan 29, 2004 6:08 pm | 3 |
Newbie has questions for advanced programmers | Wed Jan 28, 2004 9:55 pm | 5 |
2D transformations UPDATED with new problem | Tue Jan 27, 2004 3:46 am | 17 |
Setting rom name | Mon Jan 26, 2004 10:30 pm | 5 |
needy nub needs help in makeing a trainer | Mon Jan 26, 2004 7:26 am | 6 |
I need help! | Sat Jan 24, 2004 1:21 am | 3 |
Newbie from Austria | Fri Jan 23, 2004 6:48 pm | 15 |
Question about modes | Fri Jan 23, 2004 2:31 am | 7 |
ASM questions. | Thu Jan 22, 2004 11:17 am | 5 |
Question about rotation background | Wed Jan 21, 2004 11:19 am | 6 |
Arm and Thumb | Tue Jan 20, 2004 7:59 pm | 8 |
LZ77 - compression problems | Tue Jan 20, 2004 12:57 pm | 6 |
Help on tiles | Tue Jan 20, 2004 4:34 am | 8 |
AAS_SetConfig = crash | Sun Jan 18, 2004 4:43 pm | 15 |
The pernproject "Scrolling both ways the not so easy wa | Sun Jan 18, 2004 3:05 pm | 9 |
DEVKIT ADVANCE | Sat Jan 17, 2004 3:40 pm | 7 |
Tutorial | Fri Jan 16, 2004 5:37 pm | 4 |
Alpha transparency woes (OBJ - OBJ -transparency) :( | Fri Jan 16, 2004 12:40 pm | 12 |
How to develop a game step by step. | Wed Jan 14, 2004 7:10 pm | 12 |
Hi! Um I havent any idea where to start- HELP ME! | Mon Jan 12, 2004 4:50 pm | 45 |
Mode 3 picture problem... | Mon Jan 12, 2004 9:36 am | 6 |
Can someone explain me about memory locations? | Sun Jan 11, 2004 8:15 pm | 2 |
Use of non-commercial tools | Sat Jan 10, 2004 12:55 am | 5 |
compiler error | Fri Jan 09, 2004 3:38 pm | 2 |
Sprite dissapears | Wed Jan 07, 2004 9:47 pm | 3 |
Sprites and OAMEntry | Wed Jan 07, 2004 5:58 pm | 16 |
Mode 0 backgrounds | Wed Jan 07, 2004 5:07 am | 30 |
Problem in using the libm.a in Linux box. | Wed Jan 07, 2004 4:38 am | 7 |
Transparency and Alpha channels | Tue Jan 06, 2004 1:55 am | 9 |
>128 sprites | Mon Jan 05, 2004 10:15 pm | 16 |
character memory | Sun Jan 04, 2004 1:59 am | 13 |
error with dev | Sat Jan 03, 2004 10:24 pm | 2 |
Quick question | Sat Jan 03, 2004 3:33 am | 16 |
Can you awesome people help a newbie with a compiler issue? | Sat Jan 03, 2004 2:31 am | 5 |
C and C++ for GBA Programming | Fri Jan 02, 2004 4:30 am | 3 |
mysterious compile time error | Thu Jan 01, 2004 6:46 pm | 4 |
Transparency problem. | Wed Dec 31, 2003 8:45 pm | 8 |
Multiplayer | Wed Dec 31, 2003 3:32 am | 14 |
Sprite Artifacting in Upper left corner | Tue Dec 30, 2003 7:57 am | 5 |
Blending/Fading | Sat Dec 27, 2003 6:21 pm | 14 |
Questions to Test the Knowledge of Mortal Men/Women! - Vol 1 | Fri Dec 26, 2003 9:40 pm | 12 |
Questions I have. | Thu Dec 25, 2003 10:01 pm | 3 |
Compiling in GDB | Thu Dec 25, 2003 6:41 am | 8 |
error | Wed Dec 24, 2003 4:22 pm | 27 |
Yeah... | Wed Dec 24, 2003 3:42 am | 2 |
Help downloading stuff from this page | Wed Dec 24, 2003 1:48 am | 4 |
Question | Tue Dec 23, 2003 6:25 pm | 7 |
Best devkit tutorial? | Mon Dec 22, 2003 5:54 pm | 13 |
ok can i use msvc++ with devkitadvance | Sat Dec 20, 2003 12:46 am | 20 |
__gba_multiboot | Fri Dec 19, 2003 6:35 pm | 18 |
Tiles Misalligned | Thu Dec 18, 2003 4:19 pm | 3 |
HAM Compiling problems | Wed Dec 17, 2003 4:07 am | 7 |
Insight gdb debugging | Tue Dec 16, 2003 4:37 pm | 3 |
Writing Japanese Characters | Thu Dec 11, 2003 1:26 am | 4 |
Jonathan Harbour's book on GBA | Wed Dec 10, 2003 6:07 pm | 4 |
Borland Delphi? | Tue Dec 09, 2003 11:58 pm | 26 |
Feasability of implementation: crytography. | Sun Dec 07, 2003 6:05 am | 5 |
Writing directly to some parts of RAM | Sun Dec 07, 2003 5:57 am | 2 |
I need your help!!! | Sat Dec 06, 2003 8:35 am | 8 |
Where 2 start? | Wed Dec 03, 2003 10:31 pm | 14 |
Converting data | Tue Dec 02, 2003 10:35 pm | 6 |
Backgrounds, using MODE4. | Tue Dec 02, 2003 8:47 pm | 4 |
ROM editing | Sun Nov 30, 2003 8:45 pm | 1 |
Collision map for bricks game | Sat Nov 29, 2003 7:51 am | 8 |
VBA / Insight trouble ...again | Sat Nov 29, 2003 12:34 am | 9 |
Anyone want to share work on a small GBA project? | Fri Nov 28, 2003 1:54 am | 4 |
Sprites ? | Wed Nov 26, 2003 11:35 am | 3 |
Modifying the makefile | Wed Nov 26, 2003 2:24 am | 8 |
GBA SP development in LINUX | Tue Nov 25, 2003 12:09 am | 1 |
Using DMA_Copy for sprite data | Mon Nov 24, 2003 5:44 pm | 6 |
Where to start? | Sun Nov 23, 2003 7:03 pm | 6 |
sprite coordinates problem | Sat Nov 22, 2003 7:37 pm | 4 |
gcc/g++ speed difference? | Fri Nov 21, 2003 4:55 pm | 3 |
Lord Graga's Platform demo | Tue Nov 18, 2003 6:57 am | 7 |
some questions from a beginner | Sun Nov 16, 2003 8:42 pm | 6 |
general c++ question, comparing arrays | Sat Nov 15, 2003 5:52 pm | 8 |
When to use REG_BG#HOFS and REG_BG#VOFS | Thu Nov 13, 2003 8:07 pm | 13 |
DevKitAdv + VC++ : Patch for "Go to Error" | Wed Nov 12, 2003 2:06 pm | 1 |
Malloc()/Free() Question | Tue Nov 11, 2003 11:18 am | 1 |
MBV2 and Flash Carts | Tue Nov 11, 2003 9:36 am | 3 |
vertical interlacing bug | Sat Nov 08, 2003 6:00 pm | 9 |
MapEd Output | Sat Nov 08, 2003 2:47 am | 1 |
Putting code in IWRAM | Sat Nov 08, 2003 12:13 am | 23 |
Please explain | Wed Nov 05, 2003 11:56 pm | 42 |
isometric maps | Tue Nov 04, 2003 2:13 pm | 5 |
How is actual sprite data converted? | Sat Nov 01, 2003 8:07 pm | 3 |
Question on DMA transfer | Fri Oct 31, 2003 8:38 pm | 10 |
Collision for beginners.... | Tue Oct 28, 2003 12:00 pm | 8 |
Maso System? | Mon Oct 27, 2003 12:03 am | 5 |
"No input files" - when trying to install devkit a | Sun Oct 26, 2003 5:53 am | 3 |
Keypad : NULL? | Sat Oct 25, 2003 12:16 pm | 10 |
About KeyPad,Help! | Sat Oct 25, 2003 4:35 am | 4 |
Which algorithms can be used for the GBA? | Thu Oct 23, 2003 4:48 am | 10 |
Books | Mon Oct 20, 2003 3:52 am | 4 |
How to change data in the header? | Sat Oct 18, 2003 6:12 pm | 8 |
Linking binary data. | Fri Oct 17, 2003 10:51 pm | 4 |
Is it possible to have too many variables? | Fri Oct 17, 2003 8:36 pm | 12 |
Inconvienience using the DevKit Advance compiler | Thu Oct 16, 2003 11:45 pm | 5 |
VBlank & HBlank use | Thu Oct 16, 2003 12:01 pm | 12 |
Map editing questions | Thu Oct 16, 2003 12:40 am | 2 |
Mixing modes together | Wed Oct 15, 2003 9:36 pm | 9 |
noob wants to code in c++ | Wed Oct 15, 2003 2:55 am | 4 |
Methods of Collision detection | Tue Oct 14, 2003 10:02 pm | 13 |
multiboot vs. flashcarts | Sat Oct 11, 2003 2:38 am | 8 |
The Ultra-est Noob you can get need help | Wed Oct 08, 2003 12:25 am | 8 |
SHowing sprites on GBA | Mon Oct 06, 2003 7:43 pm | 7 |
What defines the output image size? | Tue Sep 30, 2003 4:36 pm | 4 |
Faster C/C++ faq? | Tue Sep 30, 2003 2:46 pm | 5 |
Noob : Bit masking/shifting | Tue Sep 30, 2003 8:53 am | 5 |
.wav help... | Mon Sep 29, 2003 6:23 am | 3 |
Uber Noob :: Blank White Screen bug | Mon Sep 29, 2003 4:44 am | 7 |
Inline Assm Problems | Sun Sep 28, 2003 2:53 pm | 4 |
new here | Sun Sep 28, 2003 12:10 am | 2 |
Compiler Question | Thu Sep 25, 2003 5:42 pm | 7 |
Sound Engines? | Wed Sep 24, 2003 8:42 pm | 15 |
Screen Modes | Wed Sep 24, 2003 8:01 pm | 10 |
Flipping Map Tiles | Sun Sep 21, 2003 7:48 pm | 3 |
problems with maps | Sat Sep 20, 2003 9:29 pm | 19 |
GameLink | Tue Sep 16, 2003 3:09 pm | 2 |
visualham help | Tue Sep 16, 2003 3:08 pm | 1 |
Quesions: Tetris Style Game | Tue Sep 16, 2003 9:07 am | 4 |
What is pogoshell???? | Mon Sep 15, 2003 12:10 am | 4 |
Is it possible to flash Zipped GBA roms? | Sun Sep 14, 2003 11:58 pm | 6 |
How to get your game to work on the hardware | Sat Sep 13, 2003 2:44 am | 3 |
32-bit video buffer writing | Thu Sep 11, 2003 8:26 pm | 3 |
ALIGN4 syntax error - please help. | Thu Sep 11, 2003 5:28 pm | 3 |
sin cos undeclared? | Thu Sep 11, 2003 10:11 am | 10 |
FLASH 2 ADVANCE PROBLEM HELP PLEASE | Wed Sep 10, 2003 9:26 pm | 4 |
tiles and map tools | Wed Sep 10, 2003 8:43 pm | 4 |
Newbie : Max map size in mode 0? | Wed Sep 10, 2003 2:48 pm | 5 |
Make roms smaller? | Tue Sep 09, 2003 9:58 pm | 3 |
A couple of mode 4 queries... | Tue Sep 09, 2003 12:27 pm | 1 |
How do I start making games for GBA? Any programs | Mon Sep 08, 2003 3:15 am | 4 |
problem displaying text backgrounds | Sun Sep 07, 2003 11:29 am | 7 |
Very simple array question | Sat Sep 06, 2003 11:58 am | 5 |
How do I soft reset to loader menu? Power problems? | Fri Sep 05, 2003 8:30 pm | 7 |
Learning games programming | Thu Sep 04, 2003 11:33 am | 1 |
Any good Mode0 tutorials? | Thu Sep 04, 2003 11:27 am | 6 |
My Fire routine | Thu Sep 04, 2003 6:28 am | 1 |
Where do I get info on a home-made GBA cart reader? | Thu Sep 04, 2003 1:47 am | 4 |
ndefined reference problem | Wed Sep 03, 2003 5:05 pm | 6 |
Make file Question | Wed Sep 03, 2003 10:14 am | 8 |
Why can't I do inline C in ASM? | Tue Sep 02, 2003 3:15 pm | 4 |
Sprites at minus positions. | Tue Sep 02, 2003 12:36 pm | 9 |
Bitmap backgrounds? | Mon Sep 01, 2003 5:18 am | 15 |
I'd like some ROM header information... | Mon Sep 01, 2003 3:33 am | 2 |
C OR C++? | Sun Aug 31, 2003 3:34 am | 3 |
Help: How to use HAM~~ | Sat Aug 30, 2003 5:13 am | 3 |
Where is my data located? | Fri Aug 29, 2003 8:37 am | 5 |
Problem with VC++ IDE | Fri Aug 29, 2003 4:56 am | 7 |
I'm brand new to this... | Thu Aug 28, 2003 10:33 pm | 10 |
compilation problem with globals and includes | Wed Aug 27, 2003 10:21 pm | 12 |
Another sprite problem | Wed Aug 27, 2003 10:58 am | 9 |
How would i go about porting? | Sun Aug 24, 2003 10:28 pm | 4 |
OAMSpriteNum >= 33 problem | Fri Aug 22, 2003 12:05 am | 8 |
move sprite into any degree? | Wed Aug 20, 2003 2:27 pm | 11 |
My new Release | Wed Aug 20, 2003 12:34 pm | 5 |
Building a GCC cross complier fro the ARM7-thumb | Wed Aug 20, 2003 3:12 am | 3 |
more background woes. Resetting and hardware. | Mon Aug 18, 2003 1:03 am | 4 |
Mappy .elf compiling | Fri Aug 15, 2003 5:08 am | 5 |
1024 tiles per background layer or for all? | Thu Aug 14, 2003 12:31 am | 2 |
which .h set to choose ? | Wed Aug 13, 2003 9:49 pm | 7 |
GCC | Tue Aug 12, 2003 12:27 am | 11 |
priorities | Mon Aug 11, 2003 6:38 pm | 5 |
GameBoy as a MP3 car interface | Mon Aug 11, 2003 6:14 pm | 3 |
interwork | Sat Aug 09, 2003 10:00 pm | 1 |
Background Priorities | Sat Aug 09, 2003 5:15 am | 11 |
definition of demo? | Fri Aug 08, 2003 9:01 pm | 6 |
Interrupt handlers and Crt0.s | Fri Aug 08, 2003 6:11 pm | 6 |
Messed up background in MODE 0 | Thu Aug 07, 2003 10:45 pm | 4 |
Sprite Problem | Wed Aug 06, 2003 12:04 pm | 6 |
Documentation | Tue Aug 05, 2003 7:31 pm | 3 |
ARM? THUMB? | Tue Aug 05, 2003 11:33 am | 5 |
What is the register for 'when no buttons are pressed'? | Tue Aug 05, 2003 1:14 am | 9 |
another Mac question :P | Mon Aug 04, 2003 8:48 pm | 21 |
Move Sprites | Mon Aug 04, 2003 2:33 pm | 9 |
Can someone test this one on Hardware please? | Mon Aug 04, 2003 2:10 pm | 9 |
Devkitadv on FreeBSD? | Mon Aug 04, 2003 1:55 pm | 1 |
Commercial Gameboy Dev Questions? | Sun Aug 03, 2003 6:19 am | 8 |
collision map from editor | Sat Aug 02, 2003 10:28 pm | 7 |
Just a simple question... | Sat Aug 02, 2003 1:26 am | 2 |
Fixed point collision detection | Fri Aug 01, 2003 10:14 am | 3 |
16 Color Sprites | Thu Jul 31, 2003 12:50 am | 2 |
Metoid Fusion Graphics | Wed Jul 30, 2003 11:11 pm | 10 |
Slightly off topic - VBA "Loaded Battery" | Wed Jul 30, 2003 3:06 pm | 2 |
Fast screen clearing methods? | Wed Jul 30, 2003 2:36 pm | 34 |
Mode4 syntax? | Wed Jul 30, 2003 2:34 pm | 8 |
RPG Maker | Wed Jul 30, 2003 12:02 pm | 6 |
Max Number of Tiles Allowed? | Tue Jul 29, 2003 4:41 pm | 8 |
Using FALinker without having to write to card? | Tue Jul 29, 2003 5:24 am | 4 |
Compile error with DevKitAdv | Mon Jul 28, 2003 9:29 pm | 10 |
maps | Mon Jul 28, 2003 4:36 pm | 5 |
rotData | Sun Jul 27, 2003 2:57 am | 2 |
A commercial game engine for GBA? | Sat Jul 26, 2003 10:23 pm | 3 |
sprites not working with my mode 2 bg | Sat Jul 26, 2003 1:41 pm | 2 |
DevKitAdv - multiboot and cart ROM? | Fri Jul 25, 2003 3:48 pm | 4 |
changinf only a few tiles in a bg | Fri Jul 25, 2003 2:11 pm | 3 |
Why is this a blank screen? | Fri Jul 25, 2003 12:49 am | 2 |
Not working on hardware | Thu Jul 24, 2003 11:37 pm | 7 |
memcpy and tile background text | Thu Jul 24, 2003 7:14 pm | 11 |
multiple backgrounds (ham) | Thu Jul 24, 2003 1:48 pm | 1 |
Dynamic Map Loading Woes | Thu Jul 24, 2003 11:24 am | 1 |
Compilers C and C++ | Wed Jul 23, 2003 7:47 pm | 5 |
mappy source debugging problems | Tue Jul 22, 2003 4:35 pm | 5 |
function pointers | Mon Jul 21, 2003 6:30 pm | 14 |
Projection tutorials? | Mon Jul 21, 2003 11:42 am | 2 |
SNES Porting | Mon Jul 21, 2003 9:32 am | 2 |
Basic questions about GBA development... | Sun Jul 20, 2003 6:21 pm | 7 |
What options are available to a Mac user? | Sun Jul 20, 2003 2:40 am | 7 |
Drawing sprites... | Wed Jul 16, 2003 12:13 pm | 5 |
dev kit advance on winXP w/ cygwin | Tue Jul 15, 2003 1:33 am | 2 |
Best GBA Compiler | Sat Jul 12, 2003 9:18 pm | 5 |
Declarations as const and ROM access | Sat Jul 12, 2003 2:43 pm | 3 |
how many tiles? | Fri Jul 11, 2003 8:48 pm | 6 |
Displaying rectangle sprites | Fri Jul 11, 2003 1:35 am | 4 |
Starting GBA Development on Linux | Wed Jul 09, 2003 5:56 pm | 2 |
max. tiles | Wed Jul 09, 2003 5:37 pm | 1 |
map editors | Wed Jul 09, 2003 4:06 am | 5 |
Archiving the most frequently asked topics? | Tue Jul 08, 2003 11:56 pm | 6 |
GBA Devel on LINUX: what do i need? | Tue Jul 08, 2003 11:18 pm | 2 |
Tiled graphics tutorial | Tue Jul 08, 2003 3:54 am | 2 |
DevKit Advance Problem | Tue Jul 08, 2003 12:48 am | 4 |
wait for vblank | Mon Jul 07, 2003 3:03 am | 6 |
compiling trouble | Sun Jul 06, 2003 3:54 pm | 3 |
GBA 3D Programming - intial directions? | Fri Jul 04, 2003 1:28 pm | 5 |
Hello World | Fri Jul 04, 2003 6:15 am | 16 |
Just curios. How easy/difficult to port PC game to GBA? | Thu Jul 03, 2003 10:12 am | 6 |
Problem displaying tiles | Mon Jun 30, 2003 12:38 am | 4 |
song on the radio | Sat Jun 28, 2003 11:33 pm | 10 |
countdown timer | Sat Jun 28, 2003 6:55 pm | 13 |
PutPixel | Thu Jun 26, 2003 9:59 am | 6 |
"Artifact" Problem when trying to display Sprite | Sat Jun 21, 2003 3:22 am | 4 |
Hmmm... sound Examples don't compile? | Fri Jun 20, 2003 11:43 pm | 4 |
C or C++ | Fri Jun 20, 2003 11:58 am | 6 |
Publication? | Thu Jun 19, 2003 5:22 pm | 2 |
Stopping an audio sample | Thu Jun 19, 2003 11:00 am | 6 |
Naming roms | Wed Jun 18, 2003 6:37 pm | 16 |
Rom Hacking | Wed Jun 18, 2003 3:26 pm | 2 |
Sprite Clipping | Wed Jun 18, 2003 3:24 am | 5 |
Graphics are chopped and reformed...whats wrong???! | Wed Jun 18, 2003 1:09 am | 12 |
makefile question | Mon Jun 16, 2003 9:29 am | 2 |
MODE4 WaitForVsync() | Sun Jun 15, 2003 9:49 pm | 28 |
before i buy dev hardware.... | Sat Jun 14, 2003 5:58 pm | 2 |
auto launch emulator | Sat Jun 14, 2003 5:43 pm | 12 |
undefined reference to __modsi3 | Sat Jun 14, 2003 3:50 am | 3 |
compiling with g++ from VC++ | Sat Jun 14, 2003 3:17 am | 1 |
rotation speed | Fri Jun 13, 2003 2:22 am | 2 |
devkitadv under linux | Thu Jun 12, 2003 1:38 pm | 4 |
strange question i think... | Thu Jun 12, 2003 11:28 am | 2 |
assembly - where to start? | Wed Jun 11, 2003 12:10 am | 1 |
256M flash advance card & GBA | Tue Jun 10, 2003 10:46 am | 4 |
Sprite collision | Fri Jun 06, 2003 10:30 pm | 1 |
2 Backgrounds | Fri Jun 06, 2003 9:13 pm | 1 |
Looking for a "viewing window" solution (maps) | Fri Jun 06, 2003 11:26 am | 6 |
Dev Kit Question | Fri Jun 06, 2003 5:27 am | 3 |
GBA multiboot dumb cable | Thu Jun 05, 2003 11:25 pm | 3 |
problem with larger maps | Thu Jun 05, 2003 7:01 pm | 9 |
Tool for creating tiles/maps and palette files in one!? | Thu Jun 05, 2003 11:56 am | 2 |
Mac compiler? | Wed Jun 04, 2003 2:31 am | 1 |
math class is hard | Wed Jun 04, 2003 2:11 am | 9 |
sin() cos() Look up table | Tue Jun 03, 2003 2:56 am | 9 |
16 color sprites | Mon Jun 02, 2003 4:25 am | 20 |
please i need a help in sound? | Sun Jun 01, 2003 9:19 pm | 2 |
multiplying by sin and cos | Sun Jun 01, 2003 1:07 pm | 1 |
dev on amiga yet? | Fri May 30, 2003 4:12 pm | 1 |
Register Question | Wed May 28, 2003 9:04 pm | 2 |
Mode 0 tilemap problems | Tue May 27, 2003 9:46 pm | 6 |
sound format | Tue May 27, 2003 9:44 pm | 3 |
devkitadv ?? directories | Tue May 27, 2003 9:14 pm | 2 |
Dragon Basic | Sun May 25, 2003 6:49 am | 19 |
PDA project for GBA, anyone? | Mon May 19, 2003 3:14 pm | 24 |
Makefile | Sun May 18, 2003 4:29 pm | 5 |
Some Questions (MP3 Playback and Flash Cards) | Thu May 15, 2003 9:02 pm | 6 |
Keep getting this error using GBA App Wizard r2-6 | Wed May 14, 2003 9:53 pm | 6 |
Flashing to original GBA game cartridge...... | Wed May 14, 2003 2:50 pm | 3 |
HAM: is that good ? | Thu May 08, 2003 5:54 pm | 7 |
Graphic artist needs some help... | Tue May 06, 2003 4:10 pm | 4 |
Mega-Newbie Needs help :) | Tue May 06, 2003 7:27 am | 6 |
List of European Publishers | Sat May 03, 2003 9:32 am | 2 |
Stupid header/CRTs questions | Fri May 02, 2003 12:48 am | 1 |
Transparency on 16 colour sprite | Thu May 01, 2003 9:39 pm | 6 |
gfx tools | Thu May 01, 2003 2:06 pm | 3 |
Sprites | Wed Apr 30, 2003 11:10 am | 7 |
Dev environment setup/getting started | Tue Apr 29, 2003 7:07 pm | 2 |
VC++ | Sun Apr 27, 2003 9:21 pm | 2 |
Debugging | Sun Apr 27, 2003 5:40 pm | 8 |
Compressed graphics formats | Sat Apr 26, 2003 12:08 am | 3 |
Converting to a .C file | Fri Apr 25, 2003 6:17 pm | 3 |
Mode 4 - Writing a single pixel | Thu Apr 24, 2003 8:01 pm | 12 |
Big Newbie.... What's a good tutorial? | Wed Apr 23, 2003 7:57 am | 5 |
Frequently Asked Questions *READ FIRST!* | Sun Feb 09, 2003 5:28 pm | 10 |